Android-Audio | level library for efficient playback | Audio Utils library

 by   delight-im Java Version: Current License: Apache-2.0

kandi X-RAY | Android-Audio Summary

kandi X-RAY | Android-Audio Summary

Android-Audio is a Java library typically used in Audio, Audio Utils applications. Android-Audio has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Android-Audio build file is not available. You can download it from GitHub.

High-level library for efficient playback of sounds and music on Android.
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            kandi-support Support

              Android-Audio has a low active ecosystem.
              It has 32 star(s) with 10 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 808 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Android-Audio is current.

            kandi-Quality Quality

              Android-Audio has 0 bugs and 0 code smells.

            kandi-Security Security

              Android-Audio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Android-Audio code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Android-Audio is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Android-Audio releases are not available. You will need to build from source code and install.
              Android-Audio has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.
              Android-Audio saves you 77 person hours of effort in developing the same functionality from scratch.
              It has 200 lines of code, 23 functions and 3 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Android-Audio and discovered the below as its top functions. This is intended to give you an instant insight into Android-Audio implemented functionality, and help decide if they suit your requirements.
            • Run the sound manager
            • Starts a streaming sound
            • Cancels the sound manager
            • Load a sound resource
            • Unloads a sound resource
            Get all kandi verified functions for this library.

            Android-Audio Key Features

            No Key Features are available at this moment for Android-Audio.

            Android-Audio Examples and Code Snippets

            No Code Snippets are available at this moment for Android-Audio.

            Community Discussions

            QUESTION

            How do I record audio on multiple platforms with Uno Platform
            Asked 2021-May-16 at 08:38

            I am trying to record audio and process it afterwards. As I understand there is no unified API I could use to access microphone across different platforms. I am aiming at WASM, UWP and Android.

            My approach is to record audio with platform-specific code.

            For UWP I can use MediaCapture class as described here: link. I have implemented this part and it's working just fine.

            For Android it should be straight forward as well. I can use Android.Media.MediaRecorder as shown here: link. I am not sure how to get the recorded audio file afterwards.

            As for WASM I am completely lost here. I suppose I could use some javascript library to record the sound or vmsg library as described here link. But I have no idea how to get the recorded data into C# code for further processing.

            Is there some material I should read to better understand the topic. Do I overlook some important details? Or is there an easy way how to record audio in xamarin.android and wasm?

            UPDATE: I have successfully implemented audio capture on Android using Android.Media.MediaRecorder and I can simply access the file after I am finished recording.

            ...

            ANSWER

            Answered 2021-May-16 at 08:38

            I finally have the recording working on all three platforms (UWP, Android, WASM). The goal here is to obtain raw PCM audio data with a 48 kHz sample rate, 1 channel and 16 bits per sample.

            UWP:

            Global vars:

            Source https://stackoverflow.com/questions/66110930

            QUESTION

            Android Call Recording Incoming voice not getting recorded
            Asked 2020-Jan-02 at 11:23

            I'm working auto call recorder app, I'm able to record voice call on below android 6 using MediaRecorder.AudioSource.VOICE_CALL, From android 6 not able to record voice call using VOICE_CALL. I managed to record using MediaRecorder.AudioSource.MIC but here incoming voice not getting recorded and I want to record voice call in normal mode not in speaker on mode. Please help me on this. (I had tried on Xiomi Redmi 4a(android 6),not working).

            ...

            ANSWER

            Answered 2017-Jul-26 at 07:42

            This could be a Permission related issue.

            With the introduction of Android 6.0 Marshmallow, the app will not be granted any permission at installation time. Instead, the application has to ask the user for a permission one-by-one at run-time.

            I hope you have included the code which explicitly asks for permissions on devices with Marshmallow and above.

            Source https://stackoverflow.com/questions/45231232

            QUESTION

            Where set media style notification bar after recreation musicplayer app
            Asked 2019-Aug-01 at 20:15

            I'm programming a music player app. After changing the theme color, I recreate MainAcitivity. When the recovery is finished, my player continues playing the last track played.

