audiocapture | Audio Capture Service for Android | Android library

 by   martoreto Java Version: v1.4 License: No License

kandi X-RAY | audiocapture Summary

kandi X-RAY | audiocapture Summary

audiocapture is a Java library typically used in Telecommunications, Media, Media, Entertainment, Mobile, Android, Gradle applications. audiocapture has no vulnerabilities, it has build file available and it has low support. However audiocapture has 2 bugs. You can download it from GitHub.

Audio Capture Service for Android
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              audiocapture has a low active ecosystem.
              It has 4 star(s) with 2 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of audiocapture is v1.4

            kandi-Quality Quality

              OutlinedDot
              audiocapture has 2 bugs (1 blocker, 0 critical, 1 major, 0 minor) and 20 code smells.

            kandi-Security Security

              audiocapture has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              audiocapture code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              audiocapture does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              audiocapture releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              audiocapture saves you 236 person hours of effort in developing the same functionality from scratch.
              It has 575 lines of code, 15 functions and 7 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed audiocapture and discovered the below as its top functions. This is intended to give you an instant insight into audiocapture implemented functionality, and help decide if they suit your requirements.
            • Starts the audio manager
            • Build audio attributes
            • Builds a AudioMix
            • Start install dialog
            • Stops the audio recording
            • This method is called when the audio capture results are received
            • Create media metadata monitor
            • This method is called when the broadcast is created
            • Called when a broadcast is destroyed
            • Release the monitor
            • On create
            Get all kandi verified functions for this library.

            audiocapture Key Features

            No Key Features are available at this moment for audiocapture.

            audiocapture Examples and Code Snippets

            No Code Snippets are available at this moment for audiocapture.

            Community Discussions

            QUESTION

            Save to Wav file the audio recorded with .NetCore C# on Raspberry pi
            Asked 2020-Sep-19 at 15:18

            I am finding very difficult to find a way to store the audio captured using OpenTk.NetStandard into a proper .WAV file in NetCore C#.

            What I am looking for is a solution which will work when running on a Raspberry pi, so NAudio or any Windows specific method won't solve my problem.

            I found a couple of other SO answers which show how to capture audio using opentk , but nothing about how to store it in a wav file.

            This is an extract of the code which should read data from the microphone I took from anther SO question, I see the AudioCapture class is the one to :

            ...

            ANSWER

            Answered 2020-Sep-19 at 15:18

            Here is a .NET Core console program that will write a WAV file using Mono 16-bit data. There are links in the source code you should read through to understand what's going on with the values that are being written.

            This will record 10 seconds of data and save it to a file in WAV format:

            Source https://stackoverflow.com/questions/63946042

            QUESTION

            How to deal with 'no module named pygame' when pygame is installed?
            Asked 2020-Aug-07 at 04:48

            I am running python3.8 and i have 'import pygame' in the .py file and it says when I run it, "ModuleNotFoundError: No module named 'pygame'" but on the terminal, I entered "python -m pip install --user pygame" and it says, " Requirement already satisfied: pygame in ./Library/Python/2.7/lib/python/site-packages (1.9.6)."

            Now, it says python 2.7, but when I go and run " pip install pygame " presumably for python3.8, it throws an error:

