sizeof | Configurable sizeOf engine for Ehcache | Dashboard library

 by   ehcache Java Version: 0.4.3 License: Apache-2.0

kandi X-RAY | sizeof Summary

kandi X-RAY | sizeof Summary

sizeof is a Java library typically used in Analytics, Dashboard applications. sizeof has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has high support. You can download it from GitHub, Maven.

This library lets you size Java Object instances in bytes.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              sizeof has a highly active ecosystem.
              It has 91 star(s) with 42 fork(s). There are 35 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 26 have been closed. On average issues are closed in 232 days. There are 3 open pull requests and 0 closed requests.
              OutlinedDot
              It has a negative sentiment in the developer community.
              The latest version of sizeof is 0.4.3

            kandi-Quality Quality

              sizeof has 0 bugs and 0 code smells.

            kandi-Security Security

              sizeof has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sizeof code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sizeof is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sizeof releases are available to install and integrate.
              Deployable package is available in Maven.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 3284 lines of code, 220 functions and 52 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sizeof and discovered the below as its top functions. This is intended to give you an instant insight into sizeof implemented functionality, and help decide if they suit your requirements.
            • Determine the JVM information for the current JVM
            • Detect the jvm information
            • Checks if is 64 bit
            • Detect the open JDK information
            • Attempts to load the agent
            • Checks if the agent is available
            • Extracts the agent jar file from the jar
            • Filter the collection of fields
            • Search for an annotation on an element
            • Checks if a custom annotation pattern matches the pattern
            • Filter class
            • Returns true if the annotation is present on the instance
            • Checks if the JRockit is enabled
            • Retrieves the value of a platform MBean attribute
            • Filter out classes
            • Get a set of all keys contained in this map
            • Returns the size of the object
            • Guesses the size of the array
            • Get the virtual machine class
            • Returns a list of tools jars found in the JRE
            • Returns the size of the specified object
            Get all kandi verified functions for this library.

            sizeof Key Features

            No Key Features are available at this moment for sizeof.

            sizeof Examples and Code Snippets

            No Code Snippets are available at this moment for sizeof.

            Community Discussions

            QUESTION

            What is a good technique for compile-time detection of mismatched preprocessor-definitions between library-code and user-code?
            Asked 2022-Apr-04 at 16:07

            Motivating background info: I maintain a C++ library, and I spent way too much time this weekend tracking down a mysterious memory-corruption problem in an application that links to this library. The problem eventually turned out to be caused by the fact that the C++ library was built with a particular -DBLAH_BLAH compiler-flag, while the application's code was being compiled without that -DBLAH_BLAH flag, and that led to the library-code and the application-code interpreting the classes declared in the library's header-files differently in terms of data-layout. That is: sizeof(ThisOneParticularClass) would return a different value when invoked from a .cpp file in the application than it would when invoked from a .cpp file in the library.

            So far, so unfortunate -- I have addressed the immediate problem by making sure that the library and application are both built using the same preprocessor-flags, and I also modified the library so that the presence or absence of the -DBLAH_BLAH flag won't affect the sizeof() its exported classes... but I feel like that wasn't really enough to address the more general problem of a library being compiled with different preprocessor-flags than the application that uses that library. Ideally I'd like to find a mechanism that would catch that sort of problem at compile-time, rather than allowing it to silently invoke undefined behavior at runtime. Is there a good technique for doing that? (All I can think of is to auto-generate a header file with #ifdef/#ifndef tests for the application code to #include, that would deliberately #error out if the necessary #defines aren't set, or perhaps would automatically-set the appropriate #defines right there... but that feels a lot like reinventing automake and similar, which seems like potentially opening a big can of worms)

            ...

            ANSWER

            Answered 2022-Apr-04 at 16:07

            One way of implementing such a check is to provide definition/declaration pairs for global variables that change, according to whether or not particular macros/tokens are defined. Doing so will cause a linker error if a declaration in a header, when included by a client source, does not match that used when building the library.

