lottie-ios | iOS library to natively render | Animation library
kandi X-RAY | lottie-ios Summary
kandi X-RAY | lottie-ios Summary
An iOS library to natively render After Effects vector animations
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of lottie-ios
lottie-ios Key Features
lottie-ios Examples and Code Snippets
yarn add lottie-react-native@3.0.2
yarn add lottie-ios@3.0.3
npm i --save lottie-react-native@3.0.2
npm i --save lottie-ios@3.0.3
react-native link lottie-ios
react-native link lottie-react
yarn add lottie-react-native@3.0.2
yarn add lottie-ios@3.0.3
npm i --save lottie-react-native@3.0.2
npm i --save lottie-ios@3.0.3
react-native link lottie-ios
react-native link lottie-react
Community Discussions
Trending Discussions on lottie-ios
QUESTION
I have an iOS library with Swift package manager. I am trying to run unit tests with swift test
The reason why I am not using xcodebuild
is, I am trying to remove the .xcodeproj
from my source control. Also, there is a warning when we create xcodeproj
with spm, that generate-xcodeproj will be deprecated soon.
TL;DR
This library depends on Lottie
I tried just running swift test
in the root directory, but it gives lot of errors. like /.build/checkouts/lottie-ios/lottie-swift/src/Public/Animation/AnimationView.swift:859:11: error: cannot find 'superview' in scope
I tried
ANSWER
Answered 2022-Mar-07 at 14:58swift test
only works for macOS testing. It does not support cross builds for iOS.
You do not need an existing Xcode project to use xcodebuild
. Run the command, xcodebuild -list
to initialize a Package.swift
file for testing.
See the example here.
QUESTION
i am creating my custom framework with dependency(Alamofire,SVGKit,lottie, etc)
my problem is when i created it and import locally it works fine but when i import via pod its not working.
[![enter image description here][1]][1]
when i import it like above picture its working
then i created podspec file like below, passed the validation then i pushed framework and podspec file on github.
...ANSWER
Answered 2021-Oct-13 at 09:59I have added below code in my test.podspec file and upload on my github address with podfile and podfile.lock and it worked.
QUESTION
I am working on Mac OS and I am new to shell. I am having 2 files one Main.txt its contents are :
...ANSWER
Answered 2021-Sep-22 at 07:43This matches each line from Modules.txt in Main.txt and appends , :binary => true
to the line. It's fragile but assuming that the input data would be in a similar format to the one given in the question, it will work fine.
QUESTION
I got clone to a repo and I installed node modules correctly without any errors, but when I run pod install
in the command line, I get that error,
Ignoring unf_ext-0.0.7.6 because its extensions are not built. Try: gem pristine unf_ext --version 0.0.7.6
Auto-linking React Native modules for target maltevinder
: RNCAsyncStorage, RNCMaskedView, RNDateTimePicker, RNFastImage, RNGestureHandler, RNReanimated, RNScreens, RNVectorIcons, lottie-ios, lottie-react-native, react-native-cookies, react-native-document-picker, react-native-restart, and react-native-safe-area-context
Analyzing dependencies
Fetching podspec for DoubleConversion
from ../node_modules/react-native/third-party-podspecs/DoubleConversion.podspec
Fetching podspec for Folly
from ../node_modules/react-native/third-party-podspecs/Folly.podspec
Fetching podspec for glog
from ../node_modules/react-native/third-party-podspecs/glog.podspec
[!] No podspec found for react-native-image-picker