            Running setup.py install for pygame ... error ERROR: Command errored out with exit status 1: command: /Library/Frameworks/Python.framework/Versions/3.8/bin/python3.8 -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"'; file='"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-record-ceom_msx/install-record.txt --single-version-externally-managed --compile --install-headers /Library/Frameworks/Python.framework/Versions/3.8/include/python3.8/pygame cwd: /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/ Complete output (213 lines): running install running build running build_py creating build creating build/lib.macosx-10.9-x86_64-3.8 creating build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/surfarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sysfont.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_camera_vidcapture.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sndarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/version.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/compat.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/draw_py.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/colordict.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/ftfont.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/midi.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/cursors.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_numpysndarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sprite.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/macosx.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_numpysurfarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/camera.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/freetype.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_camera_opencv_highgui.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/pkgdata.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/locals.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/dummybackend.py -> build/lib.macosx-10.9-x86_64-3.8/pygame creating build/lib.macosx-10.9-x86_64-3.8/pygame/threads copying src_py/threads/Py25Queue.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/threads copying src_py/threads/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/threads creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/base_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/font_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/rwobject_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/pixelcopy_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/overlay_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/scrap_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/touch_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/imageext_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/pixelarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/draw_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/transform_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/blit_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/bufferproxy_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surfarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mouse_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surfarray_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/event_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/imageext_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sprite_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/touch_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/gfxdraw_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/rect_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/scrap_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/overlay_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/color_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/camera_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surflock_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/key_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sysfont_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/font_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/constants_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_music_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sndarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/version_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/freetype_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/joystick_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/midi_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/ftfont_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cdrom_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cursors_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/fastevent_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/display_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/fastevent_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/compat_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/ftfont_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cdrom_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mask_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/midi_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/freetype_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/math_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/time_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/threads_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/main.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_music_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sndarray_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/test_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surface_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/run_tests.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/endian.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/test_machinery.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/png.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/test_runner.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/arrinter.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/buftools.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/async_sub.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests copying test/run_tests__tests/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_5_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/no_assertions__ret_code_of_1__test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/zero_tests_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_6_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/fake_1_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/magic_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/invisible_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/sleep_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/sleep_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/magic_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/incomplete_todo_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything creating build/lib.macosx-10.9-x86_64-3.8/pygame/docs copying docs/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/docs copying docs/main.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/docs creating build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/playmus.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/mask.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/sound.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/overlay.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/aacircle.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/chimp.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/liquid.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/audiocapture.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/sound_array_demos.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/midi.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scroll.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/cursors.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/moveit.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/blit_blends.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/testsprite.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/textinput.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/vgrade.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/arraydemo.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/stars.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/camera.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/blend_fill.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/fonty.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/headless_no_windows_needed.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/fastevents.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/prevent_display_stretching.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/glcube.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/aliens.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/freetype_misc.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scaletest.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/video.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/eventlist.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scrap_clipboard.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/oldalien.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/pixelarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/dropevent.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples running build_ext building 'pygame.gfxdraw' extension creating build/temp.macosx-10.9-x86_64-3.8 creating build/temp.macosx-10.9-x86_64-3.8/src_c creating build/temp.macosx-10.9-x86_64-3.8/src_c/SDL_gfx gcc -Wno-unused-result -Wsign-compare -Wunreachable-code -fno-common -dynamic -DNDEBUG -g -fwrapv -O3 -Wall -arch x86_64 -g -Ddarwin -D_THREAD_SAFE -DENABLE_NEWBUF=1 -I/usr/X11R6/include -I/usr/local/include/SDL -I/Library/Frameworks/Python.framework/Versions/3.8/include/python3.8 -c src_c/gfxdraw.c -o build/temp.macosx-10.9-x86_64-3.8/src_c/gfxdraw.o xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools), missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun --- For help with compilation see: https://www.pygame.org/wiki/MacCompile To contribute to pygame development see: https://www.pygame.org/contribute.html --- error: command 'gcc' failed with exit status 1 ---------------------------------------- ERROR: Command errored out with exit status 1: /Library/Frameworks/Python.framework/Versions/3.8/bin/python3.8 -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"'; file='"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-record-ceom_msx/install-record.txt --single-version-externally-managed --compile --install-headers /Library/Frameworks/Python.framework/Versions/3.8/include/python3.8/pygame Check the logs for full command output.

            Any help?

            ...

            ANSWER

            Answered 2020-Aug-07 at 04:48

            Your Pygame is currently downloaded onto a different version of python than the one you are using. You will have to navigate to you current python version from your terminal and then pip install it. The following link can help you navigate to your current python version How to switch Python versions in Terminal?.

            Source https://stackoverflow.com/questions/63292782

            QUESTION

            Problem installing the PyGame module via pip
            Asked 2020-Jun-29 at 22:57

            I'm trying to install the pygame module for Python, but I receive the following error in the traceback:

            pip install pygame

            ...

            ANSWER

            Answered 2020-Jun-29 at 15:40

            I had problems with this before. You are likely having one of 2 problems:

            1. Set the path of pip which will be in scripts folder of Python probably and update your environment variables.

            2. At the end of your error, it lets you know you have an out of date version of pip. Updating it to the latest version fixed this problem for me.

            Source https://stackoverflow.com/questions/62641600

            QUESTION

            Getting Error installing Pygame on Mac OS X
            Asked 2020-Apr-18 at 03:29

            I tried installing Pygame on my Macbook via the Terminal and I am receiving the same response. Can someone please help me with this issue?

            ...

            ANSWER

            Answered 2020-Apr-18 at 03:19

            Try this

            sudo pip install pygame

            Or (if you installed brew)

            brew install pygame

            Source https://stackoverflow.com/questions/61283804

            QUESTION

            Error when installing PyGame on Mac (Catalina)
            Asked 2020-Feb-09 at 04:31

            I have been trying to install PyGame onto my Mac on Catalina and can't figure out how to. The error message I get is: SystemExit: error: command 'gcc' failed with exit status 1. Is is something to do with about python not being setup right? I have already tried many different ways to install the package but whenever I run setup.py it gives me the error message. Is there somewhere I could move the pygame folder to so that it would be part of the python modules? Your help would be appreciated! Here is the error message:

            ...

