consulo | Plugins implementation
kandi X-RAY | consulo Summary
kandi X-RAY | consulo Summary
Consulo - multi-language ide. Project was started in 2013 year by forking IDEA Community Edition. Main goal - create open IDE where you don't need select IDE for different languages. Provide a standard for language implementation inside IDE.
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Top functions reviewed by kandi - BETA
- flush all cached mappings
- Layout the container .
- Build the UI .
- Updates the bounds of the label .
- Parses a float value .
- Initialize handlers .
- Handle navigation .
- Show coverage information .
- Create an SVG element from a node .
- Updates the options panel based on the specified path and selection panel .
consulo Key Features
consulo Examples and Code Snippets
Community Discussions
Trending Discussions on consulo
QUESTION
I've tried to push my unity repo to my github but since the files are so large I thought to use LFS. Installed LFS, ran git lfs install
in the terminal, add, commit and push, and I get the following errors:
ANSWER
Answered 2021-Dec-01 at 18:40Installing LFS only affects new commits. You'll have to rewrite the repo to move the old files to LFS as well:
It's safest to do a fresh git clone --mirror
for a few reasons:
You can do a mirror clone, which will clone the remote into a bare repository locally so that you don't check out all your large files unnecessarily. It will also get all the remote branches and tags, and set up remote tracking branches so that you can safely perform a force push.
QUESTION
I have a folder where I keep all my different games and each game has its own "Assets", "Library", "Logs"
etc. folders.
Before, when I wanted to just upload only 1 project to GitHub, I chose .gitignore
Unity and it automatically ignored those giant files which was unnecessary to upload.
Right now I have multiple projects in 1 folder and I want to upload them all in 1 repository and also, I want my .gitignore
to ignore all unnecessary files in each directory like the way it used to do for only 1 Unity game.
My .gitigonore
right now is this:
ANSWER
Answered 2021-Jun-10 at 11:48You could look into SubModules and have one repository like
- Main Repository
- App 1 - SubModule
- App 2 - SubModule
Each SubModule would bring its very own .gitignore
that applies to its according root folder.
This makes most sense if you have one main application and then multiple actual modules of functionality you are all using in that main application.
Option B -**
path wildcard
Just adjust the .gitignore
to ignore any folders with according names like
QUESTION
I'm working on a unity project with git and i'm using a .gitignore file found on github. I don't recognize which rule of the gitgnore file make this happen: Git is ignoring the .obj files in "projectname/Assets/objs".
This is the .gitignore:
...ANSWER
Answered 2020-Nov-27 at 19:31No, you don't need to (and shouldn't) track Library
folder. It's Unity's cached data which regenerates automatically if not present. Your .gitignore
seems to exclude Library
correctly, so it shouldn't be tracked - are you sure you placed the file exactly at the root of the project? It should be on the same level as folders such as Assets
and Library
.
To check if your .gitignore
is responsible for not including something, use this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install consulo
Maven 3.3+
JDK 11+
as desktop application mvn install mvn consulo:run-desktop -pl consulo:consulo-sandbox-desktop
as web application first need build web sandbox mvn package -am -pl consulo:consulo-sandbox-web then need start code server (since we used gwt as frontend) cd modules/web/web-ui-impl-client mvn -am vaadin:run-codeserver and start web server cd modules/web/web-bootstrap mvn -am jetty:run
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