in ../node_modules/react-native-image-picker
That's my Podfile
...ANSWER
Answered 2021-Aug-22 at 08:16first make sure that you installed react-native-image-picker library, or delete that part if you don't want to use that library
QUESTION
Whenever I tries to do pod install
it gives me this error
Downloading dependencies
Installing BVLinearGradient (2.5.6)
Installing CocoaAsyncSocket (7.6.5)
Installing DoubleConversion (1.1.6)
Installing FBLazyVector (0.64.0)
Installing FBReactNativeSpec (0.64.0)
Installing Flipper (0.75.1)
Installing Flipper-Boost-iOSX (1.76.0.1.11)
Installing Flipper-DoubleConversion (1.1.7)
Installing Flipper-Fmt (7.1.7)
Installing Flipper-Folly (2.6.9)
Installing Flipper-Glog (0.3.6)
Installing Flipper-PeerTalk (0.0.4)
Installing Flipper-RSocket (1.4.3)
Installing FlipperKit (0.75.1)
Installing GoogleMaps (3.1.0)
Installing GooglePlaces (3.1.0)
Installing JGProgressHUD (2.2)
Installing MDFInternationalization (2.0.0)
Installing MaterialComponents (124.2.0)
Installing MotionAnimator (4.0.1)
Installing MotionInterchange (3.0.0)
Installing OpenSSL-Universal (1.1.1100)
Installing Pulsator (0.6.0)
Installing RCT-Folly (2020.01.13.00)
Installing RCTRequired (0.64.0)
Installing RCTTypeSafety (0.64.0)
Installing RNCAsyncStorage (1.15.2)
Installing RNCCheckbox (0.5.7)
Installing RNDeviceInfo (8.1.2)
Installing RNGestureHandler (1.10.3)
Installing RNImageCropPicker (0.36.0)
Installing RNReanimated (2.1.0)
Installing RNSVG (12.1.1)
Installing RNScreens (3.1.1)
Installing RNVectorIcons (8.1.0)
Installing React (0.64.0)
Installing React-Core (0.64.0)
Installing React-CoreModules (0.64.0)
Installing React-RCTActionSheet (0.64.0)
Installing React-RCTAnimation (0.64.0)
Installing React-RCTBlob (0.64.0)
Installing React-RCTImage (0.64.0)
Installing React-RCTLinking (0.64.0)
Installing React-RCTNetwork (0.64.0)
Installing React-RCTSettings (0.64.0)
Installing React-RCTText (0.64.0)
Installing React-RCTVibration (0.64.0)
Installing React-callinvoker (0.64.0)
Installing React-cxxreact (0.64.0)
Installing React-jsi (0.64.0)
Installing React-jsiexecutor (0.64.0)
Installing React-jsinspector (0.64.0)
Installing React-perflogger (0.64.0)
Installing React-runtimeexecutor (0.64.0)
Installing ReactCommon (0.64.0)
Installing ReactNativeART (1.2.0)
Installing ReactNativeLocalization (2.1.6)
Installing TOCropViewController (2.6.0)
Installing Yoga (1.14.0)
Installing YogaKit (1.18.1)
Installing ZIPFoundation (0.9.11)
Installing boost-for-react-native (1.63.0)
Installing glog (0.3.5)
Installing iDenfySDK (6.3.0)
Installing idenfy-react-native-sdk (1.6.0)
Installing libevent (2.1.12)
Installing lottie-ios (3.2.3)
Installing react-native-google-places (3.1.2)
Installing react-native-image-picker (3.3.2)
Installing react-native-image-resizer (1.4.4)
Installing react-native-maps (0.27.1)The Swift pod
iDenfySDK
depends uponMaterialComponents
andJGProgressHUD
, which do not define modules. To opt into those targets generating module maps (which is necessary to import them from Swift when building as static libraries), you may setuse_modular_headers!
globally in your Podfile, or specify:modular_headers => true
for particular dependencies.
If anyone know how to solve this issue
...ANSWER
Answered 2021-Aug-17 at 20:41Doesn't it tell you already how to solve the issue?
To opt into those targets generating module maps (which is necessary to import them from Swift when building as static libraries), you may set use_modular_headers! globally in your Podfile, or specify :modular_headers => true for particular dependencies.
