anime | JavaScript animation engine | Animation library
kandi X-RAY | anime Summary
Support
Quality
Security
License
Reuse
- Style .
- The Parser class
- Create an Animation
- Create an anime player
- Create demo .
- Drag an element .
- Creates a new stagger with the given values .
- Simulate a spring with a stiffness .
- Animate the shape
- Sets the animation progress step
anime Key Features
anime Examples and Code Snippets
def search_scraper(anime_name: str) -> list: """[summary] Take an url and return list of anime after scraping the site. >>> type(search_scraper("demon_slayer")) Args: anime_name (str): [Name of anime] Raises: e: [Raises exception on failure] Returns: [list]: [List of animes] """ # concat the name to form the search url. search_url = f"{BASE_URL}/search/{anime_name}" response = requests.get( search_url, headers={"UserAgent": UserAgent().chrome} ) # request the url. # Is the response ok? response.raise_for_status() # parse with soup. soup = BeautifulSoup(response.text, "html.parser") # get list of anime anime_ul = soup.find("ul", {"class": "items"}) anime_li = anime_ul.children # for each anime, insert to list. the name and url. anime_list = [] for anime in anime_li: if not isinstance(anime, NavigableString): try: anime_url, anime_title = ( anime.find("a")["href"], anime.find("a")["title"], ) anime_list.append( { "title": anime_title, "url": anime_url, } ) except (NotFoundErr, KeyError): pass return anime_list
def search_anime_episode_list(episode_endpoint: str) -> list: """[summary] Take an url and return list of episodes after scraping the site for an url. >>> type(search_anime_episode_list("/anime/kimetsu-no-yaiba")) Args: episode_endpoint (str): [Endpoint of episode] Raises: e: [description] Returns: [list]: [List of episodes] """ request_url = f"{BASE_URL}{episode_endpoint}" response = requests.get(url=request_url, headers={"UserAgent": UserAgent().chrome}) response.raise_for_status() soup = BeautifulSoup(response.text, "html.parser") # With this id. get the episode list. episode_page_ul = soup.find("ul", {"id": "episode_related"}) episode_page_li = episode_page_ul.children episode_list = [] for episode in episode_page_li: try: if not isinstance(episode, NavigableString): episode_list.append( { "title": episode.find("div", {"class": "name"}).text.replace( " ", "" ), "url": episode.find("a")["href"], } ) except (KeyError, NotFoundErr): pass return episode_list
def get_anime_episode(episode_endpoint: str) -> list: """[summary] Get click url and download url from episode url >>> type(get_anime_episode("/watch/kimetsu-no-yaiba/1")) Args: episode_endpoint (str): [Endpoint of episode] Raises: e: [description] Returns: [list]: [List of download and watch url] """ episode_page_url = f"{BASE_URL}{episode_endpoint}" response = requests.get( url=episode_page_url, headers={"User-Agent": UserAgent().chrome} ) response.raise_for_status() soup = BeautifulSoup(response.text, "html.parser") try: episode_url = soup.find("iframe", {"id": "playerframe"})["src"] download_url = episode_url.replace("/embed/", "/playlist/") + ".m3u8" except (KeyError, NotFoundErr) as e: raise e return [f"{BASE_URL}{episode_url}", f"{BASE_URL}{download_url}"]
Trending Discussions on anime
Trending Discussions on anime
QUESTION
I am trying to find out why my update method is not working in my Rails API. It should update the bio field. I have my API hosted on Heroku and am using the Heroku logs to debug in production. I used the exists? method to make sure the user is in the db and yet when the update method is called it rollsback after doing this check. I don't understand what is the cause of this?