            As a brief illustration, consider the following section, to be added to the "MyLibrary.h" header file (included both when building the library and when using it):

            Source https://stackoverflow.com/questions/71737118

            QUESTION

            Is use in an unused default member initializer still an odr-use?
            Asked 2022-Mar-13 at 00:25

            Is use in a default member initializer still an odr-use, even if the default member initializer is not used by any constructor?

            For example, is this program ill-formed because g is odr-used and therefore its definition implicitly instantiated?

            ...

            ANSWER

            Answered 2022-Mar-13 at 00:25

            QUESTION

            Bubble sort slower with -O3 than -O2 with GCC
            Asked 2022-Jan-21 at 02:41

            I made a bubble sort implementation in C, and was testing its performance when I noticed that the -O3 flag made it run even slower than no flags at all! Meanwhile -O2 was making it run a lot faster as expected.

            Without optimisations:

            ...

            ANSWER

            Answered 2021-Oct-27 at 19:53

            It looks like GCC's naïveté about store-forwarding stalls is hurting its auto-vectorization strategy here. See also Store forwarding by example for some practical benchmarks on Intel with hardware performance counters, and What are the costs of failed store-to-load forwarding on x86? Also Agner Fog's x86 optimization guides.

            (gcc -O3 enables -ftree-vectorize and a few other options not included by -O2, e.g. if-conversion to branchless cmov, which is another way -O3 can hurt with data patterns GCC didn't expect. By comparison, Clang enables auto-vectorization even at -O2, although some of its optimizations are still only on at -O3.)

            It's doing 64-bit loads (and branching to store or not) on pairs of ints. This means, if we swapped the last iteration, this load comes half from that store, half from fresh memory, so we get a store-forwarding stall after every swap. But bubble sort often has long chains of swapping every iteration as an element bubbles far, so this is really bad.

            (Bubble sort is bad in general, especially if implemented naively without keeping the previous iteration's second element around in a register. It can be interesting to analyze the asm details of exactly why it sucks, so it is fair enough for wanting to try.)

            Anyway, this is pretty clearly an anti-optimization you should report on GCC Bugzilla with the "missed-optimization" keyword. Scalar loads are cheap, and store-forwarding stalls are costly. (Can modern x86 implementations store-forward from more than one prior store? no, nor can microarchitectures other than in-order Atom efficiently load when it partially overlaps with one previous store, and partially from data that has to come from the L1d cache.)

            Even better would be to keep buf[x+1] in a register and use it as buf[x] in the next iteration, avoiding a store and load. (Like good hand-written asm bubble sort examples, a few of which exist on Stack Overflow.)

            If it wasn't for the store-forwarding stalls (which AFAIK GCC doesn't know about in its cost model), this strategy might be about break-even. SSE 4.1 for a branchless pmind / pmaxd comparator might be interesting, but that would mean always storing and the C source doesn't do that.

            If this strategy of double-width load had any merit, it would be better implemented with pure integer on a 64-bit machine like x86-64, where you can operate on just the low 32 bits with garbage (or valuable data) in the upper half. E.g.,

            Source https://stackoverflow.com/questions/69503317

            QUESTION

            Substitution failure in an atomic constraint of template function requires-clause
            Asked 2022-Jan-07 at 15:39

            Constraints in C++20 are normalized before checked for satisfaction by dividing them on atomic constraints. For example, the constraint E = E1 || E2 has two atomic constrains E1 and E2

            And substitution failure in an atomic constraint shall be considered as false value of the atomic constraint.

            If we consider a sample program, there concept Complete = sizeof(T)>0 checks for the class T being defined:

            ...

            ANSWER

            Answered 2022-Jan-07 at 15:39

            This is Clang bug #49513; the situation and analysis is similar to this answer.

            sizeof(T)>0 is an atomic constraint, so [temp.constr.atomic]/3 applies:

            To determine if an atomic constraint is satisfied, the parameter mapping and template arguments are first substituted into its expression. If substitution results in an invalid type or expression, the constraint is not satisfied. [...]

            sizeof(void)>0 is an invalid expression, so that constraint is not satisfied, and constraint evaluation proceeds to sizeof(U)>0.

