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consulo | Plugins implementation

 by   consulo Java Version: Current License: Apache-2.0

 by   consulo Java Version: Current License: Apache-2.0

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kandi X-RAY | consulo Summary

consulo is a Java library typically used in Editor, JavaFX applications. consulo has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
Consulo - multi-language ide. Project was started in 2013 year by forking IDEA Community Edition. Main goal - create open IDE where you don't need select IDE for different languages. Provide a standard for language implementation inside IDE.
Support
Support
Quality
Quality
Security
Security
License
License
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Reuse

kandi-support Support

  • consulo has a low active ecosystem.
  • It has 643 star(s) with 43 fork(s). There are 44 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 64 open issues and 384 have been closed. On average issues are closed in 342 days. There are 3 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of consulo is current.
consulo Support
Best in #Java
Average in #Java
consulo Support
Best in #Java
Average in #Java

quality kandi Quality

  • consulo has no bugs reported.
consulo Quality
Best in #Java
Average in #Java
consulo Quality
Best in #Java
Average in #Java

securitySecurity

  • consulo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
consulo Security
Best in #Java
Average in #Java
consulo Security
Best in #Java
Average in #Java

license License

  • consulo is licensed under the Apache-2.0 License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
consulo License
Best in #Java
Average in #Java
consulo License
Best in #Java
Average in #Java

buildReuse

  • consulo releases are not available. You will need to build from source code and install.
  • Build file is available. You can build the component from source.
  • Installation instructions, examples and code snippets are available.
consulo Reuse
Best in #Java
Average in #Java
consulo Reuse
Best in #Java
Average in #Java
Top functions reviewed by kandi - BETA

kandi has reviewed consulo and discovered the below as its top functions. This is intended to give you an instant insight into consulo implemented functionality, and help decide if they suit your requirements.

  • flush all cached mappings
    • Layout the container .
      • Build the UI .
        • Updates the bounds of the label .
          • Parses a float value .
            • Initialize handlers .
              • Handle navigation .
                • Show coverage information .
                  • Create an SVG element from a node .
                    • Updates the options panel based on the specified path and selection panel .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      consulo Key Features

                      Platform repository of Consulo. Plugins implementation hold in their repositories

                      Build Status

                      copy iconCopydownload iconDownload
                      mvn package
                      

                      Github LFS x Unity - Still can't push repo

                      copy iconCopydownload iconDownload
                      git clone --mirror git@github.com:ethomson/repo.git
                      git lfs migrate import --everything
                      git reflog expire --expire=now --all
                      git gc --prune=now --aggressive
                      git push --mirror --force
                      

                      different unity projects in one repo and want gitignore to ignore all high size volume folders

                      copy iconCopydownload iconDownload
                      **/[Ll]ibrary/
                      **/[Tt]emp/ 
                      **/[Oo]bj/ 
                      **/[Bb]uild/ 
                      **/[Bb]uilds/ 
                      **/Assets/AssetStoreTools*
                      
                      !**/Assets/**/[Ll]ibrary/
                      !**/Assets/**/[Tt]emp/ 
                      !**/Assets/**/[Oo]bj/ 
                      !**/Assets/**/[Bb]uild/ 
                      !**/Assets/**/[Bb]uilds/ 
                      
                      **/[Ll]ibrary/
                      **/[Tt]emp/ 
                      **/[Oo]bj/ 
                      **/[Bb]uild/ 
                      **/[Bb]uilds/ 
                      **/Assets/AssetStoreTools*
                      
                      !**/Assets/**/[Ll]ibrary/
                      !**/Assets/**/[Tt]emp/ 
                      !**/Assets/**/[Oo]bj/ 
                      !**/Assets/**/[Bb]uild/ 
                      !**/Assets/**/[Bb]uilds/ 
                      

                      Git ignoring obj files in Unity project

                      copy iconCopydownload iconDownload
                      git check-ignore -v -- some/path/to/check
                      

                      Community Discussions

                      Trending Discussions on consulo
                      • Github LFS x Unity - Still can't push repo
                      • different unity projects in one repo and want gitignore to ignore all high size volume folders
                      • Git ignoring obj files in Unity project
                      Trending Discussions on consulo

                      QUESTION

                      Github LFS x Unity - Still can't push repo

                      Asked 2021-Dec-01 at 18:40

                      I've tried to push my unity repo to my github but since the files are so large I thought to use LFS. Installed LFS, ran git lfs install in the terminal, add, commit and push, and I get the following errors:

                      remote: Resolving deltas: 100% (18056/18056), done.
                      remote: warning: File Library/PackageCache/com.unity.burst@1.6.0/.Runtime/hostlin/lld is 57.95 MB; this is larger than GitHub's recommended maximum file size of 50.00 MB
                      remote: warning: File Library/PackageCache/com.unity.burst@1.6.0/.Runtime/hostmac/dsymutil is 64.13 MB; this is larger than GitHub's recommended maximum file size of 50.00 MB
                      remote: warning: File Library/PackageCache/com.unity.burst@1.6.0/.Runtime/libburst-llvm-11.dylib is 87.83 MB; this is larger than GitHub's recommended maximum file size of 50.00 MB
                      remote: error: Trace: f9eeba7df30d8a51c6584e8ac73a6622802080d5c56fc4191126526d0b7a055c
                      remote: error: See http://git.io/iEPt8g for more information.
                      remote: error: File Library/PackageCache/com.unity.burst@1.6.0/.Runtime/hostmac/lld is 106.20 MB; this exceeds GitHub's file size limit of 100.00 MB
                      remote: error: File Assets/Firebase/Plugins/x86_64/FirebaseCppApp-8_0_0.so is 118.99 MB; this exceeds GitHub's file size limit of 100.00 MB
                      remote: error: GH001: Large files detected. You may want to try Git Large File Storage - https://git-lfs.github.com.
                      

