speedr | Android app that measures how much time | Android library
kandi X-RAY | speedr Summary
kandi X-RAY | speedr Summary
Android app that measures how much time, or how little time, you save by speeding in your car. [Download from Google Play] or click the releases tab to download the apk.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Initializes the View
- Update the drive time
- Reset the current session
- Update the UI UI
- Initializes the MainService
- Update the notification
- Handles a limit response
- Fetch the limit for the near maps
- Initializes the UI
- Shows a dialog for a new update
- Implements the update checker
- Builds the Overpass Service
- Builds up the where maps service
- Compares this LimitNode to another LimitNode
- Override this method to select when an app is selected
- Override this method to be overridden to check whether the items are selected
- This method is called when an activity is enabled
- Called when the activity is updated
- Destroys the limit
- This method will be called to show privacy conditions and terms
- Set up the activity s settings
- This method is called when the application is created
- Unbind the main activity
- Opens the map coverage on the website
- Intercept the request
- Set up pause
speedr Key Features
speedr Examples and Code Snippets
Community Discussions
Trending Discussions on speedr
QUESTION
I need to remove just the string after the last slash if there is no other slash right before it.
I am trying to use this regex /(?:.(?!/))+$
but it does not remove what I want.
I need to transform the below URLs.
From:
...ANSWER
Answered 2019-Nov-19 at 12:05Try this
QUESTION
I'm trying to have a player walk in a first person view on a planet, in three.js / javascript. In what I'm coding I want two things:
a) A player to properly move around a planet, with two movement types: rotation around himself (left-right and A/D buttons) and moving forward of backward (W/S buttons). With help from this thread https://gamedev.stackexchange.com/questions/59298/walking-on-a-sphere I have managed to accomplish this.
b) A camera attached to the player should rotate horizontally (perpendicular to the plane the player is) when the player rotates around himself (A/D buttons) and the camera should move from 0 (nadir) to 180 (zenith) degrees - meaning player looks up and down, with the Arrow Up/ Arrow Down buttons (eventually with mouse, but that will come at a later point).
I have a problem with b, it correctly rotates initially but as the player moves on, the camera jumps in some other position.
In order to help me "debug" the problem I have created an ArrowHelper
object which should eventually be our camera.
html:
...ANSWER
Answered 2019-Feb-22 at 11:34The solution is the encoded in your question:
A camera attached to the player [...]
Simplify things and attach arrowHelper
to g_Game.cubePlayer
. This means arrowHelper
has to be a child of g_Game.cubePlayer
rather than the THREE.Scene()
:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install speedr
You can use speedr like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the speedr component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page