GameServer4j | Distributed Java game server , including login | Application Framework library

 by   jzyong Java Version: v0.0.3 License: MIT

kandi X-RAY | GameServer4j Summary

kandi X-RAY | GameServer4j Summary

GameServer4j is a Java library typically used in Server, Application Framework applications. GameServer4j has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Distributed Java game server, including login, gateway, game demo
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              GameServer4j has a low active ecosystem.
              It has 219 star(s) with 88 fork(s). There are 25 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 3 have been closed. On average issues are closed in 497 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameServer4j is v0.0.3

            kandi-Quality Quality

              GameServer4j has no bugs reported.

            kandi-Security Security

              GameServer4j has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GameServer4j is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GameServer4j releases are available to install and integrate.
              Build file is available. You can build the component from source.

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            GameServer4j Key Features

            No Key Features are available at this moment for GameServer4j.

            GameServer4j Examples and Code Snippets

            No Code Snippets are available at this moment for GameServer4j.

            Community Discussions

            QUESTION

            What is meant by required-api: param name=”#target” in config.xml file of AGL widgets?
            Asked 2020-Mar-06 at 09:53

            I am trying to understand various available AGL specific options that we can give in config.xml and I am referring to the link below

            https://docs.automotivelinux.org/docs/en/halibut/apis_services/reference/af-main/2.2-config.xml.html

            This is the sample config.xml file

            ...

            ANSWER

            Answered 2020-Mar-06 at 09:48

            I figured out why we need this

            required-api: param name="#target"

            OPTIONAL(not compulsory)

            It declares the name of the unit(in question it is main) requiring the listed apis. Only one instance of the param “#target” is allowed. When there is not instance of this param, it behave as if the target main was specified.

            Source https://stackoverflow.com/questions/60561230

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameServer4j

            You can download it from GitHub.
            You can use GameServer4j like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GameServer4j component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/jzyong/GameServer4j.git

          • CLI

            gh repo clone jzyong/GameServer4j

          • sshUrl

            git@github.com:jzyong/GameServer4j.git

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