Here are the Heroku logs of the output
2022-04-15T02:54:34.083586+00:00 app[web.1]: I, [2022-04-15T02:54:34.083515 #4] INFO -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] Started PATCH "/users/8" for 98.248.0.125 at 2022-04-15 02:54:34 +0000
2022-04-15T02:54:34.084345+00:00 app[web.1]: I, [2022-04-15T02:54:34.084290 #4] INFO -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] Processing by UsersController#update as HTML
2022-04-15T02:54:34.084376+00:00 app[web.1]: I, [2022-04-15T02:54:34.084350 #4] INFO -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] Parameters: {"bio"=>"test", "id"=>"8", "user"=>{"bio"=>"test"}}
2022-04-15T02:54:34.087450+00:00 app[web.1]: D, [2022-04-15T02:54:34.087403 #4] DEBUG -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] User Load (1.2ms) SELECT "users".* FROM "users" WHERE "users"."id" = $1 LIMIT $2 [["id", 8], ["LIMIT", 1]]
2022-04-15T02:54:34.089711+00:00 app[web.1]: D, [2022-04-15T02:54:34.089664 #4] DEBUG -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] User Exists? (1.2ms) SELECT 1 AS one FROM "users" WHERE "users"."id" = $1 LIMIT $2 [["id", 8], ["LIMIT", 1]]
2022-04-15T02:54:34.092004+00:00 app[web.1]: D, [2022-04-15T02:54:34.091963 #4] DEBUG -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] TRANSACTION (0.9ms) BEGIN
2022-04-15T02:54:34.093523+00:00 app[web.1]: D, [2022-04-15T02:54:34.093465 #4] DEBUG -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] User Exists? (1.4ms) SELECT 1 AS one FROM "users" WHERE "users"."username" = $1 AND "users"."id" != $2 LIMIT $3 [["username", "newperson"], ["id", 8], ["LIMIT", 1]]
2022-04-15T02:54:34.095530+00:00 app[web.1]: D, [2022-04-15T02:54:34.095493 #4] DEBUG -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] TRANSACTION (0.9ms) ROLLBACK
2022-04-15T02:54:34.096881+00:00 app[web.1]: I, [2022-04-15T02:54:34.096842 #4] INFO -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] [active_model_serializers] Rendered ActiveModel::Serializer::Null with Hash (0.07ms)
2022-04-15T02:54:34.097078+00:00 app[web.1]: I, [2022-04-15T02:54:34.097050 #4] INFO -- : [9e5ea776-5b15-420f-8cdc-0601480e0e3d] Completed 422 Unprocessable Entity in 13ms (Views: 0.6ms | ActiveRecord: 5.5ms | Allocations: 2816)
2022-04-15T02:54:34.101664+00:00 heroku[router]: at=info method=PATCH path="/users/8" host=anime-axis-api.herokuapp.com request_id=9e5ea776-5b15-420f-8cdc-0601480e0e3d fwd="98.248.0.125" dyno=web.1 connect=0ms service=17ms status=422 bytes=1096 protocol=https
Here is my update method:
def update
if User.exists?(8)
@current_user.update!(user_params)
render json: @current_user, status: :ok
end
end
private
def user_params
# added require
params.require(:user).permit(:username, :password, :password_confirmation, :bio, :avatar, :email)
end
My User model:
class User < ApplicationRecord
has_secure_password
has_many :anime_lists
has_many :animes, through: :anime_lists
has_many :manga_lists
has_many :mangas, through: :manga_lists
validates :username, presence: true, confirmation: {case_sensitive: false}, uniqueness: true, length: {in: 6..30}
validates :password, presence: true, confirmation: true
end
ANSWER
Answered 2022-Apr-15 at 05:53I can not be totally sure without knowing the data in your database but I would say you have two users with username=newperson
.
When you try to save any change on any of those the validation triggers and the changes are not commited to the dabase.
QUESTION
So I was trying to fetch some anime data based on the options I have in select (genre), the problem is that the fetch doesn't happen onChange in my select only after changing option twice, I have tried to use useEffect
but the problem with that it's fetching immediately without changing the select value.
can someone help and explain what I'm doing wrong?
here is my code on codesandbox
index.js
function App() {
const [list,setList]=useState([])
const [genre,setGenre]=useState(0)
const fetchData=()=>{
const options = {
method: 'GET',
url: `https://jikan1.p.rapidapi.com/genre/anime/${genre}/1`,
headers: {
'x-rapidapi-host': 'jikan1.p.rapidapi.com',
'x-rapidapi-key': '*******************************'
}
};
axios.request(options).then(function (response) {
console.log(response.data.anime);
setList(response.data.anime)
}).catch(function (error) {
console.error(error);
});
}
const handleChange=(e)=>{
setGenre(e.target.value)
fetchData()
}
return (
Design with Tailwind
Action
Adventure
Comedy
{list && (
list.map((an)=>(
{an.title}
))
)}
)
}
const rootElement = document.getElementById('root')
ReactDOM.render(, rootElement)
ANSWER
Answered 2022-Mar-15 at 21:32While you are calling fetchData
after the setGenre
, according to react docs :
State Updates May Be Asynchronous
So basically fetchData
is called before the state value is actually updated (and this is causing your request to be performed with the old value instead of the requested one). A fix would be something like:
...
useEffect(() => {
fetchData();
}, [genre])
const handleChange=(e)=>{
setGenre(e.target.value)
}
If you really want to keep your approach you could also do something like:
const handleChange=(e)=>{
setGenre(e.target.value)
fetchData(e.target.value)
}
and use the variable in fetch data (so
const fetchData = (selectedGenre) => {
...
url: `https://jikan1.p.rapidapi.com/genre/anime/${selectedGenre}/1`,
...
I recommend first approach, but both should work.
Also if you use a valid value as the initial value for the genre along with the first approach you can get the list populated by default (for your example const [genre,setGenre]=useState(1)
)
QUESTION
I have this simple code where I have A Parent div and a Child Div, both have their own Animations and a button that start the animation and both have an onAnimationEnd Event that display on the console a message.
Whenever I click on the parent button the animation start and when it's over I have the right message on the console.
Parent Ended Animation
till now No Problems.
when I click on the Child button the animation start and when it's over I get the Child's message and the parent's message.
Child Ended Animation App.
Parent Ended Animation App
.
and that is my problem.
