AppUpdater | Google Play , GitHub , Amazon , F-Droid or your own server | Android library
kandi X-RAY | AppUpdater Summary
kandi X-RAY | AppUpdater Summary
Android Library that checks for updates on Google Play, GitHub, Amazon, F-Droid or your own server. This library notifies your apps' updates by showing a Material dialog, Snackbar or notification. Check out the wiki.
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Top functions reviewed by kandi - BETA
- Initializes the activity UI
- Shows the Snackbar with the given content
- Creates the intent to update from the Marketplace
- Converts a duration enum to a boolean
- Get App installed version code
- Get the App installed version
- Starts the library
- Opens an update to the given URL
- Shows notification for updates about a notification
- Display notification of an update
- Creates description update
- Check if the latest version is available
- Shows the Snackbar to be updated
- Compares two version numbers
- Starts the background app update
- Set the content view
- Overrides superclass method to set the latest version
- Initializes the app s preferences
- Check if a network is available
AppUpdater Key Features
AppUpdater Examples and Code Snippets
Community Discussions
Trending Discussions on AppUpdater
QUESTION
After Migrating to AndroidX(29) running on the AndroidX device Crashes showing
...ANSWER
Answered 2019-Nov-21 at 14:03There are a couple of clarifications needed to answer your question
Was the app working fine before you migrated to androidx?
Does the app work without crashing on other devices but crashes on just android 10.0?
did you refactor your package names correctly? If your file names in the manifest or generated code have a package name starting with capital letters, 'class not found exception' could result
You can try pasting (if possible) the Github link to the whole project for proper debugging.
However, from the code you pasted, your minsdkversion= 16 in your project build.gradle ext block differs from the minsdkversion= 15 in your app build.gradle file. The targetsdkversion also differs in the two files
QUESTION
I don't have google play store account, I'm trying to implement AppUpdater library. but I cannot understand this procedure, Can anyone help me to do this?
How do I set up my GitHub repository?
here is my code: and here is my Github Repository
...ANSWER
Answered 2020-Apr-12 at 08:02If your main goal is to implement a feature of force update. I would recommend using a firebase remote config as this library will be a problem because of its requirements.
Notes You must have one published release (at least) in the provided repository, tagged as X.X.X.X or vX.X.X.X. Repo must be public. GitHub doesn't support versionCode. You should use UpdateFrom.JSON or UpdateFrom.XML instead. Update#getLatestVersionCode() will be null when using AppUpdaterUtils. You should use Update#getLatestVersion() instead.
It clearly states that repo needs to be public unless you are not planning to keep your code as open-source there will be plenty of rework which you need to take in future. Please find the below link for another approach https://readyandroid.wordpress.com/force-app-update-androidfirebase/
QUESTION
I am trying to create an app to remotely control some lights. As for now it's going good, I can control the status of the relays that control the lights just by pushing the buttons I designed on the app regardless of the network the device on which the app is installed is connected.
What I want is:
Multiple devices will have this app installed and connected to the same place (I mean that will control the same lights). So when one changes the status of a light all the other instances of the app (the one making the changes included) should be updated with the new light statuses.
I thought to achieve this by putting a server listening inside the app so that when there's a change the real server, hosted on a Raspberry that controls a bunch of relays, can send a message to all the apps and update them. The apps will send their IP and the ID they are stored on the server everytime the app opens or there's an IP change.
The problem I'm facing is :
When working locally everything goes just fine, but when the device on which the app is installed connects to another network, it won't receive updates anymore. Of course I know this is due to the fact that, because of the Flutter Plugin I'm using, I only get the local IP of the device so through internet I won't reach it. I could retrieve both public and private IP addresses of a device, but then I don't know how to "ask" to the router which "owns" the public IP to let me access the device with the private IP without needing a portforwarding (portforwarding can't be done because I'm working with mobile devices).
My questions :
Is there a way to achieve what I want? Or a different method to dynamically update the apps whenever there's a change? Or a way to get both "external" and local IP and then call the apps using that?