            As in the linked question, an alternative workaround is to use "requires requires requires"; demo:

            Source https://stackoverflow.com/questions/69173117

            QUESTION

            When is memset to 0 nonportable?
            Asked 2021-Nov-30 at 23:39

            From this comment in GCC bug #53119:

            In C, {0} is the universal zero initializer equivalent to C++'s {} (the latter being invalid in C). It is necessary to use whenever you want a zero-initialized object of a complete but conceptually-opaque or implementation-defined type. The classic example in the C standard library is mbstate_t:

            ...

            ANSWER

            Answered 2021-Nov-30 at 14:20

            memset(p, 0, n) sets to all-bits-0.
            An initializer of { 0 } sets to the value 0.
            On just about any machine you've ever heard of, the two concepts are equivalent.

            However, there have been machines where the floating-point value 0.0 was not represented by a bit pattern of all-bits-0. And there have been machines where a null pointer was not represented by a bit pattern of all-bits-0, either. On those machines, an initializer of { 0 } would always get you the zero initialization you wanted, while memset might not.

            See also question 7.31 and question 5.17 in the C FAQ list.

            Postscript: It's not clear to me why mbstate_t would be a "classic example" of this issue, though.

            P.P.S. One other difference, as pointed out by @ryker: memset will set any "holes" in a padded structure to 0, while setting that structure to { 0 } might not.

            Source https://stackoverflow.com/questions/70170019

            QUESTION

            Why is std::mutex so much worse than std::shared_mutex in Visual C++?
            Asked 2021-Nov-19 at 15:51

            Ran the following in Visual Studio 2022 in release mode:

            ...

            ANSWER

            Answered 2021-Nov-19 at 15:51

            TL;DR: unfortunate combination of backward compatibility and ABI compatibility issues makes std::mutex bad until the next ABI break. OTOH, std::shared_mutex is good.

            A decent implementation of std::mutex would try to use an atomic operation to acquire the lock, if busy, possibly would try spinning in a read loop (with some pause on x86), and ultimately will resort to OS wait.

            There are a couple of ways to implement such std::mutex:

            1. Directly delegate to corresponding OS APIs that do all of above.
            2. Do spinning and atomic thing on its own, call OS APIs only for OS wait.

            Sure, the first way is easier to implement, more friendly to debug, more robust. So it appears to be the way to go. The candidate APIs are:

            • CRITICAL_SECTION APIs. A recursive mutex, that is lacking static initializer and needs explicit destruction
            • SRWLOCK. A non-recursive shared mutex that has static initializer and doesn't need explicit destruction
            • WaitOnAddress. An API to wait on particular variable to be changed, similar to Linux futex.

            These primitives have OS version requirements:

            • CRITICAL_SECTION existed since I think Windows 95, though TryEnterCriticalSection was not present in Windows 9x, but the ability to use CRITICAL_SECTION with CONDITION_VARIABLE was added since Windows Vista, with CONDITION_VARIABLE itself.
            • SRWLOCK exists since Windows Vista, but TryAcquireSRWLockExclusive exists since Windows 7, so it can only directly implement std::mutex starting in Windows 7.
            • WaitOnAddress was added since Windows 8.

            By the time when std::mutex was added, Windows XP support by Visual Studio C++ library was needed, so it was implemented using doing things on its own. In fact, std::mutex and other sync stuff was delegated to ConCRT (Concurrency Runtime)

            For Visual Studio 2015, the implementation was switched to use the best available mechanism, that is SRWLOCK starting in Windows 7, and CRITICAL_SECTION stating in Windows Vista. ConCRT turned out to be not the best mechanism, but it still was used for Windows XP and 2003. The polymorphism was implemented by making placement new of classes with virtual functions into a buffer provided by std::mutex and other primitives.

            Note that this implementation breaks the requirement for std::mutex to be constexpr, because of runtime detection, placement new, and inability of pre-Window 7 implementation to have only static initializer.

            As time passed support of Windows XP was finally dropped in VS 2019, and support of Windows Vista was dropped in VS 2022, the change is made to avoid ConCRT usage, the change is planned to avoid even runtime detection of SRWLOCK (disclosure: I've contributed these PRs). Still due to ABI compatibility for VS 2015 though VS 2022 it is not possible to simplify std::mutex implementation to avoid all this putting classes with virtual functions.