So How Can I stop the parent event from running when the child animation is over?
const ParentAnimation = keyframes`
from {
background-color: red;
}to {
background-color: blue;
}
`
const Parent = styled.div`
background-color: red;
height: 300px;
width: 300px;
animation: ${(props) =>
props.animate &&
css`
${ParentAnimation} .5s
`};
`
const ChildAnimation = keyframes`
from {
background-color: green;
}to {
background-color: yellow;
}
`
const Child = styled.div`
background-color: green;
height: 100px;
width: 100px;
position: relative;
top: 100%;
animation: ${(props) =>
props.animate &&
css`
${ChildAnimation} .5s
`};
`
function App() {
const [animeteParent, setAnimeteParent] = useState(false)
const [animeteChild, setAnimeteChild] = useState(false)
return (
console.log('Parent Ended Animation')}
>
console.log('Child Ended Animation')}
>
{
setAnimeteParent(true)
}}
>
Animate Parent
{
setAnimeteChild(true)
}}
>
Animate Child
)
}
ANSWER
Answered 2022-Feb-07 at 20:34call event.stopPropagation();
in your function to stop the event from bubbling up.
What you're seeing is called 'Event bubbling'. It's not unique to react, and actually a pattern used in most html onXYZ()
handlers. In this case, it doesn't really make sense to let 'animation end' bubble all the way to the top.
I guess confirming to a standard way to handle events outweighed making exceptions per event type.
For click events, it can make sense to bubble things up, imagine 5 nested divs, one could make the case that clicking a child is the same as clicking the parent. so we should fire the 'onclick' of the parent as well.
this is called bubbling; as long a now one stops the it, the event will bubble up through all the parents. so that parents can handle the event. (it bubbles through event handlers that share their name, onclick to onclick, onAnimationEnd to onAnimationEnd, etc)
Stopping the bubbleIt's easy to stop an event from bubbling. by calling event.stopPropagation();
It's up to developers to determine when they want to allow something to bubble up the the parents or not;
adding the stopPropagation on the child should stop the parent from triggering their event when the child finishes.
onAnimationEnd={(event) => {
console.log("Child Ended Animation");
event.stopPropagation();
}}
there's a code pen example showing this
QUESTION
Specifically I'm trying to edit this mod: https://www.curseforge.com/minecraft/mc-mods/naruto-anime-mod-plus/files/3050483
I'm not just trying to edit the config, I want to add custom stuff as well.
ANSWER
Answered 2021-Oct-16 at 21:25You can't do it easily because the mods is NOT open-source. In fact, it's All right reserved, so you are not allowed to do it. So do at your own risk.
1) Get the source codeYou can ask to the original dev, but it's sure it will decline your question.
Else, you have to decompile the jar thanks to utilities like javadecompilers.com.
2) Create a new Java Project in eclipseCreate a blank java project
3) Copy/paste the code in your eclipse project*The code obtain thanks to decompilation
4) Before using it, you should fix all decompilation issue.Finally, I think it's a better idea to create a new one, specially because it will be faster to upgrade it in 1.17 or make more edition.
QUESTION
I have the following contact form:
/* Contact Form */
input[type=text],
[type=email],
select,
textarea {
width: 100%;
padding: 12px;
border: 1px solid #555;
margin-top: 6px;
margin-bottom: 16px;
resize: vertical;
}
input[type=submit] {
background-color: #0563bb;
color: white;
padding: 12px 20px;
border: none;
cursor: pointer;
}
input[type="text"]:focus,
input[type="email"]:focus,
#subject:focus {
background: var(--bgFormElsFocus);
transform: scale(1.02);
transition: transform 0.2s ease-in-out;
}
input[type=submit]:hover {
opacity: 0.9;
}
.contactform {
position: relative;
border-radius: 50px;
background-color: #f2f2f2;
padding: 5px;
z-index: 2;
display: block;
margin-left: auto;
margin-right: auto;
margin-bottom: auto;
margin-top: 1%;
width: 100%;
animation-name: gradient;
animation-duration: 3s;
animation-iteration-count: infinite;
}
.contactform:hover {
animation-name: gradient;
animation-duration: 15s;
animation-iteration-count: infinite;
}
.column {
float: center;
width: 50%;
margin-top: 6px;
padding: 20px;
display: block;
margin-left: auto;
margin-right: auto;
}
.row:after {
content: "";
display: table;
clear: both;
}
@media screen and (max-width: 600px) {
.column,
input[type=submit] {
width: auto;
margin-top: 0;
}
}
.shakingErr {
border-color: red;
animation: shake 0.82s forwards;
}
@keyframes shake {
10%,
90% {
transform: translate3d(-1px, 0, 0);
}
20%,
80% {
transform: translate3d(2px, 0, 0);
}
30%,
50%,
70% {
transform: translate3d(-4px, 0, 0);
}
40%,
60% {
transform: translate3d(4px, 0, 0);
}
}
Get In Touch
Feel Free To Reach Out To Me Through This Form!
