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lottie-ios | iOS library to natively render | Animation library

 by   airbnb Swift Version: 3.3.0 License: Apache-2.0

 by   airbnb Swift Version: 3.3.0 License: Apache-2.0

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kandi X-RAY | lottie-ios Summary

lottie-ios is a Swift library typically used in User Interface, Animation, React Native applications. lottie-ios has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.
An iOS library to natively render After Effects vector animations
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • lottie-ios has a medium active ecosystem.
  • It has 22558 star(s) with 3320 fork(s). There are 481 watchers for this library.
  • There were 1 major release(s) in the last 12 months.
  • There are 283 open issues and 721 have been closed. On average issues are closed in 99 days. There are 7 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of lottie-ios is 3.3.0
lottie-ios Support
Best in #Animation
Average in #Animation
lottie-ios Support
Best in #Animation
Average in #Animation

quality kandi Quality

  • lottie-ios has 0 bugs and 0 code smells.
lottie-ios Quality
Best in #Animation
Average in #Animation
lottie-ios Quality
Best in #Animation
Average in #Animation

securitySecurity

  • lottie-ios has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • lottie-ios code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
lottie-ios Security
Best in #Animation
Average in #Animation
lottie-ios Security
Best in #Animation
Average in #Animation

license License

  • lottie-ios is licensed under the Apache-2.0 License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
lottie-ios License
Best in #Animation
Average in #Animation
lottie-ios License
Best in #Animation
Average in #Animation

buildReuse

  • lottie-ios releases are available to install and integrate.
  • Installation instructions are not available. Examples and code snippets are available.
lottie-ios Reuse
Best in #Animation
Average in #Animation
lottie-ios Reuse
Best in #Animation
Average in #Animation
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lottie-ios Key Features

An iOS library to natively render After Effects vector animations

CocoaPods

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pod 'lottie-ios'

Carthage

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github "airbnb/lottie-ios" "master"

Swift Package Manager

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// swift-tools-version:5.1

import PackageDescription

let package = Package(
  name: "YourTestProject",
  platforms: [
       .iOS(.v12),
  ],
  dependencies: [
    .package(name: "Lottie", url: "https://github.com/airbnb/lottie-ios.git", from: "3.2.1")
  ],
  targets: [
    .target(name: "YourTestProject", dependencies: ["Lottie"])
  ]
)

XCODE 13 create own framework with dependencies

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s.public_header_files = "test.framework/Headers/*.h"
s.source_files = "test.framework/Headers/*.h"

bash Match contents of 2 files and append string to matching lines

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while IFS="" read -r line; do
    sed -i "/^${line}/s/$/, :binary => true/" Main.txt
done < Module.txt
-----------------------
match=$(sed '$!s/.*/^&.*\\|/; $s/.*/^&.*/' Module.txt | tr -d '\n')
sed -i "/$match/s/$/, :binary => true/" Main.txt
-----------------------
sed 's#.*#/&/ba#' modulesFile | sed -f - -e 'b;:a;s/$/, :binary => true/' file

No podspec found for `react-native-image-picker` in `../node_modules/react-native-image-picker`

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  pod 'react-native-image-picker', :path => '../node_modules/react-native-image-picker'

sed append string to the end of matching lines

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pod[[:space:]]+\047[[:alnum:]]+\047,    ##Matching pod followed by spaces following by ' follwed by alphanumeric(1 or more occurrences) followed by ',
[[:space:]]+:git[[:space:]]+=>          ##Followed by space(s) colon git followed by spaces here.
[[:space:]]+\047git.*:(commit|branch)   ##Matching spaces 'git till : commit or branch.
[[:space:]]+=>[[:space:]]+\047[[:alnum:]]+\047 ##Matching spaces => spaces ' alphanumeric followed by ' here.
sed '/pod/s/$/ :binary => true/' Input_file
-----------------------
pod[[:space:]]+\047[[:alnum:]]+\047,    ##Matching pod followed by spaces following by ' follwed by alphanumeric(1 or more occurrences) followed by ',
[[:space:]]+:git[[:space:]]+=>          ##Followed by space(s) colon git followed by spaces here.
[[:space:]]+\047git.*:(commit|branch)   ##Matching spaces 'git till : commit or branch.
[[:space:]]+=>[[:space:]]+\047[[:alnum:]]+\047 ##Matching spaces => spaces ' alphanumeric followed by ' here.
sed '/pod/s/$/ :binary => true/' Input_file

WatchOS: SDWebImageLottieCoder load new animation while watch app is running

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RLOTTIE_API Lottie_Animation_S *lottie_animation_from_data(const char *data, const char *key, const char *resourcePath)
{
    if (auto animation = Animation::loadFromData(data, key, resourcePath) ) {
        Lottie_Animation_S *handle = new Lottie_Animation_S();
        handle->mAnimation = std::move(animation);
        return handle;
    } else {
        return nullptr;
    }
}
RLOTTIE_API Lottie_Animation_S *lottie_animation_from_data(const char *data, const char *key, const char *resourcePath)
{
    if (auto animation = Animation::loadFromData(data, key, resourcePath, false) ) {
        Lottie_Animation_S *handle = new Lottie_Animation_S();
        handle->mAnimation = std::move(animation);
        return handle;
    } else {
        return nullptr;
    }
}
-----------------------
RLOTTIE_API Lottie_Animation_S *lottie_animation_from_data(const char *data, const char *key, const char *resourcePath)
{
    if (auto animation = Animation::loadFromData(data, key, resourcePath) ) {
        Lottie_Animation_S *handle = new Lottie_Animation_S();
        handle->mAnimation = std::move(animation);
        return handle;
    } else {
        return nullptr;
    }
}
RLOTTIE_API Lottie_Animation_S *lottie_animation_from_data(const char *data, const char *key, const char *resourcePath)
{
    if (auto animation = Animation::loadFromData(data, key, resourcePath, false) ) {
        Lottie_Animation_S *handle = new Lottie_Animation_S();
        handle->mAnimation = std::move(animation);
        return handle;
    } else {
        return nullptr;
    }
}

