lottie-android | Effects animations natively on Android iOS Web | Animation library
kandi X-RAY | lottie-android Summary
kandi X-RAY | lottie-android Summary
Render After Effects animations natively on Android and iOS, Web, and React Native
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Top functions reviewed by kandi - BETA
- Parses a multi - dimensional keyframe .
- Peek the next token .
- Create the arrow path .
- Draws the trace matrix .
- Returns a copy of the ShapeData object with a rounded corner .
- Initializes the LottieAnimationView
- Apply the trim path .
- Returns the current rotation matrix .
- Renders the canvas into a bitmap .
- Returns the nearest node for the given key .
lottie-android Key Features
lottie-android Examples and Code Snippets
FROM alpine AS builder
COPY . /go/src/matterbridge
RUN apk --no-cache add go git
WORKDIR /go/src/matterbridge
RUN go build -mod vendor -o /bin/matterbridge
FROM python:alpine
RUN apk --no-cache add ca-certificates mailcap
RUN apk --updat
public class WinLoseDialog {
Activity activity;
AlertDialog dialog;
TextView text;
LottieAnimationView lottieView;
public WinLoseDialog(Activity activity) {
this.activity = activity;
}
public WinLoseDialog startDial
-- DDL and sample data population, start
DECLARE @AGENT TABLE (A_CODE INT PRIMARY KEY, A_FNAME varchar(15), S_CODE int /* supervisor */);
INSERT INTO @AGENT VALUES
(1,'John',1)
,(2,'Nancy',1)
,(3,'Lottie',2)
,(4,'Jennie',1)
,(5,'Robert',3)
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
android {
compileSdkVersion 29
buildToolsVersion "29.0.2"
defaultConfig {
applicationId "com.lotusif.dump
LottieAnimationView lottie = findViewById(R.id.lottie);
lottie.setImageAssetDelegate(new ImageAssetDelegate() {
@Override
public Bitmap fetchBitmap(LottieImageAsset asset) {
return Glide.loadSychronous("http://" + asset.get
Community Discussions
Trending Discussions on lottie-android
QUESTION
I have a fragment, here is the onCreateView method:
...ANSWER
Answered 2017-Sep-12 at 16:17This code works for me:
QUESTION
I'm using Lottie for Android to add some animations in an app. In this app the primary and accent color can be chosen via the settings. I'm using an animation with a transparent background. To make the animation fit the chosen colors I'd like to add a color overlay to the animation, this way I can have one animation file but I can set the color programmatically.
Does anyone have an idea how I can manipulate the animation by adding a color overlay?
...ANSWER
Answered 2017-Apr-12 at 18:19Since you're passing a JSONObject containing all of the drawing data to Lottie when setting the animation, you could just replace some of the color values with your desired ones before you set it.
If you look for the color key c
you'll probably find something like
...,"c":{"k":[1,0.7,0,1]},"fillEnabled":true,...
where changing those float values in that JSONArray would change the colors in the animation.
Granted, I'm not saying it will be too trivial to find/replace the correct values, but this should at least point you in that direction.
As a side note: once you find it, you could set the value in your asset to some kind of nice placeholder like "k":[ BG_COLOR_REPLACEMENT_1 ]
and then when loading the asset, just run .replace("BG_COLOR_REPLACEMENT_1", "1,0.7,1,1");
on your String before creating the JSONObject and passing it to Lottie.
QUESTION
I'm using Lottie Android for animation and I put images (png) in assets folder of Android. And now I want to scale image base on devices density so I want to using vector image(xml file) or svg image instead but I haven't found any solution yet. Anyone has experience about that? Please give me some advice!
...ANSWER
Answered 2017-Jul-10 at 14:20Lottie can't do anything with svgs.We should create the vector assets that we're using svgs for directly inside of After Effects
QUESTION
I'm doing an home screen widget for android and I want to use a Lottie animation on the widget. I know the LottieAnimationView
is not supported as the widget only supports some views. But can I use this custom drawable LottieDrawable to use in an ImageView on the widget?
ANSWER
Answered 2019-Jun-25 at 18:27No, sorry. You can only use drawable resources or bitmaps, not a Drawable
object.
While your app has Lottie, your app is not rendering the app widget. The home screen renders the app widget. Hence, the RemoteViews
system limits you to things that are part of the framework, that any home screen will be able to use.
QUESTION
I have been trying to translate this Kotlin code to Java since the project is in Java. I am translating by looking into Kotlin syntax. However, there are still others that I am having a hard time understanding.
Specifically:
...ANSWER
Answered 2017-Oct-20 at 09:30The method setViewPagerScroller uses kotlin anonymous inner class syntax. That is the 'object' part which has no real counterpart in java syntax.
QUESTION
I am building an Android project. With the following gradle configuration. Everything was working fine. Until I tried adding lottie-android library in the project.
...ANSWER
Answered 2017-Sep-27 at 13:51In your application build.gradle
QUESTION
I'm using Airbnb's new library, Lottie to make an animation in my app.
The animation consists of a 70 kb JSON file and a 328 kb images folder. There's 13 small pngs in this folder.
Following the GitHub repo's indications, I declare my view like this
...ANSWER
Answered 2017-Mar-11 at 23:55Regarding your "small images" and memory consumption problem, I was already answering a quite similar question:
Huge spike in memory consumption when using png with lot of transparent area
Don't be confused by 328kb images folder. In memory those images will take much-much more space. And this is the reason you have memory consumption jump.
Allocating and garbage collecting this amount of Bitmaps during animation will always be accompanied by lags.
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