First Name
Last Name
Email:
Subject
Basically, I would like to change the Submit
button and replace it with this button:
var basicTimeline = anime.timeline({
autoplay: false
});
var pathEls = $(".check");
for (var i = 0; i < pathEls.length; i++) {
var pathEl = pathEls[i];
var offset = anime.setDashoffset(pathEl);
pathEl.setAttribute("stroke-dashoffset", offset);
}
basicTimeline
.add({
targets: ".text",
duration: 1,
opacity: "0"
})
.add({
targets: ".button",
duration: 1300,
height: 20,
width: 300,
backgroundColor: "#2B2D2F",
border: "0",
borderRadius: 100
})
.add({
targets: ".progress-bar",
duration: 2000,
width: 300,
easing: "linear"
})
.add({
targets: ".button",
width: 0,
duration: 1
})
.add({
targets: ".progress-bar",
width: 80,
height: 80,
delay: 500,
duration: 750,
borderRadius: 80,
backgroundColor: "#71DFBE"
})
.add({
targets: pathEl,
strokeDashoffset: [offset, 0],
duration: 200,
easing: "easeInOutSine"
});
$(".button").click(function() {
basicTimeline.play();
});
$(".text").click(function() {
basicTimeline.play();
});
body {
background: #1D1F20;
}
main {
height: 100vh;
width: 100vw;
}
.button {
background: #2B2D2F;
height: 80px;
width: 200px;
text-align: center;
position: absolute;
top: 50%;
transform: translateY(-50%);
left: 0;
right: 0;
margin: 0 auto;
cursor: pointer;
border-radius: 4px;
}
.text {
font: bold 1.25rem/1 poppins;
color: #71DFBE;
position: absolute;
top: 50%;
transform: translateY(-52%);
left: 0;
right: 0;
}
.progress-bar {
position: absolute;
height: 20px;
width: 0;
right: 0;
top: 50%;
left: 50%;
border-radius: 200px;
transform: translateY(-50%) translateX(-50%);
background: lighten(#2B2D2F, 15%);
}
svg {
width: 30px;
position: absolute;
top: 50%;
transform: translateY(-50%) translateX(-50%);
left: 50%;
right: 0;
}
.check {
fill: none;
stroke: #FFFFFF;
stroke-width: 3;
stroke-linecap: round;
stroke-linejoin: round;
}
Submit
I'm looking to just replace the contact form button with the new button that I have in the code above. It should be the exact size, width and height as the previous Submit
button that I currently have in the contact form. Any suggestions on how I can accomplish this? Thanks a lot.
The code might seem long but the only class or property that controls the button in the contact form is this:
input[type=submit] {
background-color: #0563bb;
color: white;
padding: 12px 20px;
border: none;
cursor: pointer;
}
ANSWER
Answered 2022-Jan-23 at 14:25My suggestion is to simply combine the two, and insert the html for the new btn after the html for the old btn on the same file.
To allow the background of the new btn to stay the same while scaling the .main wrapper up or down, I put a wrapper around the new btn called '.fancy-btn-wrapper'.
In the CSS, I changed the form's position to absolute, so that the new button could overlay on top of the form.
I then used transform: translate() and transform: scale() to move the button to cover over the button on the form.
/* ------------------- */
Finally, I used the Javascript to query select various elements from the form and the new button. (I am not as familiar with jQuery, so I used vanilla Javascript mixed in with the jQuery)
There is a function called buttonCenter() included in the Javascript that resizes the new button container back to full screen upon clicking. However, you can simply comment out the call to that function if you prefer the button to remain small during its svg animation, versus growing to take up the whole screen.
You will also notice that I set the btn on the form to opacity: 0, so that the new button is the only element that you see.
Button
Get In Touch
Feel Free To Reach Out To Me Through This Form!
First Name
Last Name
Email:
Subject
Submit
/* —----------------- */
This is a very quick/rough version of fixing your problem. The colors in the button animation would have to be changed to account for the lighter colors in the new form background -- that is unless you prefer to use the buttonCenter() function, which allows the new Button animation to grow back to a normal full screen size.
You will also want to find a way to center the new overlayed btn inside of the form so that it doesn't move around so much when you resize the screen.
QUESTION
I have tried to do an infinite scroll by using React-Infinite-Scroll-Component
Everything is working perfectly as I think, but the problem is whenever I change the Genres, or press F5 to reload the page, or somehow, the scrollbar is always at the very bottom, I did try to fix it with window.scrollTo(0,0)
but it's still not working.
Or somehow do I mess up the code because I tried to work around it very hard, but I don't think I execute it well enough.
The code is very long but here's a brief explanation of what I'm trying to do in it.
I received a slug which defined as a genre
with useParams
, for example action
or adventure
, then I set it as a state genreAnime
, then I check if it's the same genre, it'll do the infinite load with concat array
and increase the page up to 1 for the next load, else I'll set a new array
and initial the page back to 1 or else it'll keep merging with an old array of previous genre
. The totalPage
is set to 91, whenever it renders for the second time it'll automatically get the latest totalPage
and set it back, so it's safe to go.
The translateGenre
is just for translating the genre into text, so please don't bother it.
