Support
Quality
Security
License
Reuse
kandi has reviewed mapdb and discovered the below as its top functions. This is intended to give you an instant insight into mapdb implemented functionality, and help decide if they suit your requirements.
Drop-in replacement for Maps, Lists, Queues and other collections.
Off-heap collections not affected by Garbage Collector
Multilevel cache with expiration and disk overflow.
RDBMs replacement with transactions, MVCC, incremental backups etc…
Local data processing and filtering. MapDB has utilities to process huge quantities of data in reasonable time.
MapDB: database engine
Maven snippet, VERSION is [](https://search.maven.org/#search%7Cga%7C1%7Cg%3A%22org.mapdb%22%20AND%20a%3Amapdb)
```xml
<dependency>
<groupId>org.mapdb</groupId>
<artifactId>mapdb</artifactId>
<version>VERSION</version>
</dependency>
```
Hello world:
```java
//import org.mapdb.*
DB db = DBMaker.memoryDB().make();
ConcurrentMap map = db.hashMap("map").make();
map.put("something", "here");
```
You can continue with [quick start](https://jankotek.gitbooks.io/mapdb/content/quick-start/) or refer to the [documentation](https://jankotek.gitbooks.io/mapdb/).
Support
------------
More [details](http://www.mapdb.org/support/).
Development
--------------------
MapDB is written in Kotlin, you will need IntelliJ Idea.
You can use Gradle to build MapDB.
MapDB is extensively unit-tested.
By default, only tiny fraction of all tests are executed, so build finishes under 10 minutes.
Full test suite has over million test cases and runs for several hours/days.
To run full test suite, set `-Dmdbtest=1` VM option.
Longer unit tests might require more memory. Use this to increase heap memory assigned to unit tests: `-DtestArgLine="-Xmx3G"`
By default unit tests are executed in 3 threads. Thread count is controlled by `-DtestThreadCount=3` property
On machine with limited memory you can change fork mode so unit test consume less RAM, but run longer: `-DtestReuseForks=false`
Editing array also changes another array
string[] _CompleteMap = CurrentMap.MapData;
string[] _CompleteMap = CurrentMap.MapData.ToArray();
class Person
{
public string Name { get; set; }
}
class Program
{
static void Main()
{
// Original array has a person named John
Person[] people = new [] { new Person { Name = "John" } };
// Create a shallow copy of the array
Person[] peopleCopy = people.ToArray();
// Change John's name in the copy
peopleCopy[0].Name = "James";
// At this point, people[0].Name is also "James", since it's the same person!
// However changes to the array itself are discreet
peopleCopy[0] = new Person { Name = "Mary" };
// At this point, people[0].Name is still "James", since we did
// not modify the existing object, but instead created a new one
}
}
-----------------------
string[] _CompleteMap = CurrentMap.MapData;
string[] _CompleteMap = CurrentMap.MapData.ToArray();
class Person
{
public string Name { get; set; }
}
class Program
{
static void Main()
{
// Original array has a person named John
Person[] people = new [] { new Person { Name = "John" } };
// Create a shallow copy of the array
Person[] peopleCopy = people.ToArray();
// Change John's name in the copy
peopleCopy[0].Name = "James";
// At this point, people[0].Name is also "James", since it's the same person!
// However changes to the array itself are discreet
peopleCopy[0] = new Person { Name = "Mary" };
// At this point, people[0].Name is still "James", since we did
// not modify the existing object, but instead created a new one
}
}
-----------------------
string[] _CompleteMap = CurrentMap.MapData;
string[] _CompleteMap = CurrentMap.MapData.ToArray();
class Person
{
public string Name { get; set; }
}
class Program
{
static void Main()
{
// Original array has a person named John
Person[] people = new [] { new Person { Name = "John" } };
// Create a shallow copy of the array
Person[] peopleCopy = people.ToArray();
// Change John's name in the copy
peopleCopy[0].Name = "James";
// At this point, people[0].Name is also "James", since it's the same person!
// However changes to the array itself are discreet
peopleCopy[0] = new Person { Name = "Mary" };
// At this point, people[0].Name is still "James", since we did
// not modify the existing object, but instead created a new one
}
}
org.mapdb.DBException$SerializationError when storing JSONArray in MapDB using ELSA Serialization
Class SomeClassSerialzer extends GroupSerializerObjectArray<SomeClass> {
@Override
public void serialize(DataOutput2 dataOutput2, SomeClass someClass) throws IOException {
dataOutput2.writeLong(someClass.getLong());
dataOutput2.writeUTF(threatSourceData.getJSONArray().toString());
}
@Override
public SomeClass deserialize(DataInput2 dataInput2, int i) throws IOException {
JSONArray jsonArray = null;
Long longValue = dataInput2.readLong();
try {
categories = new JSONArray(dataInput2.readUTF());
} catch (JSONException ignored) {
}
return new SomeClass(reputation, categories);
}
}
NavigableMap<Long,SomeClass> treeMap = mapDB.treeMap(treeName).keySerializer(Serializer.LONG).valueSerializer(new ThreatSourceDataSerializer()).createOrOpen();
-----------------------
Class SomeClassSerialzer extends GroupSerializerObjectArray<SomeClass> {
@Override
public void serialize(DataOutput2 dataOutput2, SomeClass someClass) throws IOException {
dataOutput2.writeLong(someClass.getLong());
dataOutput2.writeUTF(threatSourceData.getJSONArray().toString());
}
@Override
public SomeClass deserialize(DataInput2 dataInput2, int i) throws IOException {
JSONArray jsonArray = null;
Long longValue = dataInput2.readLong();
try {
categories = new JSONArray(dataInput2.readUTF());
} catch (JSONException ignored) {
}
return new SomeClass(reputation, categories);
}
}
NavigableMap<Long,SomeClass> treeMap = mapDB.treeMap(treeName).keySerializer(Serializer.LONG).valueSerializer(new ThreatSourceDataSerializer()).createOrOpen();
I want to add a property to JSON Object with an array of integers as a value in Java
private void simpleJsonObjectWithArrayAsValue() throws JSONException {
JSONObject jo = new JsonObject();
jo.put("id", Json.createValue(1));
jo.put("name", Json.createValue("Whatever"));
jo.put("indices", Json.createArrayBuilder()
.add(1)
.add(2)
.add(3)
.build());
System.out.println("JSON String = " + new StringBuffer().append(jo.toString() + "\n");
}
QUESTION
how BoxStoreBuilder.usePreviousCommit works internally?
Asked 2021-Nov-08 at 15:09i converted my android app from mapdb to objectbox, i've seen on github a few people reporting database corruption with objectbox and the solution has always been to call usePreviousCommit in case of problems.
since the objectbox core is close source I wanted to know what usePreviousCommit does internally
are there 2 physical copies of the database? and calling usePreviousCommit reverts to the previous copy?
or does it work in a more complex way? (if yes i wanted to know how)
i opened this question because i want more information from objectbox before i continue to use it in production.
ANSWER
Answered 2021-Nov-08 at 15:09The key word is multiversion-concurrency. Think of a B+ tree with copy-on-write. The previous root tree (aka the previous commit) is preserved, so you can use when opening.
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