QUESTION
I am new to sed, I have a file which has below contents
...ANSWER
Answered 2021-Jul-08 at 09:09EDIT: After working with OP, following version is working one. Which will do inplace save into Input_file itself. Will match the lines with matching pattern and add new value string to them.
awk '/pod \047.*\047,[[:space:]]+(\047([0-9]+\.){1,}[0-9]+\047?)/ || /pod[[:space:]]+\047[[:alnum:]]+\047,[[:space:]]+:git[[:space:]]+=>[[:space:]]+\047git.*:(commit|branch)[[:space:]]+=>[[:space:]]+\047[[:alnum:]]+\047/{$0=$0 " :binary => true"} 1' file > temp && mv temp file
Explanation of regex:
/pod \047.*\047,[[:space:]]+(\047([0-9]+\.){1,}[0-9]+\047?)
Checking if line has pod(string) followed by'
till'
followed by comma space(s) followed by'
digits(1 or more occurrences) followed by.
(this whole group's 1 or more occurrences) followed by[0-9]+\047?
digits'
(optional).pod[[:space:]]+\047[[:alnum:]]+\047,[[:space:]]+:git[[:space:]]+=>[[:space:]]+\047git.*:(commit|branch)[[:space:]]+=>[[:space:]]+\047[[:alnum:]]+\047
explanation:
QUESTION
I have an app which compiles and runs fine in older Macs with Intel processors in physical devices & iOS simulators.
The same app also compiles and runs fine from newer Apple Silicon Mac with M1 processor with physical iPhone devices, but, it refuse to be compiled for iOS simulator.
Without simulator support, debugging turn around time gets gets really long so I am trying to solve this issue. Not to mention Xcode preview feature isn't working either which is annoying.
The first error that I encountered without making any changes (but moved from Intel Mac to M1 Mac) is like below.
building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64
The Cocoapods library that I am using is GoogleWebRTC, and according to its doc, arm64 should be supported so I am baffled why above error is getting thrown. As I have said before, it compiles fine in real device which I believe is running on arm64.
According to the doc..
This pod contains the WebRTC iOS SDK in binary form. It is a dynamic library that contains the armv7, arm64 and x86_64 slices. Bitcode is not supported. Our currently provided API’s are Objective C only.
I searched online and it appears there appears to be 2 workarounds for this issue.
- The first one is by adding
arm64
toExcluded Architectures
- The second option is to mark
Build Active Architecture Only
forRelease
build.
I don't exactly understand if above are necessary even when I am compiling my app on M1 Mac which is running under arm64 architecture, because the solution seems to be applicable only for for Intel Mac which does not support arm64 simulator, as for Intel Mac, simulators might have been running in x86_64, not with arm64, so solution #1 is not applicable in my case.
When I adapt the second change only, nothing really changes and the same error is thrown.
When I make both changes and tried building, I now get the following 2nd error during build. (not really 100% sure if I solved the 1st error / I might have introduced 2nd error in addition to 1st by adapting two changes)
Could not find module 'Lottie' for target 'x86_64-apple-ios-simulator'; found: arm64, arm64-apple-ios-simulator
The second library that I am using is lottie-ios and I am pulling this in with a swift package manager. I guess what is happening is that because I excluded arm64
in build setting for iOS simulator, Xcode is attempting to run my app in x86_64
. However, library is not supported running in x86_64
for some reason, and is throwing an error. I don't have much insights into what dictates whether or not library can run in x86_64 or arm64 so I couldn't dig to investigate this issue.
My weak conclusion is that GoogleWebRTC
cannot be compiled to run in iOS simulator with arm64
for some reason (unlike what its doc says), and lottie-ios
cannot be compiled to run in iOS simulator with x86_64
. So I cannot use them both in this case.
Q1. I want to know what kind of changes I can make to resolve this issue...
The app compiles and runs perfectly in both device & simulator when compiled from Intel Mac. The app compiles and runs fine in device when compiled from Apple Silicon Mac. It is just that app refuse to be compiled and run in iOS simulator from Apple Silicon Mac, and I cannot seem to figure out why.