            ...

            ANSWER

            Answered 2019-Aug-01 at 20:15

            Solved by setting start of Service onStart() Methode like ->

            Source https://stackoverflow.com/questions/57245363

            QUESTION

            How to visualize an audio file in an android app using Android Studio?
            Asked 2019-Jul-30 at 18:57

            I am trying to visualize an file in android.I am using the following library to do it com.chibde:audiovisualizer:2.1.0. But my app crashes saying

            java.lang.RuntimeException: Cannot initialize Visualizer engine, error: -3 at android.media.audiofx.Visualizer

            I have written this code by reading this blog https://mindorks.com/android/store/Equalizers-and-Visualizations/gautamchibde/android-audio-visualizer.

            The following is my MainActivity.java

            ...

            ANSWER

            Answered 2019-Jul-22 at 10:23

            Try doing this, it appeared that you were not supplying audio session ID to the visualizer.

            Source https://stackoverflow.com/questions/57143656

            QUESTION

            Android: Audio Track (Stream-Mode) cuts between write
            Asked 2019-Jan-20 at 17:24

            My main goal is to be able to stream audio from one device to another device in the LAN. I plan doing this by reading the mp3-file into a byte[] (which I already got working) and send it as udp-packet to the 2nd device and play it there (I'm telling you this in case this is already the wrong approach). I'm currently stuck with playing my byte-Arrays. I read my file with the decoder(path, startMs, durationMs) function from mp3. At the moment I am able to hear the audio but after every tick (which are the portions in which I read the file) I hear a nothing for some ms, which leads to a bad listening expierence. I thought this has to do with the Buffer-Size and tried playing around a bit with it, but this didn't really change something, as well as adding AudioTrack.WRITE_NON_BLOCKING. I also thought about putting every for()-loop in a different thread, but this doesn't work at all (which makes sense). I also already tried reading the file first and putting my byte[] in an Arraylist as this might be an issue cause by slow-file-reading, but still the same experience. It might also help to know that Log.e("DEBUG", "Length " + data.length); is only shown every tick, which means writing also only happens every tick (which proably is the issue). How can I get rid of these empty parts in my song?

            Here is my code executed when you click the button:

            ...

            ANSWER

            Answered 2019-Jan-20 at 17:24

            The root cause of this turned out to be: You were using the decode() function in a way for which it wasn't specifically designed. Even though it appears decode() will let you decode any portion of the .mp3 stream in a random-access way, in practice the first few ms of the returned audio are always silence, whether you're starting at the beginning of the song, or in the middle. This silence was causing the "gaps". Apparently the decode() function was intended more for re-starting play at a random location, for instance due to a user "seek".

            decode() behaves that way because, in order to decode the Nth block of compressed data, the decoder needs both block N-1 and block N. The decompressed data that corresponds to block N will be good, but the data for block N-1 will have this "fade in" sound. This is a general feature of .mp3 decoders, and I know it happens for AAC as well. Meanwhile, decoding block N+1, N+2, N+3, etc., is no problem, because in each case, the decoder already has the previous block.

            One solution is to change the decode() function:

            Source https://stackoverflow.com/questions/54222526

            QUESTION

            Using AudioRecord.read and always getting buffer with maximum amplitudes
            Asked 2018-May-30 at 13:06

            I'm trying to record audio and detect silence to stop recording and write file. Below is the code snippet already available here: Android audio capture silence detection

            ...

            ANSWER

            Answered 2018-May-30 at 13:06

            In fact, values near 32000 or -32000 in buffer represents silence, and the values tends to zero when signal is detected. So I inverted the conditions inside searchThreshold function as below and I achieved what I was looking for.

