Vector-Pinball-Editor | GUI editor for Vector Pinball
kandi X-RAY | Vector-Pinball-Editor Summary
kandi X-RAY | Vector-Pinball-Editor Summary
Vector-Pinball-Editor is a Java library. Vector-Pinball-Editor has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. However Vector-Pinball-Editor has 3 bugs. You can download it from GitHub.
This is a GUI editor which can create and edit pinball tables for the Vector Pinball Android app. It runs anywhere that supports Java 8. It is released under version 3 of the GPL; see "LICENSE.txt" for the license text. Using this editor you can create new tables from scratch, or use the existing Vector Pinball tables as a starting point. You can test tables as you're designing them, using the same physics engine as the Android app (Box2D, provided by libgdx). You can also customize the table logic with Groovy scripts. It is in an approximately alpha state; it basically works but there are almost certainly bugs. The UI is built with JavaFX, which needs to be separately installed on later JDK versions. Currently exporting tables to the Vector Pinball app is a manual process. Vector Pinball currently only supports built-in tables, so you would need to download its source and copy your table to its assets/tables directory. I would like to add support for dynamically installing new tables in the future. In the meantime, feel free to send me (bnenning@gmail.com) any fun tables that you create, for possible inclusion in new Vector Pinball releases.
This is a GUI editor which can create and edit pinball tables for the Vector Pinball Android app. It runs anywhere that supports Java 8. It is released under version 3 of the GPL; see "LICENSE.txt" for the license text. Using this editor you can create new tables from scratch, or use the existing Vector Pinball tables as a starting point. You can test tables as you're designing them, using the same physics engine as the Android app (Box2D, provided by libgdx). You can also customize the table logic with Groovy scripts. It is in an approximately alpha state; it basically works but there are almost certainly bugs. The UI is built with JavaFX, which needs to be separately installed on later JDK versions. Currently exporting tables to the Vector Pinball app is a manual process. Vector Pinball currently only supports built-in tables, so you would need to download its source and copy your table to its assets/tables directory. I would like to add support for dynamically installing new tables in the future. In the meantime, feel free to send me (bnenning@gmail.com) any fun tables that you create, for possible inclusion in new Vector Pinball releases.
Support
Quality
Security
License
Reuse
Support
Vector-Pinball-Editor has a low active ecosystem.
It has 24 star(s) with 9 fork(s). There are 7 watchers for this library.
It had no major release in the last 12 months.
There are 2 open issues and 0 have been closed. On average issues are closed in 18 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of Vector-Pinball-Editor is 0.1.0
Quality
Vector-Pinball-Editor has 3 bugs (0 blocker, 0 critical, 3 major, 0 minor) and 220 code smells.
Security
Vector-Pinball-Editor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
Vector-Pinball-Editor code analysis shows 0 unresolved vulnerabilities.
There are 7 security hotspots that need review.
License
Vector-Pinball-Editor is licensed under the GPL-3.0 License. This license is Strong Copyleft.
Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
Reuse
Vector-Pinball-Editor releases are available to install and integrate.
Build file is available. You can build the component from source.
Vector-Pinball-Editor saves you 2764 person hours of effort in developing the same functionality from scratch.
It has 5985 lines of code, 660 functions and 69 files.
It has medium code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed Vector-Pinball-Editor and discovered the below as its top functions. This is intended to give you an instant insight into Vector-Pinball-Editor implemented functionality, and help decide if they suit your requirements.
- Starts the GUI
- Closes the currently saved field
- Creates an EditableFieldElement from a Map of parameters
- Builds the menu bar
- Create the body of the body
- Creates a wall
- Finish the creation of a field element
- Get the parameter value for the given key
- Refresh internal values
- Convert a property as a double array
- Finish the creation of the element
- Draws the in pane
- Draws the entire line
- Main loop
- Invoked when a field is hit
- Handle the drag event
- Open a table
- Inserts a point row into the panel
- Called when the rollover is active
- Add a new target
- Draw the drop box
- Draw the data in the pane
- Make a star catalog
- Handle a drag event
- Draw a line for each target in the editor
- Creates a map with all available fields
Get all kandi verified functions for this library.
Vector-Pinball-Editor Key Features
No Key Features are available at this moment for Vector-Pinball-Editor.
Vector-Pinball-Editor Examples and Code Snippets
No Code Snippets are available at this moment for Vector-Pinball-Editor.
Community Discussions
No Community Discussions are available at this moment for Vector-Pinball-Editor.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Vector-Pinball-Editor
You can download it from GitHub.
You can use Vector-Pinball-Editor like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Vector-Pinball-Editor component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use Vector-Pinball-Editor like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Vector-Pinball-Editor component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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