But then whenever I refresh (F5) or whenever I browse for a bit, then I change the genre, it'll get a duplicate of the same first array
(due to warning and I see it has 2 same items). Due to the scrollbar of mine always staying at the "end" or at the default
value of React-Infinite-Scroll-Component, which is 0.8, it means when users come below 80% of the total height, it'll trigger the next
function of Infinite-Scroll-Component
Here's my code:
function AnimeGenre({ instance }) {
const { genre } = useParams()
const CancelToken = axios.CancelToken
const source = CancelToken.source()
const [animeList, setAnimeList] = useState([])
const [genreAnime, setGenreAnime] = useState("")
const [page, setPage] = useState(1)
const [totalPage, setTotalPage] = useState(91)
const [translateGenreAnime, setTranslateGenreAnime] = useState("")
const getList = async () => {
await instance
.get(`/anime/${genre}?page=${page}`, {
cancelToken: source.token,
})
.then((response) => {
const newPage = page + 1
setPage(newPage)
const newList = response.data.data.map((anime) => ({
slug: anime.slug,
thumbnail: anime.thumbnail,
name: anime.name,
views: anime.views,
}))
setTotalPage(response.data.pagination.totalPage)
setAnimeList((prev) => {
return [...new Set([...prev, ...newList])]
})
})
.catch((thrown) => {
if (axios.isCancel(thrown)) return
})
}
useEffect(() => {
if (genre === genreAnime) {
getList()
translateGenre()
} else {
window.onbeforeunload = function () {
window.scrollTo(0, 0)
}
window.scrollTo({
top: 0,
})
setPage(1)
setAnimeList([])
setGenreAnime(genre)
}
return () => {
source.cancel()
}
}, [genreAnime, genre])
const translateGenre = () => {
for (let i = 0; i < GENRES.length; i++) {
if (genreAnime == GENRES[i].slug) {
setTranslateGenreAnime(GENRES[i].name)
}
}
}
return (
<>
ANIME {translateGenreAnime}
{[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11].map((skeleton) => (
))}
}
endMessage={NO MORE THINGS TO LOAD}
>
{animeList.map((anime) => (
{}
))}
<>
}
It's work fine whenever the scrollbar
stay at the very top, because it won't surpass the threshold of 80% of the height.
Working one:
Fail when I browse a bit and change the GENRE
, due to the scrollbar is stay at bottom, then later on, it'll do the scrollTo(0,0). Which is not what I want, I want the opposite, it must always go to top first...
The second fail is when I press reload the page with F5 button. It'll somehow display very weird (the scrollbar).
UPDATE:
I tried to disable smooth-scrolling behavior
and set up the scroll to top into the header
component that has the navbar, that's seem more proper way to do it, it's get my scrollbar to the top as I want whenever I clicked something in the header or refresh using F5.
But still if at the first time render, I browse the page and scroll down too fast, I'll get duplicate error due to I meet the threshold and the previous function is still being executed, if I wait for the first render to fully load, then pretty much I am fine, is there any proper way to do infinite scroll, please show me some simple way, I feel like I'm making it too compicated.
ANSWER
Answered 2022-Jan-26 at 05:15I think I got it right, but not so sure, it's working fine, "for now".
This is what I do.
Instead of
const newPage = page + 1
setPage(newPage)
inside the getList
function, I split it out into another function called scrollThreshold
const scrollThreshold = () => {
const newPage = page + 1
setPage(newPage)
}
and I set
const PAGE_NUMBER = 1
outside of the component (or else I think I should use useRef
or just leave it be, just in case)
then at the useEffect
, I implement 1 more dependencies, it's page
state, whenever the I get new page
or page
state change, or genre
change, it'll run the useEffect
again.
then at the InfiniteScroll
component, I slightly change it from
...
next={getList}
...
into
...
next={getList && scrollThreshold}
...
So whenever I scroll down, it'll trigger both getList and scrollThreshold, by being separated, it won't clump together like my first code. And so far it's working, I don't know if this is good or not.
QUESTION
I have the following code. There's two things I would like to fix:
When you click the submit button, you will see a sudden color change, how can I remove that? It looks like a glitchy animation. As soon as you click the submit button, you will see the sudden color change into something yellowish or whitish.
When you click the submit button, and the animation plays, I want the checkmark with the circle background to be displayed towards the left, or at the same place where the button is. Right now, the checkmark and the circle are displayed more towards the right, but how can I make it so I make them display the same place where the button is?
