OpenBravoPOS | Open Bravo POS for SmartPOS Adempiere | 3D Animation library

 by   emigonza Java Version: Current License: No License

kandi X-RAY | OpenBravoPOS Summary

kandi X-RAY | OpenBravoPOS Summary

OpenBravoPOS is a Java library typically used in User Interface, 3D Animation applications. OpenBravoPOS has no bugs, it has no vulnerabilities and it has low support. However OpenBravoPOS build file is not available. You can download it from GitHub.

Open Bravo POS for SmartPOS Adempiere.

            kandi-support Support

              OpenBravoPOS has a low active ecosystem.
              It has 3 star(s) with 4 fork(s). There are 4 watchers for this library.
              It had no major release in the last 6 months.
              OpenBravoPOS has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of OpenBravoPOS is current.

            kandi-Quality Quality

              OpenBravoPOS has 0 bugs and 0 code smells.

            kandi-Security Security

              OpenBravoPOS has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              OpenBravoPOS code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              OpenBravoPOS does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              OpenBravoPOS releases are not available. You will need to build from source code and install.
              OpenBravoPOS has no build file. You will be need to create the build yourself to build the component from source.
              It has 60314 lines of code, 5243 functions and 640 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed OpenBravoPOS and discovered the below as its top functions. This is intended to give you an instant insight into OpenBravoPOS implemented functionality, and help decide if they suit your requirements.
            • State transition
            • Handles a message .
            • Loads the payment model .
            • Initialize the app .
            • Initialize the operation descriptor .
            • Get ticket information .
            • Save ticket .
            • End element .
            • Go to the given hyperlink .
            • This method is called when the button is pressed .
            Get all kandi verified functions for this library.

            OpenBravoPOS Key Features

            No Key Features are available at this moment for OpenBravoPOS.

            OpenBravoPOS Examples and Code Snippets

            No Code Snippets are available at this moment for OpenBravoPOS.

            Community Discussions


            Animation Progress Bar Three.js
            Asked 2022-Feb-16 at 20:09

            How do I make an animation progress bar in three.js? I've been stuck on this problem for quite some time. I tried to use the html5 video player progress bar approach. But It seems it doesn't work for 3d animations.



            Answered 2022-Feb-16 at 20:09

            Maybe you'd want to create a progress bar in HTML instead, and then display it on top of that scene.




            how to control 3D object of seized resource?
            Asked 2021-Dec-07 at 19:48

            I have a truck agent that seizes a trailer resource from "trailer" resourcepoolblock (thanks to seize block). I want that both the agent both the resource make a rotation in the 3D animation. I did for the agent, while for the resource i tried: "agent.resourceUnitsOfPool(trailer).trailer1.setRotation(-PI);" But it does not work. What is the right command in order to control the 3D object of the resource? Thanks for the help.



            Answered 2021-Dec-07 at 19:48

            resourceUnitsOfPool returns a list of all resource agents seized. Assuming you're only seizing a single trailer, you could do the following.



            CSS @keyframes translate3d Compatibility
            Asked 2021-Oct-17 at 12:44

            How do I specifically check for compatibility of @keyframes translate3d animations with the browser ?

            Please Don't close this question since I've tried many stackoverflow solutions before asking this question.

            I want to check whether the browser my webpage runs is compatible for running animations, since many android browsers(Old Ones) are not capable of running them, they just stop displaying output text when animation fails (In MY Case). So, I would like to either stop animations or redirect them to another copy of my same website without any animations :)

            P.S I've also tried using @supports, but of no use :(



            Answered 2021-Sep-24 at 11:09

            Check with media query:



            Anylogic Heavy 3D Animation is stopping the model animation on runtime
            Asked 2021-Sep-21 at 18:29

            I am running a model with heavy 3D animation images for agents. At the beginning, the model was running fine, but then I added new agent types with 3D images (without creating any agent instances) and now when it runs the animation window just freezes, even when the model in the background keeps running. While ignoring the 3D window the model runs without any issue. Other than decreasing the size and complexity of the 3D images, is there something that can be done for making the model run bigger 3D instances? Thank you.



            Answered 2021-Sep-21 at 18:29

            You can play with the "draw distance" setting in the 3D-window properties, maybe that helps.

            Also, try to move the 3D window into its own agent and navigate there only when the user wants it, i.e. normal model animation shows some plots and charts on Main (or whatever your root agent is).