Thanks in advance.
pubspec.yaml dependencies:
...ANSWER
Answered 2019-Dec-28 at 14:52Welcome to stackoverflow.
You have described something that is very common in the field of industrial automation or home automation, on which one or several devices monitor the state of a machine/system, in your case they are just a few lights, but the system is usually equipped with a PLC (Programmable Logic Controller) that also executes a program.
A Raspberry PI can act as a programmable PLC with the Codesys software that is very powerful and free/cheap.
This is what many use to build small automatism or robots based on Raspberry.
You can also communicate with the PLC using standard protocols such as Modbus and OPC UA.
Here an android App that can monitor through those protocols : https://www.suppanel.com/index.php/en/
Although I admit that what I propose is to enter a very different field of programming.
QUESTION
project/build.gradle
...ANSWER
Answered 2019-Nov-18 at 13:10it's not about data binding, sometimes when doing a bad field initializing in model it happened.
go to messages of logcat and watch there.
before it clean and rebuild project
update me in comments
it's a common problem in realm models but you don't use it and i will help you solve this issue.
QUESTION
When I press the run button in Android Studio, my app compiles but shows this error (redacted):
...ANSWER
Answered 2018-Mar-03 at 14:50I had the very same problem today when I raised the support library version.
Try to replace all '27.1.0' with '27.0.2'
Later on I did manage to remove the error by upgrading other libraries as well. THis is my current working state: root gradle:
QUESTION
I'm trying to create an application with auto update, but I have an error when running the version search
the app finds the version and when it is about to go down I get this error
...ANSWER
Answered 2019-Oct-22 at 18:12Have you test the auto update function in your develop mode, whithout packaging the application?
I had the same error and the following solution worked for me.
Take a look at the documentation:
Note that in order to develop/test UI/UX of updating without packaging the application you need to have a file named dev-app-update.yml
In this case create an "dev-app-update.yml" file in your root directory and provide your publish properties from your package.json in yaml format.
dev-app-update.yml
QUESTION
I have an angular app which has been converted into a desktop app using the electron-builder. Now, I am trying to implement the auto-updates features into it. I don't want electron-builder to publish the changes to the github repository. (Note: The whole app is on a private github repo.) I want to manually upload the necessary .dmg, .zip, .yml files to the release tag and I want that to be picked up by the auto updater. How can I achieve this?
Currently, I have the source .zip and .tar.gz as part of my release tag. And whenever I try to invoke the autoUpdater.checkForUpdates()
when the app is ready, I get the following error saying:
ANSWER
Answered 2019-Jul-09 at 02:46If you want to test, just start a local server then put your files (dmg, zip, yml, json) there (assuming that's on localhost:3000). Then, call API .setFeedURL
(document here).
For example: autoUpdater.setFeedURL("http://localhost:3000/latest-mac.json")
and call autoUpdater.checkForUpdates()
.
Note from electron-builder document:
Note that in order to develop/test UI/UX of updating without packaging the application you need to have a file named dev-app-update.yml in the root of your project, which matches your publish setting from electron-builder config (but in yaml format). But it is not recommended, better to test auto-update for installed application (especially on Windows). Minio is recommended as a local server for testing updates.
QUESTION
As per google intimation I have recently migrate new Places SDK. After that unable to navigate AutocompleteActivity. below is my starting Activity call.
...ANSWER
Answered 2019-May-07 at 07:36Initialized the Places SDK with Places.initialize(getApplicationContext(), apiKey);
QUESTION
This is my app.gradle code and actually i don't know where it went wrong.
Error Message:
...Cause: duplicate entry: android/support/design/widget/CoordinatorLayout$1.class
ANSWER
Answered 2018-Jun-07 at 20:20It's because, your one of dependency has different version of android support library. It should be 26.0.2 across all the included projects.
Check into :
QUESTION
I have this function
...ANSWER
Answered 2018-Jul-04 at 10:35You can't. Thread.Start()
only accepts one parameter of type object
. But you could for instance pass a custom object or a dictionary instead
Object:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install AppUpdater
You can use AppUpdater like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the AppUpdater component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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