Any suggestions? Thanks
var basicTimeline = anime.timeline({
autoplay: false,
});
var pathEls = $(".check");
for (var i = 0; i < pathEls.length; i++) {
var pathEl = pathEls[i];
var offset = anime.setDashoffset(pathEl);
pathEl.setAttribute("stroke-dashoffset", offset);
}
basicTimeline
.add({
targets: ".text",
duration: 1,
opacity: "0"
})
.add({
targets: ".button",
duration: 1200,
height: 20,
width: 200,
backgroundColor: "#D3D3D3",
border: "0",
borderRadius: 100
})
.add({
targets: ".progress-bar",
duration: 2000,
width: 200,
easing: "linear"
})
.add({
targets: ".button",
width: 0,
duration: 1
})
.add({
targets: ".progress-bar",
width: 50,
height: 50,
delay: 500,
duration: 750,
borderRadius: 80,
backgroundColor: "#0563bb"
})
.add({
targets: pathEl,
strokeDashoffset: [offset, 0],
duration: 200,
easing: "easeInOutSine",
complete: () =>
setTimeout(() => $('#my-form').submit(), 100)
});
$(".button").click(playButtonAnim);
$(".text").click(playButtonAnim);
function playButtonAnim() {
basicTimeline.play();
}
input[type=submit] {
background-color: #0563bb;
color: white;
padding: 12px 20px;
border: none;
cursor: pointer;
}
input[type=submit]:hover {
opacity: 0.9;
}
.contactform {
position: relative;
border-radius: 50px;
background-color: #f2f2f2;
padding: 5px;
z-index: 2;
display: block;
margin-left: auto;
margin-right: auto;
margin-bottom: auto;
margin-top: 1%;
width: 100%;
animation-name: gradient;
animation-duration: 3s;
animation-iteration-count: infinite;
}
.contactform:hover {
animation-name: gradient;
animation-duration: 15s;
animation-iteration-count: infinite;
}
.column {
float: center;
width: 50%;
margin-top: 6px;
padding: 20px;
display: block;
margin-left: auto;
margin-right: auto;
}
.row:after {
content: "";
display: table;
clear: both;
}
@media screen and (max-width: 600px) {
.column,
input[type=submit] {
width: auto;
margin-top: 0;
}
}
.shakingErr {
border-color: red;
animation: shake 0.82s forwards;
}
@keyframes shake {
10%,
90% {
transform: translate3d(-1px, 0, 0);
}
20%,
80% {
transform: translate3d(2px, 0, 0);
}
30%,
50%,
70% {
transform: translate3d(-4px, 0, 0);
}
40%,
60% {
transform: translate3d(4px, 0, 0);
}
}
/* fancy button styles */
.buttonWrapper {
height: 80px;
width: 100%;
position: relative;
}
.button {
background: #0563bb;
height: 40px;
width: 90px;
text-align: center;
position: absolute;
top: 25%;
transform: translateY(-50%);
left: 0;
cursor: pointer;
border-radius: 1px;
}
.text {
font: .7rem;
color: white;
position: absolute;
top: 50%;
transform: translateY(-52%);
left: 0;
right: 0;
cursor: pointer;
}
.progress-bar {
position: absolute;
height: 20px;
width: 0;
left: 100px;
top: 25%;
border-radius: 200px;
transform: translateY(-50%) translateX(-50%);
background: #0563bb;
}
svg {
width: 20px;
position: absolute;
top: 25%;
left: 100px;
transform: translateY(-50%) translateX(-50%);
}
.check {
fill: none;
stroke: #FFFFFF;
stroke-width: 3;
stroke-linecap: round;
stroke-linejoin: round;
}
Submit
ANSWER
Answered 2022-Jan-25 at 17:13I played a little with your animation...
- About the sudden color change, I made it change before the transformation occurs (button to progress-bar). It looks smoother now, IMO.
- About the final position, I changed the CSS rule for
svg
about theleft
property AND added aleft: 26
to the.progress-bar
last animation step.
var basicTimeline = anime.timeline({
autoplay: false,
});
var pathEls = $(".check");
for (var i = 0; i < pathEls.length; i++) {
var pathEl = pathEls[i];
var offset = anime.setDashoffset(pathEl);
pathEl.setAttribute("stroke-dashoffset", offset);
}
basicTimeline
.add({
targets: ".text",
duration: 1,
opacity: "0"
})
.add({
targets: ".button",
duration: 100,
backgroundColor: "#D3D3D3", // Change the color here.
})
.add({
targets: ".button",
duration: 1200,
height: 20,
width: 200,
//backgroundColor: "#D3D3D3", // Not here!
border: "0",
borderRadius: 100
})
.add({
targets: ".progress-bar",
duration: 2000,
width: 200,
easing: "linear"
})
.add({
targets: ".button",
width: 0,
duration: 1
})
.add({
targets: ".progress-bar",
width: 50,
height: 50,
delay: 500,
duration: 750,
borderRadius: 80,
backgroundColor: "#0563bb",
left: 26 // Added to position at the left, aligned with the rest
})
.add({
targets: pathEl,
strokeDashoffset: [offset, 0],
duration: 200,
easing: "easeInOutSine",
//complete: () =>
//setTimeout(() => $('#my-form').submit(), 100) // Commented just to see the result longer...