                      In my root i've got a classic .gitignore:

                      # This .gitignore file should be placed at the root of your Unity project directory
                      #
                      # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
                      #
                      /[Ll]ibrary/
                      /[Tt]emp/
                      /[Oo]bj/
                      /[Bb]uild/
                      /[Bb]uilds/
                      /[Ll]ogs/
                      /[Uu]ser[Ss]ettings/
                      
                      # MemoryCaptures can get excessive in size.
                      # They also could contain extremely sensitive data
                      /[Mm]emoryCaptures/
                      
                      # Asset meta data should only be ignored when the corresponding asset is also ignored
                      !/[Aa]ssets/**/*.meta
                      
                      # Uncomment this line if you wish to ignore the asset store tools plugin
                      # /[Aa]ssets/AssetStoreTools*
                      
                      # Autogenerated Jetbrains Rider plugin
                      /[Aa]ssets/Plugins/Editor/JetBrains*
                      
                      # Visual Studio cache directory
                      .vs/
                      
                      # Gradle cache directory
                      .gradle/
                      
                      # Autogenerated VS/MD/Consulo solution and project files
                      ExportedObj/
                      .consulo/
                      *.csproj
                      *.unityproj
                      *.sln
                      *.suo
                      *.tmp
                      *.user
                      *.userprefs
                      *.pidb
                      *.booproj
                      *.svd
                      *.pdb
                      *.mdb
                      *.opendb
                      *.VC.db
                      
                      # Unity3D generated meta files
                      *.pidb.meta
                      *.pdb.meta
                      *.mdb.meta
                      
                      # Unity3D generated file on crash reports
                      sysinfo.txt
                      
                      # Builds
                      *.apk
                      *.aab
                      *.unitypackage
                      
                      # Crashlytics generated file
                      crashlytics-build.properties
                      
                      # Packed Addressables
                      /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
                      
                      # Temporary auto-generated Android Assets
                      /[Aa]ssets/[Ss]treamingAssets/aa.meta
                      /[Aa]ssets/[Ss]treamingAssets/aa/*
                      

                      and a classic .gitattributes

                      # Image formats:
                      *.tga filter=lfs diff=lfs merge=lfs -text
                      *.png filter=lfs diff=lfs merge=lfs -text
                      *.tif filter=lfs diff=lfs merge=lfs -text
                      *.jpg filter=lfs diff=lfs merge=lfs -text
                      *.gif filter=lfs diff=lfs merge=lfs -text
                      *.psd filter=lfs diff=lfs merge=lfs -text
                      
                      # Audio formats:
                      *.mp3 filter=lfs diff=lfs merge=lfs -text
                      *.wav filter=lfs diff=lfs merge=lfs -text
                      *.aiff filter=lfs diff=lfs merge=lfs -text
                      
                      # 3D model formats:
                      *.fbx filter=lfs diff=lfs merge=lfs -text
                      *.obj filter=lfs diff=lfs merge=lfs -text
                      
                      # Unity formats:
                      *.sbsar filter=lfs diff=lfs merge=lfs -text
                      *.unity filter=lfs diff=lfs merge=lfs -text
                      
                      # Other binary formats
                      *.dll filter=lfs diff=lfs merge=lfs -text
                      

                      Am I missing something to initialise LFS ? it seems it's trying to push the repo without using LFS.. Thanks!

                      ANSWER

                      Answered 2021-Dec-01 at 18:40

                      Installing LFS only affects new commits. You'll have to rewrite the repo to move the old files to LFS as well:

                      It's safest to do a fresh git clone --mirror for a few reasons:

                      You can do a mirror clone, which will clone the remote into a bare repository locally so that you don't check out all your large files unnecessarily. It will also get all the remote branches and tags, and set up remote tracking branches so that you can safely perform a force push.

                      git clone --mirror git@github.com:ethomson/repo.git
                      git lfs migrate import --everything
                      git reflog expire --expire=now --all
                      git gc --prune=now --aggressive
                      git push --mirror --force
                      

                      WARNING This will change your history. Make sure all outstanding work is synchronized and all developers on your repo sync their repo before continuing to work.

                      Get your users to reclone their repositories. I am generally loathe to encourage people to ever do this - a lot of people follow the delete and re-clone strategy when something goes wrong in their work and it's quite an anti-pattern. There are really no problems in Git that are so hairy that you need to get rid of the repository and start over; solving these problems without doing that will really level-up your Git knowledge.

                      This is the exception - we've rewritten every branch and there's no simple way to update. Instead, cloning a new copy of the repository is the right way to go. (Bonus: it's now much quicker to clone the repository since you don't have all those messy binaries.)

                      Source https://stackoverflow.com/questions/70189297

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install consulo

                      First of all, you need those tools:.
                      Maven 3.3+
                      JDK 11+
                      as desktop application mvn install mvn consulo:run-desktop -pl consulo:consulo-sandbox-desktop
                      as web application first need build web sandbox mvn package -am -pl consulo:consulo-sandbox-web then need start code server (since we used gwt as frontend) cd modules/web/web-ui-impl-client mvn -am vaadin:run-codeserver and start web server cd modules/web/web-bootstrap mvn -am jetty:run

                      Support

                      If you can't describe issue, you can use our forum, or you can read contributing guide and report issue at GitHub.

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