CircleList | Displaying list items in a semi-circle with a nice fish eye
kandi X-RAY | CircleList Summary
kandi X-RAY | CircleList Summary
Displaying list items in a semi-circle with a nice fish eye effect. Android.
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Top functions reviewed by kandi - BETA
- Override in order to transform the canvas
- Calculates the angel at the top level
- Calculate the scaling factor
- Override this method to modify the TransitionDrawable
- Initializes the list view
- Change group flag
CircleList Key Features
CircleList Examples and Code Snippets
Community Discussions
Trending Discussions on CircleList
QUESTION
I've looked at similar questions but they all are concerned with collision detection rather than preventing overlap. I've gotten most of it to work with the below code:
...ANSWER
Answered 2021-Aug-03 at 00:02A simple (imperfect) solution
The following algorithm will allow a node to continue to be dragged after an intersection has occurred:
- Record the current draggable shape position.
- Set the new position.
- Check the intersection.
- If an intersection is detected, reset the position to the original position.
An implementation replaces the drag handler in the supplied minimal example code from the question.
QUESTION
I am writing a code that is a program that has a user create circles on the screen, based on where they click. What I have tried is to put the create new circle method in the first event handler but all it did was give me problems. As of now, I am trying to approach the problem differently. I am now using an ArrayList to group all the shapes together and display them on the pane. But the circles are not displaying when I run the code.
This is my code:
...ANSWER
Answered 2021-Jul-12 at 06:42When this code is executed:
QUESTION
On scroll, I want to rotate and translate these list items in a way that they still are around in a circular manner. I have made a custom view and over ride these methods with this rotation and translation as used Here. But rotations are a bit weird and non circular. This is what I want to achieve
...ANSWER
Answered 2021-Mar-01 at 05:05I used this library to achieve same behavior. No need to create any custom view and override onDraw() or onDispatchDraw(). I used this layout manager configuration:
QUESTION
Recently, I was making a UI app from Pyglet, which would basically be a To-Doer. It consists of a main menu, which will display all the text files in the folder. These text files contains a list of the task that I have to, with the name of the text file as the general name for those tasks. For example, if I have to make a To-Do list while coding a game, the file name could "Pong.txt" and may contain a list as so ["Set up background", "Player Inputs", "Character movement", "UI", "Exporting"]
. Upon clicking the bullet point next to the item, it should open up a menu showing all of the tasks that I have to do. There is also a plus sign to create new tasks for a new project and the first thing you type will be the file name.
The problem that is coming is in the transition from the main-menu to the to-do menu, where it should display.
- Set up background
- Player Inputs
- Character movement
- UI
- Exporting
on the click of a button. Since the code is 300 lines and I was not sure which all parts were important, I am attaching the entire code here, because at Stack, they appreciate, having the code with the question instead of a GitHub link.
...ANSWER
Answered 2020-Nov-26 at 17:51What you need is a Scene Manager. A scene manager basically handles all the scene changing and the stuff alike while making games. A good way to make one in pyglet will be to create a class for all you items. Then create a function inside the class which will hide and show all the items
QUESTION
In NativeScript-Vue/Firebase, I have a method with a promise that is supposed to get an array of document uids from the current user's associated Firestore document. The uids correspond to documents associated with other users (the users that the current user is following" aka their "circle").
The Firestore data looks like this:
Using vue-devtools, it shows in the data for the page that circleList gets populated by the correct array of data. The problem is, it never renders in the Listview, and isLoading never changes to false. My assumption is that the component is trying to render before the data is loaded. I've tried to solve this with async/await for that method, but it makes the userProfile info from Vuex never render either.
The code looks like this:
...ANSWER
Answered 2020-Sep-03 at 08:06Since userProfile is also async, you will have to wait for it to resolve before you can do the first map in getCircle.
The way I like to do this is by creating an action for userProfile that returns a promise. The action would first check if there is a userProfile in the state. If there is, it will just return userProfile, if not, it will fetch it and then return it:
QUESTION
I have two spinner views inside a linear layout. I have given identical layouts for both spinners. But when I click on the first spinner (Spinner_1) it is behaving as expected but the second spinner (Spinner_2) displays a different behaviour.
The Layout XML has been mentioned below:
...ANSWER
Answered 2020-Jul-27 at 15:00You have a typo in your code:
YOUR CODE:
QUESTION
My current goal is to make a smaller circle rotate around the center of a larger circle and have the rectangles follow the path of the smaller circle.
I have created a TargetCircle
class because there will be a total of 18 circles when this visualization is finished.
My issue is that after changing the theta
value for each circle and trying to display the changes, nothing happens.
Currently, all that gets displayed is the 9 circles across the top and the horizontal and vertical lines, however, everything remains stationary. Any help would be much appreciated. Thank you.
...ANSWER
Answered 2020-Mar-17 at 07:27The issue is that you're not updating the x and y values of the TargetCircle
. You set
QUESTION
I have a window with a QGraphicsScene as painter, and i want to render its elements to a pdf file on press of a button.
...ANSWER
Answered 2020-Feb-23 at 00:30To understand what painting is like, you have to understand how QGraphicsScene::render()
method works:
void QGraphicsScene::render(QPainter *painter, const QRectF &target = QRectF(), const QRectF &source = QRectF(), Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio)
Renders the source rect from scene into target, using painter. This function is useful for capturing the contents of the scene onto a paint device, such as a QImage (e.g., to take a screenshot), or for printing with QPrinter. For example:
QUESTION
I am trying to create my own graphicsitem with a circle and its label at the center.
...ANSWER
Answered 2020-Feb-17 at 19:02Graphics View Framework does not need you to remove and add the items. In your case, when using clear(), you are removing the items from the scene and you are removing them from the memory, so circleList will have variables that no longer have allocated memory.
On the other hand if you want a custom QGraphicsItem that draws a circle and a text in the center then the boundingRect must have the size of the rectangle ex-inscribed to the circle.
Considering the above, the solution is as follows:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install CircleList
You can use CircleList like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CircleList component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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