});
$(".button").click(playButtonAnim);
$(".text").click(playButtonAnim);
function playButtonAnim() {
basicTimeline.play();
}
/* Contact Form */
input[type=text],
[type=email],
select,
textarea {
width: 100%;
padding: 12px;
border: 1px solid #555;
margin-top: 6px;
margin-bottom: 16px;
resize: vertical;
}
input[type=submit] {
background-color: #0563bb;
color: white;
padding: 12px 20px;
border: none;
cursor: pointer;
}
input[type="text"]:focus,
input[type="email"]:focus,
#subject:focus {
background: var(--bgFormElsFocus);
transform: scale(1.02);
transition: transform 0.2s ease-in-out;
}
input[type=submit]:hover {
opacity: 0.9;
}
.contactform {
position: relative;
border-radius: 50px;
background-color: #f2f2f2;
padding: 5px;
z-index: 2;
display: block;
margin-left: auto;
margin-right: auto;
margin-bottom: auto;
margin-top: 1%;
width: 100%;
animation-name: gradient;
animation-duration: 3s;
animation-iteration-count: infinite;
}
.contactform:hover {
animation-name: gradient;
animation-duration: 15s;
animation-iteration-count: infinite;
}
.column {
float: center;
width: 50%;
margin-top: 6px;
padding: 20px;
display: block;
margin-left: auto;
margin-right: auto;
}
.row:after {
content: "";
display: table;
clear: both;
}
@media screen and (max-width: 600px) {
.column,
input[type=submit] {
width: auto;
margin-top: 0;
}
}
.shakingErr {
border-color: red;
animation: shake 0.82s forwards;
}
@keyframes shake {
10%,
90% {
transform: translate3d(-1px, 0, 0);
}
20%,
80% {
transform: translate3d(2px, 0, 0);
}
30%,
50%,
70% {
transform: translate3d(-4px, 0, 0);
}
40%,
60% {
transform: translate3d(4px, 0, 0);
}
}
/* fancy button styles */
.buttonWrapper {
height: 20px; /* For the button vertical alignement */
width: 100%;
position: relative;
margin-top: 0.9em; /* For the button vertical alignement */
}
.button {
background: #0563bb;
height: 40px;
width: 90px;
text-align: center;
position: absolute;
top: 25%;
transform: translateY(-50%);
left: 0;
cursor: pointer;
border-radius: 1px;
}
.text {
font: .7rem;
color: white;
position: absolute;
top: 50%;
transform: translateY(-52%);
left: 0;
right: 0;
cursor: pointer;
}
.progress-bar {
position: absolute;
height: 20px;
width: 0;
left: 100px;
top: 25%;
border-radius: 200px;
transform: translateY(-50%) translateX(-50%);
background: #0563bb;
}
svg {
width: 20px;
position: absolute;
top: 25%;
left: 26px; /* CHANGED - was 100px */
transform: translateY(-50%) translateX(-50%);
}
.check {
fill: none;
stroke: #FFFFFF;
stroke-width: 3;
stroke-linecap: round;
stroke-linejoin: round;
}
replit
Get In Touch
Feel Free To Reach Out To Me Through This Form!
First Name
Last Name
Email:
Subject
Submit
QUESTION
The data is time series, and I imagine several subplots with some overlaying the others in attempt to consolidate my favorite technical indicators. In regards to the histogram, I would like to achieve something like this:
How can I achieve this properly?
have tried:
- googling: "plotly overlay histogram","plotly overlay barchart","plotly overlay multiple sublots"
- adding specs with secondary_y=True when creating the subplots.
- adding barmode='stack' in different places, which doesn't seem to work by itself.
fig = make_subplots(
rows=3,
cols=1,
shared_xaxes=False,
vertical_spacing=0,
#subplot_titles=('candles','volume','atr')
row_width=[.3,.5,1],
specs=[
[{'secondary_y':False}],
[{'secondary_y':False}],
[{'secondary_y':True}]
]
)
candle = go.Candlestick(
x=df.date,
open=df.open,
high=df.high,
low=df.low,
close=df.close,
name='Candles',
increasing_line_color='#0ebc6e',
decreasing_line_color='#e8482c',
#increasing_line_color='green',
#decreasing_line_color='gray',
line={'width': 1},
hoverlabel={
'font':{
'color':'white',
'family':'Open Sans',
'size':15
}
},
)
vol_hist = go.Histogram(
x=df.volume,
y=df.close,
orientation='h',
name='vol hist',
nbinsx=len(df.volume),
nbinsy=len(df.close),
hovertemplate=[],
marker={
'color':'steelblue'
},
)
bb_hi = go.Scatter(
x=df.date,
y=df.bb_high,
name='bollinger_high',
line={'color':'orange','width':1},
hovertemplate=[],
)
bb_low = go.Scatter(
x=df.date,
y=df.bb_low,
name='bollinger_low',
line={'color':'orange','width':1},
hovertemplate=[],
)
vol = go.Bar(
x=df.date,
y=df.volume,
name='Volume',
marker_color='steelblue',
)
atr = go.Scatter(
x=df.date,
y=df.atr,
name='ATR',
line={'color':'steelblue','width':1}
)
fig.add_trace(candle,row=1,col=1)
fig.add_trace(vol_hist,row=1,col=1)
#fig.add_trace(bb_hi,row=1,col=1)
#fig.add_trace(bb_low,row=1,col=1)
fig.add_trace(atr,row=3,col=1)
fig.add_trace(vol,row=2,col=1)
#fig.add_trace(anime)
ANSWER
Answered 2021-Dec-29 at 09:16I first overlaid the histogram of the candlestick, volume, and closing price using two axes of the x-axis, since it cannot be done in layers. This could be achieved by referring to this example. Secondly, I added a bar chart of volume, then Bollinger Bands, and finally EMA. This is the result of outputting fig.data
one step at a time, checking the contents, and making modifications. The remaining task is to display the x-axis of volume and EMA. This is as far as I can go.