            ANSWER

            Answered 2020-Feb-09 at 02:04

            Your error is right here:

            src_c/_pygame.h:216:10: fatal error: 'SDL.h' file not found

            You need to install the SDL development files. I haven't personally used macOS in a little while now but if you have homebrew installed, I believe brew install sdl should do the trick.

            Source https://stackoverflow.com/questions/60132717

            QUESTION

            pygame installation issue error on mac10.15.2
            Asked 2020-Jan-26 at 19:40

            I want to download pygame but when I try download I get an error. Here is the error :

            create a virtualenv called 'anenv' and use it. python3 -m virtualenv anenv . ./anenv/bin/activate venvdotapp helps the python be a mac 'app'. So the pygame window can get focus. python -m pip install venvdotapp venvdotapp python -m pip install pygame See if pygame works with the oo module, and the aliens example. python -m pygame.examples.aliens

            I look the pygame wiki but it didnt work :(

            ...

            ANSWER

            Answered 2020-Jan-26 at 19:40

            You need to install the SDL (Simple DirectMedia Layer) library.
            You can use Homebrew for it.

            Source https://stackoverflow.com/questions/59921923

            QUESTION

            UWP MediaCapture initialization fails
            Asked 2019-Nov-18 at 11:08

            I'm developing a WPF application where I'm recording audio data with the Windows.Media.Capture.MediaCapture class. It's working if I initialize with or without parameters:

            ...

            ANSWER

            Answered 2019-Nov-18 at 11:08

            I figured out that if I run the initialization on the UI thread, it works well:

            Source https://stackoverflow.com/questions/58853904

            QUESTION

            get microphone permission in unpackaged Chrome Extension
            Asked 2018-Nov-22 at 15:47

            I am making a Chrome Extension in which the microphone keeps listening all the time in lifetime of a Chrome Window.

            I am trying to include audioCapture in permissions in manifest.json,

            But I get the error:

            ...

            ANSWER

            Answered 2017-Jan-12 at 17:16

            I guess you can use getUserMedia() in content js file or if you want to get permission in manifest.json, try packaging your app and then load it again

            Source https://stackoverflow.com/questions/41619116

            QUESTION

            Raspberry Pi as a Sound Recorder Win 10 iot
            Asked 2018-Nov-01 at 02:50

            device: Raspberry PI 3 OS: WIN 10 IOT Programming language: C#

            I'm trying to program a 24/7 recorder that will later record everything as soon as the Raspberry is on. The audio file length should be 30 min later. The files will then be stored on an usb-stick in the folders by year, month, day. The folder creation on the usb-stick already works.

            The problem I have is that the file is created but has no content. The file is 0kb in size. Here is the code.

            Thanks for the help.

            ...

            ANSWER

            Answered 2018-Nov-01 at 02:50

            The problem I have is that the file is created but has no content. The file is 0kb in size.

            This because of your code gets an exception at the below line when running on Raspberry Pi with Windows IoT Core, so the file has not been write content. If you debug the app you will be terminated due to this exception.

            await audioCapture.StartRecordToStorageFileAsync(MediaEncodingProfile.CreateMp3(AudioEncodingQuality.Auto), recordFile);

            You need to use the following lines instead of the above line:

            Source https://stackoverflow.com/questions/53085674

            QUESTION

            UWP Windows 10 IoT 2 channel Simultaneous Audio Recording
            Asked 2018-May-23 at 02:01

            I would like to know how to record 2 separate audio channel simultaneously. I have 2 USB adapters with mic & speaker respectively. The samples code which I can find only support single channel recording at a time. Please help. Thanks.

            For single channel my code as follow;

            ...

            ANSWER

            Answered 2018-May-23 at 02:01

            You can refer to this document which introduced how to store and retrieve settings and other app data. You can save the data to Settings and Files. When you use Settings, it only supports multiple data types as mentioned in the document. If use files, you can store binary data or to enable your own, customized serialized types,.

            In your provided code, it is correct to check if there is any previous settings saved:

            Source https://stackoverflow.com/questions/50442731

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install audiocapture

            This service must be installed as a privileged system app, in /system/priv-app.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/martoreto/audiocapture.git

          • CLI

            gh repo clone martoreto/audiocapture

          • sshUrl

            git@github.com:martoreto/audiocapture.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link