GamePlane | An Android-based imitation WeChat plane game | Canvas library

 by   iSpring Java Version: Current License: No License

kandi X-RAY | GamePlane Summary

kandi X-RAY | GamePlane Summary

GamePlane is a Java library typically used in User Interface, Canvas applications. GamePlane has no vulnerabilities, it has build file available and it has low support. However GamePlane has 1 bugs. You can download it from GitHub.

An Android-based imitation WeChat plane game
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            kandi-support Support

              GamePlane has a low active ecosystem.
              It has 667 star(s) with 306 fork(s). There are 39 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 1 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of GamePlane is current.

            kandi-Quality Quality

              GamePlane has 1 bugs (0 blocker, 0 critical, 0 major, 1 minor) and 45 code smells.

            kandi-Security Security

              GamePlane has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              GamePlane code analysis shows 0 unresolved vulnerabilities.
              There are 3 security hotspots that need review.

            kandi-License License

              GamePlane does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              GamePlane releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              GamePlane saves you 487 person hours of effort in developing the same functionality from scratch.
              It has 1146 lines of code, 106 functions and 25 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed GamePlane and discovered the below as its top functions. This is intended to give you an instant insight into GamePlane implemented functionality, and help decide if they suit your requirements.
            • Callback after success
            • Split the game
            • Get bomb awards
            • Get all the alive plane
            • Region Drawable
            • Draw score dialog
            • Draw game start
            • Create random sprites
            • After drawing
            • Get the rectF of the collision rectangle
            • Determine the collision point between two Sprite objects
            • Explicitly explode the current game view
            • Resolves touch event
            • Bulk blow away all neighbours
            • Resolves the touch type
            • Initialize the activity
            • Start the bitmaps when the Bitmaps are ready
            • Overriden to return the bitmap s source location
            • Return the bitmap src
            • Called after drawing
            • Initializes the game view
            Get all kandi verified functions for this library.

            GamePlane Key Features

            No Key Features are available at this moment for GamePlane.

            GamePlane Examples and Code Snippets

            No Code Snippets are available at this moment for GamePlane.

            Community Discussions

            QUESTION

            How to share a reference to a component's 2d array with another component?
            Asked 2019-Nov-22 at 23:18

            I am trying to build a Game of Life application in Angular. I have a grid component for displaying the Game of Life grid with each cell either dead or alive (it does not have any Game of Life logic itself, just displays a clickable grid of cells). The grid component has a 2d gameplane: bool[][] array to represent the Game of Life grid; the information of each cell is stored in that 2d array. The grid component also has a width: number and a height: number property to determine the dimensions of the grid. Each of these two have a setter that resizes the gameplane according to the value passed.
            Now I want to somehow "share" those 3 properties with another unrelated component (control-panel), which is done through a service (but I could not figure out how). The Game of Life logic should not be in the grid component.

            My problem now is that I would need to be able to read and set each of the 3 properties in the service as that is where I plan to place the logic; for example I would need to be able to read the gameplane property of the component to see how the user set the state of the cells, which happens in the grid component itself, and I also would need to write to the gameplane property to set each cell's state for the next cycle according to the rules of the Game of Life.

            I have tried using rxjs, not really understanding what I was doing, which did not give me the results i want. Here is some code:

            grid.component.ts

            ...

            ANSWER

            Answered 2019-Nov-22 at 23:18

            Source https://stackoverflow.com/questions/59000687

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GamePlane

            You can download it from GitHub.
            You can use GamePlane like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GamePlane component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/iSpring/GamePlane.git

          • CLI

            gh repo clone iSpring/GamePlane

          • sshUrl

            git@github.com:iSpring/GamePlane.git

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