TerrainMap | Convert 2D Map to 3D Terrain with WebGL | Map library

 by   iSpring JavaScript Version: Current License: No License

kandi X-RAY | TerrainMap Summary

kandi X-RAY | TerrainMap Summary

TerrainMap is a JavaScript library typically used in Geo, Map, WebGL applications. TerrainMap has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Convert 2D Map to 3D Terrain with WebGL.
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              TerrainMap has a low active ecosystem.
              It has 17 star(s) with 7 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              TerrainMap has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TerrainMap is current.

            kandi-Quality Quality

              TerrainMap has 0 bugs and 0 code smells.

            kandi-Security Security

              TerrainMap has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              TerrainMap code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              TerrainMap does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              TerrainMap releases are not available. You will need to build from source code and install.
              TerrainMap saves you 49 person hours of effort in developing the same functionality from scratch.
              It has 130 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            TerrainMap Key Features

            No Key Features are available at this moment for TerrainMap.

            TerrainMap Examples and Code Snippets

            No Code Snippets are available at this moment for TerrainMap.

            Community Discussions

            QUESTION

            Efficiency of std::bind vs lambda
            Asked 2018-Mar-13 at 00:59

            I have searched around a bit and found many examples and discussions of cases where you would use std::bind instead of a lambda, but the burning question I have is whether or not there is any performance benefit to one over the other. I will describe my use case:

            I have a generic A* I have implemented, to which I pass successor, heuristic distance, and move cost functions.

            Here is an example of my heuristic function ready to be passed off for a search (in both forms):

            ...

            ANSWER

            Answered 2018-Mar-13 at 00:59

            Is there any difference in the performance of these approaches?

            Perhaps, perhaps not; as commenters suggest - profile to check, or look at the assemby code you get (e.g. using the GodBolt Compiler Explorer). But you're asking the wrong question, for two main reasons:

            1. You should probably not be passing lambda's, nor bind() results, around in the part of your code that's performance-critical.
            2. You should definitely avoid invoking arbitrary functions via function pointer or std::function variables in performance-critical areas of your code (except if this can be de-virtualized and inlined by the compiler).

            and one mind reason:

            1. Lambdas (and std::bind()'s) are usable, and useful, without being wrapped in std::function; this wrapper has its own performance penalty, so you would only be comparing one way of using these constructs.

            Bottom line recommendation: Just use Lambdas. They're cleaner, easier to understand, cheaper to compile, and more flexible syntactically. So don't worry and be happy :-) . And in performance-critical code, either use Lambda's without std::function, or don't use any of the two.

            Source https://stackoverflow.com/questions/49246242

            QUESTION

            Revisiting visited nodes in A* Search
            Asked 2017-Oct-24 at 07:56

            I'm trying to apply A* search on orienteering to get the optimal route to take. The inputs are two files - one image file which explains the terrains and one text file to define elevations. I calculate the terrain difficulty based on pre-set values to define how fast the terrain can be traversed. I've also defined the elevation difficulty based on slope (downward slope gives faster speeds and vice versa).

            The terrain and elevation data is stored in matrices (list of lists). The inputs are therefore indices which is the same as points on the map. Two inputs are provided - eg:

            ...

            ANSWER

            Answered 2017-Oct-24 at 07:56

            You need to add a test on closestChild instead of its children:

            Source https://stackoverflow.com/questions/46892866

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TerrainMap

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/iSpring/TerrainMap.git

          • CLI

            gh repo clone iSpring/TerrainMap

          • sshUrl

            git@github.com:iSpring/TerrainMap.git

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