import plotly.graph_objects as go
from plotly.subplots import make_subplots
import pandas as pd
import numpy as np
import yfinance as yf
df = yf.download("AAPL", start="2021-01-01", end="2021-12-01")
df.reset_index(inplace=True)
df.columns = ['date', 'open', 'high', 'low', 'close', 'adj close', 'volume']
df['ma'] = df['close'].rolling(25).mean()
df['sigma'] = df['close'].rolling(25).std()
df['bb_high'] = df['ma'] + df['sigma'] * 2
df['bb_low'] = df['ma'] - df['sigma'] * 2
fig = make_subplots(rows=3, cols=1,
vertical_spacing=0.025,
row_heights=[0.6,0.20,0.20],
shared_xaxes=False,
specs=[[{"secondary_y": True}],[{"secondary_y": False}],[{"secondary_y": False}]])
fig.add_trace(
go.Histogram(
x=df.volume,
y=df.close,
orientation='h',
name='vol hist',
nbinsx=len(df.volume),
nbinsy=len(df.close),
hovertemplate=[],
opacity=0.4,
marker={
'color':'steelblue'
},
), secondary_y=True)
fig.add_trace(
go.Candlestick(
x=df.date,
open=df.open,
high=df.high,
low=df.low,
close=df.close,
name='Candles',
increasing_line_color='#0ebc6e',
decreasing_line_color='#e8482c',
line={'width': 1},
hoverlabel={
'font':{
'color':'white',
'family':'Open Sans',
'size':15
}
},
), secondary_y=True)
fig.add_trace(
go.Scatter(
x=df.date,
y=df.bb_high,
name='bollinger_high',
line={'color':'orange','width':1},
hovertemplate=[],
), secondary_y=False)
fig.add_trace(
go.Scatter(
x=df.date,
y=df.bb_low,
name='bollinger_low',
line={'color':'orange','width':1},
hovertemplate=[],
), secondary_y=False)
fig.add_trace(
go.Bar(
x=df.date,
y=df.volume,
name='Volume',
marker_color='steelblue',
), secondary_y=False, row=2, col=1)
fig.add_trace(
go.Scatter(
x=df.date,
y=df.close.ewm(26).mean(),
name='EMA',
line={'color':'steelblue','width':2}
), secondary_y=False, row=3, col=1)
fig.update_layout(xaxis2={'anchor': 'y', 'overlaying': 'x', 'side': 'top', 'autorange':'reversed'})
fig.data[0].update(xaxis='x2')
fig.update_layout(yaxis={'tickvals': np.arange(120,170,10)})
fig.data[4].update(xaxis='x')
fig.data[5].update(xaxis='x')
fig.update_xaxes(rangeslider_visible=False, showticklabels=True, row=1, col=1)
fig.update_layout(autosize=False, width=1000, height=800)
fig.show()
QUESTION
I want one argument to imply another, though they don't take explicit values. --simple-anime
or --complex-anime
should imply --anime
. The API that should work is default_value_ifs
, saying that if either of the former is present, --anime
will also be true. The problem is that that option turns on takes_value
, and if I turn that off, the implication doesn't happen.
Simple example: --dog
implies --mammal
. Neither one should require a value--it is true if the argument is present.
use clap::Parser;
fn main() {
let args = Args::parse_from(["prog-name", "--dog"]);
assert_eq!(args.dog, true);
assert_eq!(args.mammal, true);
dbg!(&args);
let args = Args::try_parse_from(["prog-name", "--mammal"]);
dbg!(&args);
assert!(matches!(args, Ok(_)));
}
#[derive(Parser, Debug)]
#[clap()]
struct Args {
//#[clap(long, default_value_if("dog", None, Some("true")), takes_value(false))]
#[clap(long, default_value_if("dog", None, Some("true")))]
mammal: bool,
#[clap(long)]
dog: bool,
}
Try it in rust playground: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=4855a88381f65cef8d07f7eab4d41e78
ANSWER
Answered 2022-Jan-15 at 23:54Instead of takes_value(false)
use min_values(0)
(playground):
#[clap(long, default_value_if("dog", None, Some("true")), min_values(0))]
mammal: bool,
It looks like the default value implementation uses the same code as the values, so if you disable one you disable the other.
QUESTION
need an array where Q() object are added filter with many value
Anime.objects.filter(Q(question__startswith='Who') & Q(question__startswith='What'))
but need something like this
val_arr = []
val_arr.append(Q(question__startswith='Who'))
val_arr.append(Q(question__startswith='What'))
Anime.objects.filter(val_arr)
ANSWER
Answered 2022-Jan-14 at 18:47You can do it with dictionary like this:
filters = Q()
val_arr = dict()
val_arr.update({"question__startswith": 'Who'))
val_arr.update({"question__startswith": 'What'))
for item in val_arr:
filters |= Q(**{item:val_arr[item]})
Anime.objects.filter(filters)
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