tangram | Object Oriented Web Templating and Interaction Framework | Application Framework library

 by   mgoellnitz Java Version: 1.2.0 License: LGPL-3.0

kandi X-RAY | tangram Summary

kandi X-RAY | tangram Summary

tangram is a Java library typically used in Server, Application Framework, Spring, Framework applications. tangram has no bugs, it has no vulnerabilities, it has build file available, it has a Weak Copyleft License and it has low support. You can download it from GitLab, GitHub.

Tangram is a framework comprised of an assembly of proven Java library modules to form a basis for web applications which need the following core elements:.
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    Quality
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            kandi-support Support

              tangram has a low active ecosystem.
              It has 7 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              tangram has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tangram is 1.2.0

            kandi-Quality Quality

              tangram has no bugs reported.

            kandi-Security Security

              tangram has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              tangram is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              tangram releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed tangram and discovered the below as its top functions. This is intended to give you an instant insight into tangram implemented functionality, and help decide if they suit your requirements.
            • Export the codes
            • Generates a pseudo folder name for a given mime type
            • Derive filename extension from mime type
            • Render the direct parameters
            • Renders a link
            • Lists all beans matching the given condition
            • Import code
            • Update or create a code entry
            • Configures the servlets
            • Gets the resource listing from the given path
            • Queries and returns a List of beans
            • Validate users
            • Reset the content
            • Store content
            • Returns all model related classes
            • Returns all classes
            • Export the content as XML
            • Intercept the target
            • Handles a request
            • Handle command
            • Reset all code resources
            • Returns a list of all beans of the class that match the given condition
            • Initialize cache
            • Handle the target callback
            • Resolves the multipart request
            • Creates the mimed link
            Get all kandi verified functions for this library.

            tangram Key Features

            No Key Features are available at this moment for tangram.

            tangram Examples and Code Snippets

            No Code Snippets are available at this moment for tangram.

            Community Discussions

            QUESTION

            Keeping track of each point of each polygon on a canvas with tkinter
            Asked 2020-Dec-01 at 02:37

            I'm making and UI for a Tangram (puzzle with different polygons) using tkinter in Python and I'd like to keep track of the coordinates of each point of each polygon when they move around my canvas.

            To do so, I created this class:

            ...

            ANSWER

            Answered 2020-Nov-30 at 20:17
            canvas.bind('', self.start_movement)
            canvas.bind('', self.movement)
            canvas.bind('', self.stopMovement)
            canvas.bind('', self.rotate)
            

            Source https://stackoverflow.com/questions/65078241

            QUESTION

            Python Z3 API Query : Can we get a partial model using the z3 python API when solver returns unkown status
            Asked 2020-Sep-04 at 04:58

            I am pretty sure it has something to do with the python API. Is there a way to get back a partial model from z3 even when the status is unknown?

            I am trying to get a model out of z3 even when the status returns unknown result. It fails with raising an exception for model not available. Any suggestions what can be done?

            I converted the assertions to smt-lib format using sexpr() method from the z3 Solver interface and it returns a partial model even when the status is unknown. I have attached example below.

            ...

            ANSWER

            Answered 2020-Sep-02 at 14:39

            You cannot rely on the model if the solver returned unknown. That is, the model you get is not "partial" by any means: It may or may not satisfy some of the constraints, but otherwise, there's not much you can do with it. It's at best a representation of the internal state of the solver. But in general, it is not guaranteed to be a representation of anything.

            Also, when I run your SMTLib script with z3, I get:

            Source https://stackoverflow.com/questions/63701223

            QUESTION

            Segfault after deleting elements from vector
            Asked 2020-Feb-17 at 17:07

            I'm currently working on a project, more precisely a tangram game. I have a problem with a segfault and I don't understand why.

            Given that I have a whole project, I will try to simplify the problem : I have a GameManager class that contains in particular a Menu object (and other things, but I don't think that is important. The gameManager is used to inititialize this object and manage it. The Menu contains a vector of Button(each button has a lambda to perform an action when the user click on it).

