RollDice | Android Wear little game | Android library

 by   cyrilleguipie Java Version: Current License: Apache-2.0

kandi X-RAY | RollDice Summary

kandi X-RAY | RollDice Summary

RollDice is a Java library typically used in Mobile, Android applications. RollDice has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Android Wear little game.
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            kandi-support Support

              RollDice has a low active ecosystem.
              It has 6 star(s) with 7 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              RollDice has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RollDice is current.

            kandi-Quality Quality

              RollDice has 0 bugs and 0 code smells.

            kandi-Security Security

              RollDice has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              RollDice code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              RollDice is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              RollDice releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              RollDice saves you 354 person hours of effort in developing the same functionality from scratch.
              It has 846 lines of code, 41 functions and 36 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed RollDice and discovered the below as its top functions. This is intended to give you an instant insight into RollDice implemented functionality, and help decide if they suit your requirements.
            • Initializes Google App Engine
            • Gets the list of available nodes
            • Get the instance of the Google API API client
            • This method is called when a sensor is detected
            • Set the dice animation
            • Initializes the activity
            • Set a listener for when an item is clicked
            • Instantiate the menu item
            • Initialize the Google AppiClient
            • Provides an image reference to the background of the matrix
            • Called when the activity is saved
            • Notification about touch events
            • Disconnect the Google app server
            • Create a new menu instance
            • Checks to see if the given object is from the given value
            • Start activity
            • Override this method to handle an action item selection
            • Creates the splash view
            • Initializes the controller
            • Returns the number of columns in the menu
            Get all kandi verified functions for this library.

            RollDice Key Features

            No Key Features are available at this moment for RollDice.

            RollDice Examples and Code Snippets

            No Code Snippets are available at this moment for RollDice.

            Community Discussions

            QUESTION

            Rolling several dice (JavaScript)
            Asked 2021-May-24 at 07:19

            I'm trying to understand how to roll several dice at the same time, but with for each one a different random value.

            The thing is, I need to ask how many dice the player wants to roll, and I don't understand how to do it, so that's why I'm looking for help here.

            One last thing, the dice is a sprite of 100pixels width and 100pixels height.

            ...

            ANSWER

            Answered 2021-May-24 at 07:19

            This is the minimal working example where you can start:

            Source https://stackoverflow.com/questions/67664380

            QUESTION

            My button works only after the page is refreshed
            Asked 2021-May-22 at 13:34

            So I spent some time trying to figure this issue myself before coming here as a last resort. I could always see my dice roll number in the console but it wouldn't show in the DOM.It was being shown as undefined. I had to go back in fix my code, creating global variables for finding my random number and then using them inside my functions. I also figured out having console.log in my functions were returning my functions as undefined, so I removed them as well. So at this point I can run the functions and now see both the dice number show in the DOM, and if I run a console.log() outside the function, I can see the dice number in the console as well, great, success. So now here's comes the issue of the button. I can get the dice to roll when I click the button and that's great, but it won't roll again when it's clicked. The only way it will roll again is when I refresh the page. I don't know what to do at this point, I've tried a few different things, my functions are working for my dice roll, those are tested, and my button is working, it's just not rolling again when clicked. Any idea on why this is happening? I would appreciate anyone's time in helping me with this and letting know where I'm going wrong. I'm new to programming so I'm still making mistakes as I go along. Thank you for your time.

            ...

            ANSWER

            Answered 2021-May-22 at 13:34

            If you press your button the function rollDice() will be executed. The problem is it keeps displaying the same number. Thats because you`re not actually 'rolling' the Dice. Try this

            Source https://stackoverflow.com/questions/67649997

            QUESTION

            What is the difference between random() and {random()}?
            Asked 2021-May-07 at 07:01

            https://classroom.udacity.com/courses/ud9011/lessons/14fb1ae9-8a2e-48ee-9620-68c87c5f833b/concepts/7ce11834-0ff4-4dc9-8b89-81309af23424 From above tutorial Quiz Question

            What is the difference between

            val random1 = random() val random2 = {random()}

            Try it out in REPL or a file: The tutorial answer is: random1 has a value assigned at compile time, and the value never changes when the variable is accessed.

            random2 has a lambda assigned at compile time, and the lambda is executed every time the variable is referenced, returning a different value.

            I did try it out in PERL but I got

            ...

            ANSWER

            Answered 2021-Apr-28 at 11:46

            If you literally quoted Udacity, their explanations are wrong. random1’s value is not assigned at compile time because random() is called at runtime when the class is first used. Only then is its value assigned. Afterwards, in the same application session, the value will remain constant. But the same compiled app will have different values for it on separate sessions of the application.

            And random2’s lambda is not executed every time the variable is referenced. It is executed only when it is invoked with a call to invoke() (or operator equivalent). The lambda object itself will always be the same instance.