Cannot load underlying module for 'Lottie' in a mult-iproject workspace

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platform :ios, '13.6'

workspace 'RadarAIR-15'

target 'RadarAIR-15' do
     project 'RadarAIR-15'
end
target 'PresentationRadarAir' do
    use_frameworks! :linkage => :static
    project 'PresentationRadarAir/PresentationRadarAir'
    pod 'lottie-ios'
    pod 'Hero'
    pod 'MaterialComponents'

end
target 'DataRadarAir' do
    use_frameworks! :linkage => :static
    project 'DataRadarAir/DataRadarAir'
    pod 'Firebase/Auth'
    pod 'Firebase/Firestore'
end

Multiple targets match implicit dependency for linker flags

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pod 'GTMSessionFetcher'

Change target ios version when installing new pod

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post_install do |installer|
  installer.pods_project.targets.each do |target|
    target.build_configurations.each do |config|
      config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '14.0'
    end
  end
end
-----------------------
deployment_target = '14.0'

post_install do |installer|
    installer.generated_projects.each do |project|
        project.targets.each do |target|
            target.build_configurations.each do |config|
                config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = deployment_target
            end
        end
        project.build_configurations.each do |bc|
            bc.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = deployment_target
        end
    end
end

Undefined symbols for architecture arm64: &quot;_OBJC_CLASS_$_GADMediatedNativeAdNotificationSource&quot;

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pod 'InMobiSDK'
pod 'GoogleMobileAdsMediationInMobi'
-----------------------
pod 'InMobiSDK'
pod 'GoogleMobileAdsMediationInMobi'

TypeError: null is not an object (evaluating 'Chat.addListener')

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react-native link quickblox-react-native-sdk --platforms ios

Community Discussions

Trending Discussions on lottie-ios
  • How to unit test iOS package with `swift test`?
  • XCODE 13 create own framework with dependencies
  • bash Match contents of 2 files and append string to matching lines
  • No podspec found for `react-native-image-picker` in `../node_modules/react-native-image-picker`
  • The following Swift pods cannot yet be integrated as static libraries
  • sed append string to the end of matching lines
  • Xcode error 'building for iOS Simulator, but linking in dylib built for iOS .. for architecture arm64' from Apple Silicon M1 Mac
  • CocoaPods could not find compatible versions for pod &quot;Firebase/Everything&quot;
  • WatchOS: SDWebImageLottieCoder load new animation while watch app is running
  • Cannot load underlying module for 'Lottie' in a mult-iproject workspace
Trending Discussions on lottie-ios

QUESTION

How to unit test iOS package with `swift test`?

Asked 2022-Mar-07 at 14:58

I have an iOS library with Swift package manager. I am trying to run unit tests with swift test The reason why I am not using xcodebuild is, I am trying to remove the .xcodeproj from my source control. Also, there is a warning when we create xcodeproj with spm, that generate-xcodeproj will be deprecated soon. TL;DR This library depends on Lottie I tried just running swift test in the root directory, but it gives lot of errors. like /.build/checkouts/lottie-ios/lottie-swift/src/Public/Animation/AnimationView.swift:859:11: error: cannot find 'superview' in scope I tried

swift test -Xswiftc "-sdk" -Xswiftc "`xcrun --sdk iphonesimulator --show-sdk-path`" -Xswiftc "-target" -Xswiftc "x86_64-apple-ios14.5-simulator"

Then it gives the error error: module 'XCTest' was created for incompatible target x86_64-apple-macos10.15. I did not specify macos10.15 anywhere, I am on macOS 11.5.1

I can build the package using the above command by replacing test with build. What is wrong with my test command?

As I understand this is because I am not specifying the target simulator, is it possible to specify the target simulator with swift test?

ANSWER

Answered 2022-Mar-07 at 14:58

swift test only works for macOS testing. It does not support cross builds for iOS.

You do not need an existing Xcode project to use xcodebuild. Run the command, xcodebuild -list to initialize a Package.swift file for testing.

See the example here.

Source https://stackoverflow.com/questions/71357915

Community Discussions, Code Snippets contain sources that include Stack Exchange Network

Vulnerabilities

No vulnerabilities reported

Install lottie-ios

You can download it from GitHub.

Support

Lottie is a mobile library for Android and iOS that natively renders vector based animations and art in realtime with minimal code. Lottie loads and renders animations and vectors exported in the bodymovin JSON format. Bodymovin JSON can be created and exported from After Effects with bodymovin, Sketch with Lottie Sketch Export, and from Haiku.

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