Q2. If there is no solution available, I want to understand why this is happening in the first place.
I really wish not to buy old Intel Mac again just to make things work in simulator.
...ANSWER
Answered 2021-Mar-27 at 20:15Answering my own question in a hope to help others who are having similar problems. (and until a good answer is added from another user)
I found out that GoogleWebRTC actually requires its source to be compiled with x64
based on its source depo.
For builds targeting iOS devices, this should be set to either "arm" or "arm64", depending on the architecture of the device. For builds to run in the simulator, this should be set to "x64".
https://webrtc.github.io/webrtc-org/native-code/ios/
This must be why I was getting the following error.
building for iOS Simulator, but linking in dylib built for iOS, file '/Users/andy/workspace/app/Pods/GoogleWebRTC/Frameworks/frameworks/WebRTC.framework/WebRTC' for architecture arm64
Please correct me if I am wrong, but by default, it seems that Xcode running in Apple M1 silicon seems to launch iOS simulator with arm
arch type. Since my app did run fine on simulators in Intel Mac, I did the following as a workaround for now.
- Quit Xcode.
- Go to Finder and open Application Folder.
- Right click on Xcode application, select
Get Info
- In the "Xcode Info Window" check on
Open using Rosetta
. - Open Xcode and try running again.
That was all I needed to do to make my app, which relies on a library that is not yet fully supported on arm simulator, work again. (I believe launching Xcode in Rosetta mode runs simulator in x86 as well..?? which explains why things are working after making the above change)
A lot of online sources (often posted before M1 Mac launch on Nov/2020) talks about "add arm64 to Excluded Architectures
", but that solution seems to be only applicable to Intel Mac, and not M1 Mac, as I did not need to make that change to make things work again.
Of course, running Xcode in Rosetta mode is not a permanent solution, and Xcode slows down lil bit, but it is an interim solution that gets things going in case one of libraries that you are using is not runnable in arm64 simulator.. yet.
QUESTION
I am getting this error when I am trying to run my React Native app in iOS:
...ANSWER
Answered 2021-Feb-02 at 20:08run command from the project root folder.
if npm
rm -rf node_modules package-lock.json
if yarn
rm -rf node_modules yarn.lock
remove ^ from every package
set package version from the concerned library if that version exists then ok, otherwise set version that actually exists
run command
npm install
oryarn install
then
cd ios
run command from ios folder
rm -rf Pods Podfile.lock
then
pod install
QUESTION
I'm following this tutorial to use Lottie animations library on WatchOS. It's working until I try to change the animation while the app is running. Even though I change it, the animation stays the same until I run the watch app from Xcode. (If I simply close the app and open again it doesn't change.) What I tried:
- clearing the cache from the watch file system
- clearing
URLCache
- clearing
SDImageCache
memory and disk
ANSWER
Answered 2021-Mar-24 at 09:23You were right that caching causes your problem. However, you didn't go deep enough.
You use SDWebImageLottieCoder to display your animations, which in turn uses rlottie.
According to their readme: "rlottie is a platform independent standalone c++ library for rendering vector based animations and art in realtime."
The point is that the animation is cached by the rlottie framework, so neither clearing URLCache
nor SDImageCache
will solve this.
The easiest way to solve this is to modify the code in the rlottie
C++ library. In your Xcode project navigate to Pods
-> Pods
-> librlottie
and look for the following file: lottieanimation_capi.cpp
In this file search for the following code:
QUESTION
I'm following this tutorial of clean swift
But now I'm facing issues working with cocoapods. In summary I have a workspace created after run pod init
and then I added 3 projects: presentation layer, domain layer and data layer.
As you can see in the pictures, the RadarAir-15 is the original project(before run pod init
).
Podfile
...ANSWER
Answered 2021-Feb-21 at 20:25Finally I had to add use_frameworks! :linkage => :static
and all my problems are gone :)
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