CircleAnimation | Circular animation - Animation for Circular disappearance | Animation library
kandi X-RAY | CircleAnimation Summary
kandi X-RAY | CircleAnimation Summary
Animation for Circular disappearance?. Such as add product to cart or move Object to trash. Please waiting for loading the gif….
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Top functions reviewed by kandi - BETA
- Initializes the grid
- Prepare the target image
- Setup the bitmap
- Returns an animator that animates the reveal reveal animation
- Set view
- Sets the origin rectangle
- Set the image resource
- Get a bitmap from a drawable
- Set view to destination view
- Sets the destination coordinates
- Adds an item to the adapter
- Create a SimpleViewHolder from the parent view
- Sets the size changed
- Returns the number of items in this adapter
- Sets the title of the item holder
- Overridden to add child view
- Region Drawable
- Set the image uri
- Set image drawable
- Sets the color filter to be used as a color filter
- Initializes this component
- Initialize the instance
- Sets the scale type
CircleAnimation Key Features
CircleAnimation Examples and Code Snippets
Community Discussions
Trending Discussions on CircleAnimation
QUESTION
So I'm trying to learn how to draw circles in UIKit and I've got them pretty much figured it out but I'm just trying to implement one more thing. In the video below when the tail of the circle reaches the end I would like for the tail to not reach the head fully, meaning I would like the size of the circle to not shrink completely.
I sort of have it in the video below but there is still the snap were the tails goes away and the animation starts again at the head. So I would like the disappearance of the tail to not go away.
Video Demo: https://github.com/DJSimonSays93/CircleAnimation/blob/main/README.md
Here is the code:
...ANSWER
Answered 2021-Sep-19 at 20:41There is nothing special here. It is almost exactly the same as your initial code but with a small tweak for the rotation angle.
ApproachYour initial animation looks great to start with! Like you said, the "snap" where the animation restarts from 0% of the strokeEnd
is what gives it off.
As @MadProgrammer pointed out, theoretically you can get rid of the "snap" by never starting or ending the stroke at 0%. This ensures there is always some portion of the stroke visible.
This is a great start, but unfortunately strokeStart
and strokeEnd
do not allow values outside of the [0.0, 1.0]
range. So you can't exactly create an animation (without many keyframes) so that the stroke positions overlap in each animation loop (because you would need to use values out of range to cover the full circle).
So, what I have done is use the above method anyway and ended up with the animation shown below. The arc length of the stroke at the start and end of the animation are equal - very important.
Then, using your existing rotation animation I very slightly rotate the entire drawing during the stroke animation so that the start and end arcs seem to land on top of each other. The rotation angle was calculated as follows.
0.07
was selected by subtracting your initial value for strokeStartAnimation.toValue
by 1.0
.
- The scalar length of the arc would then be, 0.07 (S).
- The radius of the circle would
bounds.width / 2
(r). - To obtain the arc length (L), we need to multiply scalar length by the Perimeter (P).
- The relationship between arc length (L) and the rotation angle (theta) is,
QUESTION
I cannot figure out how to create simple animations with the new Manim version (v0.2.0). For example, I would like to move a circle to an edge and at the same time scale it.
In the previous versions I would have done as follows:
...ANSWER
Answered 2021-Jan-21 at 07:35You can nest the animations like this:
QUESTION
Sometimes it is useful to consult a list of the components offered by Codename One before making a decision on how to build a graphical interface. I have the following list. Can you tell me if it is absolutely complete or if something is missing? Thank you
...ANSWER
Answered 2020-May-18 at 13:21Thank you for the link in the comment. I improved and integrated the previous list, and for each Component I added one or more useful links, based on my searches. Each link can lead to a javadoc, a section of the developer guide or a section of an official Codename One blog article, depending on what I found most useful.
I published this new list here: https://www.informatica-libera.net/content/components-disponibili-codename-one Even if the beginning of the article is in Italian, I assume there are no problems: you can ignore what I wrote in Italian and look directly at the list.
I know the ideal would be to copy this list here rather than provide a link to one of my pages, but all the links included would be laborious to recreate here.
I published it first of all for my own benefit, but I hope it will be useful for other developers as well. I accept suggestions for improvements.
QUESTION
So I am attempting to draw a circle in the center of a UIView.
...ANSWER
Answered 2020-May-09 at 13:42Please change your centre point .. You View centre point is according to its superview .. thats why your circle was not center of your view
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install CircleAnimation
You can use CircleAnimation like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CircleAnimation component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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