sceneform-intro | Sceneform is a high level 3D rendering API for Android
kandi X-RAY | sceneform-intro Summary
kandi X-RAY | sceneform-intro Summary
sceneform-intro
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Top functions reviewed by kandi - BETA
- Initialize the gallery
- Saves a photo
- Generate screenshot
- Initialize gallery
- Called when the view is updated
- Update the hit test case
- Updates the tracking state
- Sets the enabled state
- Add object to model
- Determine the center of the screen
- Load model
- Adds an anchor node to the scene
- Starts an animation on a model
- Save a bitmap to disk
- Draws the foreground to the given canvas
- Returns the additional permissions
- Show error dialog
- Override this to handle the item selection
- Toggles the pause and resume the Animator
sceneform-intro Key Features
sceneform-intro Examples and Code Snippets
Community Discussions
Trending Discussions on sceneform-intro
QUESTION
I'm following this codelab and when i right click the .obj files and select "import sceneform asset" it doesn't create the sfa file, and this error is displayed
...ANSWER
Answered 2020-Aug-31 at 16:04ARCore Scenefrom has been 'open sourced and archived' - see the note here (https://developers.google.com/sceneform/develop):
Sceneform SDK for Android was open sourced and archived (github.com/google-ar/sceneform-android-sdk) with version 1.16.0.
This site (developers.google.com/sceneform) serves as the documentation archive for the previous version, Sceneform SDK for Android 1.15.0.
Do not use version 1.17.0 of the Sceneform Maven artifacts.
The 1.17.1 Maven artifacts can be used. Other than the version, however, the 1.17.1 artifacts are identical to the 1.15.0 artifacts.
So, you may want to consider how and if you want to use Scenefrom now.
For the specific problem you are seeing, this is an known issue with that version of Android Studio and Sceneform - see here for a workaround: https://stackoverflow.com/a/60515952/334402
QUESTION
I added a feature based on the Codelabs tutorial from Google (https://codelabs.developers.google.com/codelabs/sceneform-intro/index.html?index=..%2F..index#15) which allows users to take photos of AR objects that were added into the scene. The code works fine, however, I wish to hide the PlaneRenderer (the white dots that appear when ARCore detects a surface) in the photo taken by users.
In the onClickListener for the "Capture Photo" button, I tried setting PlaneRenderer to invisible before the takePhoto() is called. This hid the PlaneRenderer on screen, but not in the photo captured.
This is my onClickListener:
...ANSWER
Answered 2020-Mar-11 at 14:23Finally figured this out after countless of hours. Sharing my solution (may not be the best solution) in case anyone faces this same issue in the future.
I discovered that due to the handlerThread used, the takePhoto() method always happens before the PlaneRenderer was set to invisible whenever the button is tapped. So, I added a short delay to ensure that the reverse happens - ie. delay takePhoto() method for a short while such that the method will always happen after the planeRenderer is invisible.
Here is the code snippet:
QUESTION
I'm designing a Augmented Reality Android application using Sceneform. It should be able to take a photo shot with the virtual 3D objects and the physical environment, but the application keeps on crashing. I created a class WritingArFragment
in Java and reference it in a fragment, but it's not working.
It says the Class WritingArFragment
is never used.
For example, when I change android:name="fully.qualified.class.name.WritingArFragment" to android:name="com.google.ar.sceneform.ux.ArFragment"
it works, but when I leave it as fully.qualified.class.name.WritingArFragment"
, it always crashes.
I want the application to take a photo of the AR environment together with 3D objects without crashing.
I was following the Sceneform Tutorials from
...ANSWER
Answered 2019-Feb-15 at 11:51I think the issue is this. If you have created another application for this and created all the code content in that application then you need to add your file path instead of googl's
Removed this line from ArFragment from your xml file and add your file's path:
QUESTION
I have loaded a 3D object using Sceneform in Android app. I enabled AR core and used fragment as Google Developers ARCore example
Now I need to change that loaded object color at runtime when a button is clicked.
Thank you in advance for your help.
...ANSWER
Answered 2018-Sep-25 at 08:59Not Today, we can only access the material quality of the object.
But you can have the same Object in different colours and when hit the button you change the object using the same anchor
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install sceneform-intro
You can use sceneform-intro like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the sceneform-intro component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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