            What is more sad, though SRWLOCK has static initializer, the said compatibility prevents from having constexpr mutex: we have to placement new the implementation there. It is not possible to avoid placement new, and make an implementation to construct right inside std::mutex, because std::mutex has to be standard layout class (see Why is std::mutex a standard-layout class?).

            So the size overhead comes from the size of ConCRT mutex.

            And the runtime overhead comes from the chain of call:

            • library function call to get to the standard library implementation
            • virtual function call to get to SRWLOCK-based implementation
            • finally Windows API call.

            Virtual function call is more expensive than usually due to standard library DLLs being built with /guard:cf.

            Some part of the runtime overhead is due to std::mutex fills in ownership count and locked thread. Even though this information is not required for SRWLOCK. It is due to shared internal structure with recursive_mutex. The extra information may be helpful for debugging, but it does take time to fill it in.

            std::shared_mutex was designed to support only systems starting Windows 7. So it uses SRWLOCK directly.

            The size of std::shared_mutex is the size of SRWLOCK. SRWLOCK has the same size as a pointer (though internally it is not a pointer).

            It still involves some avoidable overhead: it calls C++ runtime library, just to call Windows API, instead of calling Windows API directly. This looks fixable with the next ABI, though.

            std::shared_mutex constructor could be constexpr, as SRWLOCK does not need dynamic initializer, but the standard prohibits voluntary adding constexpr to the standard classes.

            Source https://stackoverflow.com/questions/69990339

            QUESTION

            Function default argument value depending on argument name in C++
            Asked 2021-Oct-06 at 22:12

            If one defines a new variable in C++, then the name of the variable can be used in the initialization expression, for example:

            ...

            ANSWER

            Answered 2021-Oct-06 at 22:12

            According to the C++17 standard (11.3.6 Default arguments)

            9 A default argument is evaluated each time the function is called with no argument for the corresponding parameter. A parameter shall not appear as a potentially-evaluated expression in a default argument. Parameters of a function declared before a default argument are in scope and can hide namespace and class member name

            It provides the following example:

            Source https://stackoverflow.com/questions/69461415

            QUESTION

            Is copying 2D arrays with "memcpy" technically undefined behaviour?
            Asked 2021-Oct-01 at 16:05

            An interesting discussion has arisen in the comments to this recent question: Now, although the language there is C, the discussion has drifted to what the C++ Standard specifies, in terms of what constitutes undefined behaviour when accessing the elements of a multidimensional array using a function like std::memcpy.

            First, here's the code from that question, converted to C++ and using const wherever possible:

            ...

            ANSWER

            Answered 2021-Sep-27 at 19:34

            std::memcpy(arr_copy, arr, sizeof arr); (your example) is well-defined.

            std::memcpy(arr_copy, arr[0], sizeof arr);, on the other hand, causes undefined behavior (at least in C++; not entirely sure about C).

            Multidimensional arrays are 1D arrays of arrays. As far as I know, they don't get much (if any) special treatment compared to true 1D arrays (i.e. arrays with elements of non-array type).

            Consider an example with a 1D array:

            Source https://stackoverflow.com/questions/69329884

            QUESTION

            Why allocate_at_least() in C++23?
            Asked 2021-Sep-08 at 08:58

            According to cppref:

            std::allocator::allocate_at_least

            Allocates count * sizeof(T) bytes of uninitialized storage, where count is an unspecified integer value not less than n, by calling ::operator new (an additional std::align_val_t argument might be provided), but it is unspecified when and how this function is called.

            Then, this function creates an array of type T[count] in the storage and starts its lifetime, but does not start lifetime of any of its elements.

            However, I think the already existing std::allocator::allocate can do the same thing.

            Why do we need std::allocator::allocate_at_least in C++23?

            ...

            ANSWER

            Answered 2021-Sep-08 at 07:18

            This comes from notes of cppref:

            allocate_at_least is mainly provided for contiguous containers, e.g. std::vector and std::basic_string, in order to reduce reallocation by making their capacity match the actually allocated size when possible.