            So, your own test confirms how they described both cases incorrectly.

            Source https://stackoverflow.com/questions/67298705

            QUESTION

            View not rendering properly when embedded in App
            Asked 2021-May-04 at 23:55

            I have a view struct that renders ok in preview, but not when embedded in an app. The view used to display image files, and worked ok when the dice changed value. Now it has changed to drawing dynamically, it has stopped working correctly. It stays displaying the same number of dots as the first values, and misplaces the dots when it redraws.

            Below is the code for the view:

            ...

            ANSWER

            Answered 2021-May-04 at 23:55

            The issue was in the ForeEach loop that drew the dots... This answer had the solution. It needed to be identifiable.

            View is not rerendered in Nested ForEach loop

            Source https://stackoverflow.com/questions/67305984

            QUESTION

            discord.py How to make a roll dice command
            Asked 2021-Apr-25 at 22:13

            Hello guys i'm coding a Discord bot in Python and i wanted to code a roll dice command. And i think im doing something wrong. Here is the code:

            ...

            ANSWER

            Answered 2021-Jan-07 at 12:04

            That's because it checks for 4 first, then 6, and so on... Even after you send 4, it'll check for 6, 8 and so on.. And when you send 6, it'll check for 4 first, then 6 and so on.. Why don't you try something like this instead:

            Source https://stackoverflow.com/questions/65609443

            QUESTION

            TypeError: Cannot read property 'toLowerCase' of undefined error javascript
            Asked 2021-Apr-01 at 20:42
            function onChatHandler(target, context, msg, self) {
            if (self) { return; }
            
            const xxs = ["asd","asdw"];
            const commandName = msg.trim();
            if (xxs.some(word => msg.content.toLowerCase().includes(word))) {
              const num = rollDice();
              client.say(target, `Gelen sayi ${num}`);
              console.log(`* Bu ${commandName} komut kullanildi.`);
             
            }
            
            ...

            ANSWER

            Answered 2021-Apr-01 at 20:42

            String.prototype.toLowerCase is for a string. Value prototypes don't work on an undefined value (e.g: undefined.forEach or undefined.keys), nor do they work for values that don't belong to that prototype of that value (e.g: "string".push).

            This error means that you are calling .toLowerCase on a value that is undefined, so, using logic we can conclude that msg.content is undefined.

            To fix it, I recommend some debugging (try to console.log msg if you can, and see what it contains).

            Source https://stackoverflow.com/questions/66911210

            QUESTION

            Kotlin setOnClickListener syntax using lambda
            Asked 2021-Mar-17 at 15:08

            When setting up a click listener in Kotlin, we can write:

            ...

            ANSWER

            Answered 2021-Mar-17 at 15:08

            For these examples, let the interface be:

            Source https://stackoverflow.com/questions/66675390

            QUESTION

            Generic type vs rigid type in Haskell function
            Asked 2021-Mar-13 at 18:57

            Why ghc doesn't complain about types being rigid in the following function?

            ...

            ANSWER

            Answered 2021-Mar-13 at 18:51

            I guess you are using random-1.2, which uses a more general type for randomRIO.

            In that updated package, randomRIO is polymorphic both on the monad m and the value type a. Its type is:

            Source https://stackoverflow.com/questions/66616780

            QUESTION

            Android access view binding val outside onCreate activity
            Asked 2021-Mar-12 at 15:33

            I have an activity that has a button. On the button click I want to update text in text view. I want to use ViewBinding instead of the normal findViewById

            This is how I created the val binding

            ...

            ANSWER

            Answered 2021-Mar-10 at 19:07

            Store the binding in an instance variable on the Activity. Then you have access to it from all the methods in the Activity.

            Source https://stackoverflow.com/questions/66571234

            QUESTION

            Function not ending correctly after recursive loop
            Asked 2021-Mar-08 at 03:48

            I am trying to build a copy cat of the game risk. I have a while loop which says while the attack isn't finished do something. Then I ask the user to type in either 'end turn' to end turn or 'continue' to recursively call the attack function again. The problem is after the user types in attack a few times and then 'end turn' the turn doesn't end rather it starts from the beginning or the function again. I would greatly appreciate an expert eye to look at my code and see what I am missing, thanks in advance.

            ...

            ANSWER

            Answered 2021-Mar-08 at 03:48

            Okay - as currently written - every time you call attackOrSkip within the method - you end up 1 level lower in the stack - with a new set of variables -

            Source https://stackoverflow.com/questions/66521457

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install RollDice

            You can download it from GitHub.
            You can use RollDice like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the RollDice component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
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            https://github.com/cyrilleguipie/RollDice.git

          • CLI

            gh repo clone cyrilleguipie/RollDice

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            git@github.com:cyrilleguipie/RollDice.git

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