joal | Java Binding for the OpenAL API
kandi X-RAY | joal Summary
kandi X-RAY | joal Summary
/** * copyright (c) 2003 sun microsystems, inc. all rights reserved. * * redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * -redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * -redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * neither the name of sun microsystems, inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * this software is provided "as is," without a warranty of any kind. * all express or implied conditions, representations and warranties, including * any implied warranty of merchantability, fitness for a particular purpose or * non-infringement, are hereby excluded. sun midrosystems, inc. ("sun") and its * licensors shall not be liable
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Top functions reviewed by kandi - BETA
- Initializes the toolkit
- Loads the library in the system
- Load the native library
- Shuts down the OpenAL context
- Load a WAV file
- Returns a string from a specified ALCDevice specification
- Queues the specified buffers to be played
- Unqueue a set of buffers
- Get the position of the listener
- Get the velocity of the listener
- Get the direction of the source
- Returns the position of the source
- Returns the velocity of the source
- Creates a new Sound3D context
- Open a device
- Returns true if looping is enabled
joal Key Features
joal Examples and Code Snippets
Community Discussions
Trending Discussions on joal
QUESTION
Is there way to make an array of structs with just its variables? For example, instead of using this:
...ANSWER
Answered 2019-Sep-11 at 02:29What you have to do is just remove brackets inside the array declaration.
So it will be like patientsArray[4]={p1,p2,p3,p4};
And the other thing is "you have to assign the value to p1,p2,p3,p4 before initializing the array"
or put this line of code way down below.
QUESTION
I'm using maven to import the jogamp dependencies.
Here is the pom.xml content :
...ANSWER
Answered 2018-Dec-26 at 21:56You need FPSAnimator
QUESTION
I am running some RFM analysis on my data in Python and have adapted Joal Correia's github code (below), which outputs the results to a CSV, to also add the results to a dataframe then publish this to a BigQuery table.
It works, but I am missing the first column of my data in BigQuery, the 'customer' id, which is the only string in my results. The column is in the .csv, and in the dataframe in python, just not in the BQ results, can anyone tell me where I am losing this?
Note: I have removed most of the RFM code to de-cluttered this post, the lines below show my additions.
UPDATE: I ran print(results.keys()) and I do not see 'customers' in this list, is this related to it not being visible in the export?
...ANSWER
Answered 2018-Feb-16 at 12:19After some further reading up on DataFrames I was able to solve my issue, it turns out that my 'customer' column was the index in the DataFrame. I used reset_index
to replace this with a value range and then the data in my 'customer' column was exported to BigQuery as I wanted.
QUESTION
I need to play a large audio file and while playing mark beginning and and of many places in that file (one audio record contains many question-answer pairs, so I am parsing these pairs manually while listening). Then I need to get a separate audio file which contains only part of original audio file (between I pressed startClip and endClip). So one audiofile will be marked in this way and cut into multiple files (maybe some of its parts will be left out and won't be part of any resulting files).
File format is any, I can convert my original WMA to anything (JavaFX 8 has no support for WMA).
I cannot find any ways how to do it. Seems standard API doesn't help: JavaFX sound api: [Package javafx.scene.media][1]
I also learned about some sound frameworks, but can't tell they help:
Java OpenAL (JOAL) - for games/3D sound
LWJGL - Lightweight Java Game Library (enables native APIs for graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL)) - for games/3D sound.
...ANSWER
Answered 2017-Apr-09 at 12:29import javax.sound.sampled.*;
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install joal
All Systems: — Sun J2SDK 1.4.2 (available at java.sun.com) — ANT 1.5.3 (available at apache.org) — JUnit 3.8.1 (available at junit.org) copy junit.jar to the apache-ant lib directory
Windows: — Win32 (Win XP in the case of our machine) — OpenAL1.0 SDK from Creative Labs (available at http://developer.creative.com under "Gaming → Development Kits → Open AL") — MinGW 2.0.0 plus the following updates: (all available at www.mingw.org) — binutils 2.13.90 — w32api-2.2 — mingw-runtime-2.4
Linux: — Linux i386 (Redhat 9.0) — gcc 3.2.2, binutils 2.13.90 — OpenAL CVS version from opensource.creative.com (see CVS instructions at www.openal.org)
OSX — OSX 10.2 or later — OSX Developer Tools — OpenAL1.0 SDK from Creative Labs (avaulable at http://developer.creative.com under "Gaming→Development Kits→Open AL")
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