kandi X-RAY | GestureView Summary
kandi X-RAY | GestureView Summary
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Top functions reviewed by kandi - BETA
- On touch event
- Returns true if this GesturePoint equals another
- Gets point at given coordinates
- Gets the between check points
- Login
- Clear drawline state
- Draw error path tip
- Set the background state of the point
- Initializes the activity
- Hide animation
- Initialize view
- Calculate screen size
- Method to set scaled parameters
- Initialize the window
- Set the view to the parent
- Implements all child views
- On layout layout
- Calculate the hash code
- Initialize the auto check point map
- Set the height of ListView
- Add a child to this block
- Click the view
- Called when the activity is saved
- Get screen display with width and height
GestureView Key Features
GestureView Examples and Code Snippets
Community Discussions
Trending Discussions on GestureView
QUESTION
I have a rotateArt function that rotates a UIImage - my problem is when this function is called following a pan gesture the image snaps back to the views centre. I would like it to rotate around its current centre.
I have tried assigning a variable to hold its current centre but that did not work. What am I missing?
Thanks
...ANSWER
Answered 2021-Feb-11 at 04:37The problem is these lines:
QUESTION
I want to limit my imageview to specific y-coordinates, but every-time I drag it over or below the 2-coordinates, the view gets stuck and doesn't move again. Also, if I drag fast enough, the imageView goes above or below the coordinates that i limited it to.
...ANSWER
Answered 2020-Aug-20 at 06:35Instead of just not moving the image view at all when its y coordinate is outside of the specified range, you should still allow the image view to be moved downwards if it is too high, and upwards if it is too low.
It would be easier to specify in which situations you don't want the image view to be moved:
- y < 161 and panning upwards
- y > 561 and panning downwards
Also, the reason why you can move it out of the valid y range by dragging very fast is because you only check whether the image view's y coordinate is in the range before moving it, but not after. You should instead clamp the values when adding translation.y
.
QUESTION
I have SurfaceView set to display camera. On top of it I like to display a TextView. My xml is as follows.
...ANSWER
Answered 2020-Jul-30 at 14:00You add the SurfaceView
by code which will place it at the end of the views hierarchy. This means that it will cover all other views below itself.
Placing it at the first place, all views on top of your SurfaceView
, can still draw their interface.
By using the addView
method overload where you can set the index you're able to place your SurfaceView
at the first place.
Therefore change your code from:
QUESTION
I implemented giphy stickers like instagram in my camera app.
I want to flip a sticker horizontally on tap with this code:
...ANSWER
Answered 2020-Jun-04 at 07:59Well, I think your code works as implemented.
- If you set a transform to (-1|1), e.g. you flip the x-axis, then this flipping will be applied to the "original" coordinate system. In other words, you do not apply a transform to the existing transform matrix, (e.g. flip and flip again), but just modify the original matrix (which is the identity matrix). What you might want is:
QUESTION
I have used UIPinchGestureRecognizer
UIPanGestureRecognizer
& UIRotationGestureRecognizer
with UILabel
to achieve Instagram like zoom and drag functionality. Now I would like to show layout guide like when UILabel
is dragged in center it should show layout guide like below example. It should also display layout guide when you rotate UILabel
.
(Image taken from this question by @Skiddswarmik)
Here is code I have for simple drag and zoom functionality (taken from this answer by @lbsweek)
...SnapGesture Class
ANSWER
Answered 2019-Jan-08 at 15:16Below you will find an updated version of your class that should do what you describe.
Most of the updated code is located at the last section (Guides) near the end, but I have updated your UIGestureRecognizer
actions a bit as well as your main init
method.
Features:
- A vertical guide for centering a view's position horizontally.
- A horizontal guide for centering a view's rotation at 0 degrees.
- Position and rotation snapping to guides with tolerance values (snapToleranceDistance
and snapToleranceAngle
properties).
- Animated appearance / disappearance of guides (animateGuides
and guideAnimationDuration
properties).
- Guide views that can be changed per use case (movementGuideView
and rotationGuideView
properties)
QUESTION
I use GestureViews to rotate, crop, and move ImageView, but I can't use them to rotate , resize , and move TextView, because GestureViews classes only work with ImageView.
...ANSWER
Answered 2019-Oct-11 at 15:30First you will have to convert the textview to imageview.
You can create an Bitmap of any View using buildDrawingCache() and getDrawingCache()
QUESTION
I'm creating Slide Menu using PanGesture
and addChild
.
Although ParentViewController
was able to slide to the left, MenuViewController
placed just to the right of it is not displayed.
However, when you check with ViewDebug
, it certainly exists and is placed in the expected location.
But why isn't it displayed on the actual screen?
...ANSWER
Answered 2019-Sep-02 at 12:39You are moving tabBarController
, but as I understand you want to move menuViewController
. Try this:
QUESTION
I have a UIView that I an inserting into an MKAnnotationView.
It has a programmatically-generated gesture recognizer.
The problem is that occasionally, taps into the annotation, also (or instead) go through to the map.
I am enclosing the demo, boiled down to an ugly, simple ViewController (see the screengrab to see what it looks like).
If you create an app with it, then click/tap repeatedly on the bottom square (they change colors on clicks/taps), the map will zoom in.
It may be that it is interpreting some of the taps as double-taps, but I can't be sure (the simulator maps are S L O W).
What's the best way to prevent the gesture recognizers under the annotation from getting events (even double-taps) in the annotation?
Hide your eyes. This is gonna be FUGLY:
...ANSWER
Answered 2018-Oct-15 at 19:43Just wanted to mention how I "solved" this.
Like so many of these types of things, I had to figure out a completely different way to do it, as opposed to trying to shoehorn to the point of hacking.
The way that I dealt with it was to create a transparent UIView that I placed in the view hierarchy over the MapView. I then added my interactive elements to this view, and flushed everything when I was done.
It has a bit of oddness when you click elsewhere, but nothing even close to the damage that was done if the map panned or zoomed. I suspect that I'll be able to work out the oddness with a bit of thought.
QUESTION
ANSWER
Answered 2018-Aug-08 at 13:15You have to use the UIPangesture states so you can find out what states you're in. you can do that using a switch and check for the .changed, .ended, .cancelled states.
QUESTION
I have a uiview that is overlaying and blocking interaction with my view on top of the superview. I've tried bringing the blocked view to the front but that doesn't work either.
Here's the code for the blocking view:
...ANSWER
Answered 2018-Jul-09 at 21:32Just in case -- have you checked if your controlTopView
is not visible simply because it has nothing visible to draw? In your code snippet, the controlTopView
only has a transparent background color and a blur effect (which wouldn't do anything to the solid red behind it).
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install GestureView
You can use GestureView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GestureView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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