MyFirstOpenGL | Example of how to use OpenGL in Android phone
kandi X-RAY | MyFirstOpenGL Summary
kandi X-RAY | MyFirstOpenGL Summary
MyFirstOpenGL is a Java library. MyFirstOpenGL has no bugs, it has no vulnerabilities and it has low support. However MyFirstOpenGL build file is not available. You can download it from GitHub.
Example of how to use OpenGL in Android phone. This article teaches how to use OpenGL in Android phone. There are two classes must be create and implement GLSurfaceView and Renderer. The article [OpenGL] explains classes do. I just focus the implement step.
Example of how to use OpenGL in Android phone. This article teaches how to use OpenGL in Android phone. There are two classes must be create and implement GLSurfaceView and Renderer. The article [OpenGL] explains classes do. I just focus the implement step.
Support
Quality
Security
License
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Support
MyFirstOpenGL has a low active ecosystem.
It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
MyFirstOpenGL has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of MyFirstOpenGL is current.
Quality
MyFirstOpenGL has 0 bugs and 0 code smells.
Security
MyFirstOpenGL has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
MyFirstOpenGL code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
MyFirstOpenGL does not have a standard license declared.
Check the repository for any license declaration and review the terms closely.
Without a license, all rights are reserved, and you cannot use the library in your applications.
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MyFirstOpenGL releases are not available. You will need to build from source code and install.
MyFirstOpenGL has no build file. You will be need to create the build yourself to build the component from source.
It has 173 lines of code, 9 functions and 5 files.
It has low code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed MyFirstOpenGL and discovered the below as its top functions. This is intended to give you an instant insight into MyFirstOpenGL implemented functionality, and help decide if they suit your requirements.
- Load the OpenGL texture
- Draw the frame .
- Draw the scene .
- Reset surface .
- Create the frame and renderer .
- Get a native float buffer
Get all kandi verified functions for this library.
MyFirstOpenGL Key Features
No Key Features are available at this moment for MyFirstOpenGL.
MyFirstOpenGL Examples and Code Snippets
No Code Snippets are available at this moment for MyFirstOpenGL.
Community Discussions
No Community Discussions are available at this moment for MyFirstOpenGL.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install MyFirstOpenGL
You can download it from GitHub.
You can use MyFirstOpenGL like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MyFirstOpenGL component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use MyFirstOpenGL like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the MyFirstOpenGL component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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