Keyboard | 解决软键盘弹出和收缩时表情面板切换跳闪的问题 | Keyboard library
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解决软键盘弹出和收缩时表情面板切换跳闪的问题
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Top functions reviewed by kandi - BETA
- Sets the image resource for the given view
- Gets view
- Sets the bitmap for the given view
- Gets view
- On back pressed
- Show soft keyboard height
- Return soft keyboard height
- Called when the activity is created
- Set the OnEmicon Panel Change listener for the emojicon panel
- Init the RecyclerView
- Bind data to the specified position
- Sets the click common listener
- Returns the total number of items in the data list
- Click onClickListener
- Get title height
- Bind message data
- Set the activity to be saved
- Convert px value to dp value
- Convert dp value topx
- Overridden to get the itemViewType for the given position
- Get virtual bar height
- Handle long click event
- Set the visibility of the specified view
- Create a new view holder
- Dispatches the root emoji panel
- Get the total screen height
- Gets screen width
Keyboard Key Features
Keyboard Examples and Code Snippets
Community Discussions
Trending Discussions on Keyboard
QUESTION
Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized
. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display
is generating this error, but I even tried pygame.display.init()
and that too didn't worked :(
ANSWER
Answered 2021-Jun-15 at 14:57Here, you have two different problems :
First the movement is not working because to differentiate the keys, you use event.type
to compare where it should be event.key
. Try with for example :
QUESTION
So I currently doing some unit test for an Angular application using Jasmine and Karma. I'm having a problem with a unit test that must open a modal, change some value of the form and save it. Everthing is doing well until it reaches inside the promise for the open()
of my modal service and call saveAttribute()
function.
The expects seems to have been called saveAttribute()
successfully, but none of the functions inside of it are never called, even the hasValidRegex()
function, despite being the first thing called in the saveAttribute()
function. I also tried using a console log at the beginning of the saveAttribute()
function but it never reaches it and print nothing apart of the function begin successfully called. Am I missing something?
.spec file
...ANSWER
Answered 2021-Jun-15 at 12:44I think I know the issue. The issue is this:
QUESTION
I'm using a mac with a Hungarian keyboard. When I want to write > sign with option+shift+x IntelliJ closes my tabs. I went through the keyboard shortcuts in IntelliJ but I couldn't find this one. Any ideas?
...ANSWER
Answered 2021-Jun-15 at 11:47Navigate to Preferences / Settings | Keymap | Main Menu | Tools | Tasks & Contexts | Clear Context and remove/reassign the shortcut.
QUESTION
I just started using Python's keyboard
module. I was exploring with the code below until there was a error occurring at the end on line 5. The goal of the code below is to detect if I pressed the "a" on my keyboard. I attempted to put a semicolon at the end of the print function, and I tried to replace the print("A")
with pass
and break
but Python gave me the same error as before.
ANSWER
Answered 2021-Jun-15 at 03:31In your code add the except block, like so:
QUESTION
In my project, I've hand-rolled a tiny dialog box that can be used to pick a key and/or mouse combination, "S" or "CTRL-SHIFT-C" or something. I had it working fine in Linux and Windows, but when I went to check it on the Mac, the dialog box would only respond to mouse events.
I boiled it down to a ~30-line minimal example, which actually made it be broken in the same way, mouse events but no keyboard, on Linux. On Windows my minimal code works as expected.
I've looked at the demo code, and I feel like I'm doing pretty precisely the things they're doing, so I'm stumped, most especially by the simple code being broken on Linux. Is there some magic or secret to making key events work reliably and cross-platform?
...ANSWER
Answered 2021-Jun-15 at 03:35I just ran this on OSX 11.4. Works fine with mouse and key events. The imporant part on OSX (and I suspect Linux as it is more similar to OSX than Windows) is that the parent panel is getting the focus and the events. Also, StaticText
can't get focus.
Here's the working code:
QUESTION
new to python trying to create a program you can feed a .txt file and have the program perform a specific list of actions code below
...ANSWER
Answered 2021-Apr-16 at 04:30I think this will do what you want.
QUESTION
I am very new to Javascript and am trying to translate a game i made in python into javascript. I am currently trying to get keyboard input for the game. Whenever i run this however it gives me the following error: Uncaught TypeError: Cannot read property '0' of undefined(at line 4 in this example)
Board is a 2d array used to store the board and i have tested that before the addEventListener statement Board is not undefined.
Why is this error happening and what should i do to fix it. As mentioned before i am a complete beginner at javascript so simple explanations would be greatly appreciated. Kind regards
...ANSWER
Answered 2021-Jun-14 at 21:31this
in your code is not what you expect it to be. If block1
etc are local variables, reference them without this.
. If they are members of your encapsulating object, change your callback function to use arrow syntax to let this
reference your object: document.addEventListener('keydown', event => { /*...*/ })
QUESTION
I have the following Android Material Components exposed drop-down menu in my app:
...ANSWER
Answered 2021-Jun-14 at 20:40You can register focusChangeListener
to the MaterialAutoCompleteTextView
and hide the keyboard when it gained the focus.
QUESTION
I just launched the emulator App by double clicking it. It loaded (loading time is 10 to 15 min) with an audio to accept Microsoft licence agreement and login with current Microsoft id. It shows the licence agreement window as shown in below image:
Hololens Emulator Licence Agreement
I could not click the Accept button. So I could not proceed further. I used alt+mouse drag to bring the hand, but either the hand does not appear or sometimes even if it appears and moves, no raycast to point on the button. I tried toggling the Use mouse, use keyboard for simulation check boxes.
Emulator version: 10.0.20346.1002
My device sepc:
Processor Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.80 GHz, Installed RAM 16.0 GB (15.9 GB usable), System type 64-bit operating system, x64-based processor
Windows Spec:
Edition Windows 10 Enterprise, Version 21H1, OS build 19043.1023, Experience Windows Feature Experience Pack 120.2212.2020.0
Windows SDK version - 10.0.20348.1
GPU: Nvidia Geforce GTX 1070, DirectX version: 12, Driver model: WDDM 2.7
...ANSWER
Answered 2021-Jun-14 at 18:48Thanks Hernando - MSFT for helping me. The Accept button in the Licence agreemnet window can be clicked by moving back and forth the hand using W,A,S,D keys.
Previously i thought that i should click using a raycast pointer. It would be nice if i can click using raycast because the current approach is very difficult for any new users.
Additionally, sometimes mouse and keyboard inputs doesn't worked for me. This is because the 'Use Mouse' and 'Use Keyboard' check-boxes under the Simulation Panel is disabled. We have to ensure they are enabled for using mouse and keyboard for simulation inputs.
QUESTION
so everything works fine without the os.system("Notepad") but when I add that it waits for me to close the application. But instead I wan't it to press the keys inside the notepad application. Any solutions?
...ANSWER
Answered 2021-Jun-14 at 18:43If you replace the command with "start Notepad" it will start Notepad in a separate process :)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Keyboard
You can use Keyboard like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Keyboard component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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