            Apart from that: use simpler 3D models. Remember that the engine runs in a browser, it is not Unity :)



            Making a trail animation for the N body problem
            Asked 2021-Sep-20 at 18:14

            I solved the N body problem with Python. My code works perfectly but I have to write manually line animation for each body. I would like to make a loop instead but I did not succeed. Here is the code :



            Answered 2021-Sep-20 at 18:11

            You should collect lignes in a list and loop over them. In order to update counters within Animate3D, you can replace range with enumerate, as in the code below:



            Python - 3D gradient plot animation with control slider
            Asked 2021-Sep-06 at 19:12

            I am reading the following articles 3D animation using matplotlib. It shows the animation in 3D.

            I am considering the following scenario:

            1. I have a x-y meshgrid, [1,2,...,20] X [1,2,...,20]
            2. For each point, a z-value is assigned.
            3. Based on 1. and 2., I plot the 3-D gradient graph as the following

            Suppose I have 5 20X20 data for z values (.xlsx). Therefore, I get 5 different graphs as above.

            Now, I want to plot all 5 graphs in one graph but with a slider such that when I move the slider from 1 to 5, I can get an animation (variation) of the graph but in the same meshgrid.

            The code for only one graph (one data) is provided here



            Answered 2021-Sep-06 at 19:12

            If you create an animation, the plot won't be interactive: the animation will repeat and in each frame a different surface will be shown, but you won't be able to interact with it. Since you mentioned a slider, I suppose you want an interactive plot, that will be updated after a user will change a value of a slider. This is substantially different from an animation.
            Here I describe how you can set up an interactive slider.
            You should create one axis for the 3D plot and another one for the slider:



            Bug: React does not recognize the allowTransparency prop on a DOM element
            Asked 2021-Sep-04 at 13:06

            I'm using an iframe:



            Answered 2021-Sep-04 at 11:15
            It should be allowtransparency="true"

            But your iframe doesn't appear to be having any space for transparency



            mouse movent event not same coords
            Asked 2021-May-24 at 10:58

            I have a 3d animation who i want to detect colitions with mouse, i try to follow with a ball and this ball is not same position than mouse.

            Working example in codepen

            This function is a copy paste of this other answer but it dont work for me.



            Answered 2021-May-24 at 10:58

            I suggest you add the mousemove event listener to renderer.domElement instead of document and then use this code for computing the components of mouse:



            Random animations in WebGL
            Asked 2021-Apr-30 at 08:44

            I have a WebGL scene with tens of thousands of polygons (2d on the z=0 plane). Each polygon is composed of approximately 6-12 triangles (18-36 vertices). I would like to apply a random (or random-looking) 3d animation to each shape by applying a 4x4 transformation matrix to all the vertices in each shape.

            I know I could do this by assigning a 16 number matrix to each vertex (the same matrix for all 18-36 vertices in the shape). I know this is just a bit the nature of WebGL but it seems somewhat inefficient to have 18-36 identical copies of the same 4x4 matrix.

            I was wondering if there are any more efficient ways to do it. For example, is there a way to use only say 20 matrices and randomly assign a matrix to each shape? I am still learning webgl, so I am not sure if that is possible.



            Answered 2021-Apr-30 at 08:44

            From the top of my head I see three routes you can go, all of them will require you to have at least one additional "index" attribute on your vertices to know what polygon they belong to(you can probably encode that as part of the position).

            For when you need to control each animation individually:

            1. Upload a bunch of transform matrices as uniforms, and index into it via additional shape index. if you really just want to alternate between a bunch of definable matrices this is probably the most efficient way of doing so.

            For when you need to control each shape individually:

            1. Upload a ton of matrices through a floating point RGBA texture, 4 pixels = 1 matrix, unpack the applicable matrix in the vertex shader using the shape index as an offset into the texture.

            For when you don't need explicit control:

            1. Procedurally animate your shapes in the vertex shader, use the shape index or maybe even just the position and a noise function in conjunction with a time uniform to generate your transform (matrix) on the fly, depending on the transform you need and your vertex- vs fragment shader load this can be the fastest method.

            This last approach would go something like this (vertex shader code):



            Replacing all single quotes outside of brackets to parse to valid json
            Asked 2021-Apr-29 at 12:21

            I have a file I'd like to parse to json. First item looks as follows:



            Answered 2021-Apr-29 at 12:21

            As @CharlesDuffy says, you can use ast.literal_eval().

            You can read the content directly from your file:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install OpenBravoPOS

            You can download it from GitHub.
            You can use OpenBravoPOS like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the OpenBravoPOS component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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