            The "unspecified when and how" wording makes it possible to combine or optimize away heap allocations made by the standard library containers, even though such optimizations are disallowed for direct calls to ::operator new. For example, this is implemented by libc++.

            After calling allocate_at_least and before construction of elements, pointer arithmethic of T* is well-defined within the allocated array, but the behavior is undefined if elements are accessed.

            Source https://stackoverflow.com/questions/69098362

            QUESTION

            Why must all pointers to structs be of the same size?
            Asked 2021-Aug-26 at 21:23

            The C standard specifies:

            A pointer to void shall have the same representation and alignment requirements as a pointer to a character type. Similarly, pointers to qualified or unqualified versions of compatible types shall have the same representation and alignment requirements. All pointers to structure types shall have the same representation and alignment requirements as each other. All pointers to union types shall have the same representation and alignment requirements as each other. Pointers to other types need not have the same representation or alignment requirements.

            i.e. sizeof(int*) is not necessarily equal to sizeof(char*) - but sizeof(struct A*) is necessarily equal to sizeof(struct B*).

            What is the rationale behind this requirement? As I understand it the rationale behind differing sizes for basic types is to support use cases like near/far/huge pointers (edit: as was pointed out in comments and in the accepted answer, this is not the rationale) - but doesn't this same rationale apply to structs in different locations in memory?

            ...

            ANSWER

            Answered 2021-Aug-26 at 21:23

            The answer is very simple: struct and union types can be declared as opaque types, ie: without an actual definition of the struct or union details. If the representation of pointers was different depending on the structures' details, how would the compiler determine what representation to use for opaque pointers appearing as arguments, return values, or even just reading from or storing them to memory.

            The natural consequence of the ability to manipulate opaque pointer types is all such pointers must have the same representation. Note however that pointers to struct and pointers to union may have a different representation, as well as pointers to basic types such as char, int, double...

            Another distinction regarding pointer representation is between pointers to data and pointers to functions, which may have a different size. Such a difference is more common in current architectures, albeit still rare outside operating system and device driver space. 64-bit for function pointers seems a waste as 4GB should be amply sufficient for code space, but modern architectures take advantage of this extra space to store pointer signatures to harden code against malicious attacks. Another use is to take advantage of hardware that ignores some of the pointer bits (eg: x86_64 ignores the top 16 bits) to store type information or to use NaN values unmodified as pointers.

            Furthermore, the near/far/huge pointer attributes from legacy 16 bit code were not correctly addressed by this remark in the C Standard as all pointers could be near, far or huge. Yet the distinction between code pointers and data pointers in mixed model code was covered by it and seems still current on some OSes.

            Finally, Posix mandates that all pointers have the same size and representation so mixed model code should quickly become a historical curiosity.

            It is arguable that architectures where the representation is different for different data types are vanishingly rare nowadays and it be high time to clean up the standard and remove this option. The main objection is support for architectures where the addressable units are large words and 8-bit bytes are addressed using extra information, making char * and void * larger than regular pointers. Yet such architectures make pointer arithmetics very cumbersome and are quite rare too (I personally have never seen one).

            Source https://stackoverflow.com/questions/68718097

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sizeof

            You can download it from GitHub, Maven.
            You can use sizeof like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the sizeof component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
            Maven
            Gradle
            CLONE
          • HTTPS

            https://github.com/ehcache/sizeof.git

          • CLI

            gh repo clone ehcache/sizeof

          • sshUrl

            git@github.com:ehcache/sizeof.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Dashboard Libraries

            grafana

            by grafana

            AdminLTE

            by ColorlibHQ

            ngx-admin

            by akveo

            kibana

            by elastic

            appsmith

            by appsmithorg

            Try Top Libraries by ehcache

            ehcache3

            by ehcacheJava

            ehcache3-samples

            by ehcacheJava

            ehcache-jcache

            by ehcacheJava

            ehcache-shiro

            by ehcacheJava

            ehcache2

            by ehcacheJava