            Source https://stackoverflow.com/questions/50397223

            QUESTION

            Superpowered: real time pitch shift with timestretcher not working
            Asked 2017-Nov-14 at 19:43

            I am using Superpowered for various real-time FX and they all work very straightforward. However the pitch shifting is a whole other story, I think in fact because it's based on the time-stretching algorithm that of course has to deal with output that changes in time which is a lot more complex than applying FX like EQ or reverb. However I'm only interested in change the pitch of my mic input.

            I looked at the only example I could find on GitHub and I slightly adapted it to fit my work:

            ...

            ANSWER

            Answered 2017-Oct-23 at 18:50

            Implement the part marked with TODO. That's the point where you need to provide input for the timeStretcher. Also take care of separating the output from the input. Output could be written before the input is consumed.

            Source https://stackoverflow.com/questions/46889430

            QUESTION

            Android NDK - referencing JNIEnv to call Java from C++
            Asked 2017-Mar-31 at 13:34

            I'm very new to C++ and I'm working with the Superpowered FrequencyDomain example here: https://github.com/superpoweredSDK/Low-Latency-Android-Audio-iOS-Audio-Engine/blob/master/Examples_Android/FrequencyDomain/app/src/main/jni/FrequencyDomain.cpp

            I want to continuously update a TextView with the loudest frequency being received from inside this while loop:

            ...

            ANSWER

            Answered 2017-Mar-31 at 13:34

            Calling Java is not recommended from an audio processing thread, as it involves multiple blocking calls.

            Env and thiz are thread specific, different from thread to thread. Getting them for the audio processing thread is a big no-no.

            It's better to think the other way around:

            • Update an array in the audio processing callback with the results you'd like to display.
            • Create a JNI function to return with the values of the array to Java.
            • Periodically call that JNI function from a Runnable (in Java).

            Source https://stackoverflow.com/questions/43126095

            QUESTION

            Android SuperPowered SDK Audio - Frequency Domain example - memset frequency manipulation
            Asked 2017-Mar-20 at 20:51

            I'm trying to understand the Superpowered SDK, but new to both Android and C++, as well as audio signals. I have Frequency Domain example from here: https://github.com/superpoweredSDK/Low-Latency-Android-Audio-iOS-Audio-Engine/tree/master/Examples_Android/FrequencyDomain

            running on my Nexus 5X. In the FrequencyDomain.cpp file:

            ...

            ANSWER

            Answered 2017-Mar-20 at 20:51

            Every value in magnitudeLeft and magnitudeRight is a float, which is 32-bits, 4 bytes.

            memset takes a number of bytes parameter, so 20 bins * 4 bytes = 80 bytes. memset clears the first 20 bins this way.

            Both magnitudeLeft and magnitudeRight represents the full frequency range with 1024 floats. Their size is always FFT size divided by two, so 2048 / 2 in the example.

            Removing from the middle and the top looks something like:

            memset(&magnitudeLeft[index_of_first_bin_to_remove], 0, number_of_bins * sizeof(float));

            Note that the first parameter is not multiplied with sizeof(float), because the compiler knows that magnitudeLeft is a float, so it will automatically input the correct address.

            Source https://stackoverflow.com/questions/42892561

            QUESTION

            Superpowered NDK Android: returning int succeeds in "extern" block, fails in called function
            Asked 2017-Jan-07 at 03:32

            I'm trying to figure out how to return an int to Java from a C++ function.

            On the Java side, I have the following in a button. I put it in a button to ensure that the app was completely loaded before attempting to execute returnInt().

            ...

            ANSWER

            Answered 2017-Jan-07 at 03:32

            You call returnInt() before SuperpoweredExample(). Therefore you are dereferencing a NULL pointer, example.

            Also you didn't return anything from the function declared as returning jint

            You need:

            Source https://stackoverflow.com/questions/41509047

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Android-Audio

            Include one of the JARs in your libs folder
            or
            Copy the Java package to your project's source folder
            or
            Create a new library project from this repository and reference it in your project

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