            ...

            ANSWER

            Answered 2020-Feb-17 at 16:58
            1. menu sustains lifetime of some button
            2. button sustain lifetime of lambda
            3. when you click button lambda clears menu
            4. menu destructor clears button, button clears lambda
            5. lambda continues execution when it in fact has been already destroyed -> undefined behavior ends with a crash

            Now question is: Do you own Button class?
            If yes then the easiest way to fix it, is to invoke copy of lambda in the button.

            Source https://stackoverflow.com/questions/60266979

            QUESTION

            Map Fails to load on Chrome on OnePlus 5T
            Asked 2020-Jan-28 at 13:09

            I'm using the Here JavaScript web SDK and everything is working fine on every device and browser combination on BrowserStack. However, on a physical OnePlus 5T device running Chrome 77.0.3865.116 the map fails to load with the stack trace below in the console.

            What I see is that the container for the map including map controls is displayed, the two markers that are added to the map are also briefly shown. Then the screen appears to redraw and the markers disappear leaving a grey, empty map with just the UI controls.

            On the same device running Firefox, there are no issues. The stack trace is:

            ...

            ANSWER

            Answered 2020-Jan-28 at 13:09

            After improvements of JS API the issue "WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost" is not reproducible any more.

            Source https://stackoverflow.com/questions/58355211

            QUESTION

            protobuf gradle plugin does not compile
            Asked 2019-Feb-12 at 22:39

            I'm trying to compile protobuf files using the gradle plugin, but I get the following error:

            ...

            ANSWER

            Answered 2019-Feb-12 at 22:39

            maybe you should remove compile 'com.google.protobuf:protobuf-lite:3.0.0' entry on dependencies section, also you have duplicated entries and some config on last versions are missing. For other side maybe the path for proto sources have issues, my protos are src/main/proto but I only declared proto alone. My brief config is next:

            app build.gradle:

            Source https://stackoverflow.com/questions/47332613

            QUESTION

            Changing style of map elements dynamically
            Asked 2018-Dec-29 at 16:52

            I am attempting to change the style of a number of map elements on the fly, without success. By on the fly I mean changing the color of a map element, the water mass for instance, dynamically from a computed color. Using Tangram but open to other engines if there is a better solution. Since Tangram uses a YAML file to style the various elements, I am using inline Javascript on the scene (YAML) file. In other words, instead of giving it a fixed color, I want to compute the color (from an image). Instead of this:

            ...

            ANSWER

            Answered 2018-Dec-27 at 10:02

            The following doesn't offer a solution to the specific problem of styling a Tangram map on the fly (which Yaml doesn't seem to easily allow), but it partially answers the question of how to style map vectors dynamically. It implements the plugin Leaflet.VectorGrid and assigns properties to layers programmatically through the vectorTileLayerStyles method (accomplished in the example below with color: self.colors[6]).

            Source https://stackoverflow.com/questions/52747003

            QUESTION

            Where does mapViewDelegate get a value?
            Asked 2018-Nov-29 at 23:55

            In Tangram's current source code you can see that the TGMapView has a mapViewDelegate as a property. Where does this property get a value?

            Any help is appreciated. Thank you.

            What I've tried

            I've used

            ...

            ANSWER

            Answered 2018-Nov-29 at 23:55

            mapViewDelegate is set in viewDidLoad in tangram-es/platforms/ios/demo/src/MapViewController.m

            Source https://stackoverflow.com/questions/53542357

            QUESTION

            Tangram self.view downcasting to TGMapView. Where is self.view assigned?
            Asked 2018-Nov-27 at 14:44

            In Tangram's current demo app, the below method is defined in MapViewController.m

            ...

            ANSWER

            Answered 2018-Nov-26 at 17:24

            There are several ways to specify a view for view controller (More details in "View Management" section of UIViewController documentation):

            • In a storyboard
            • In a nib file
            • Overriding controller's loadView method and create view there explicitly.

            Demo app you've linked to uses storyboards to create UI and custom class for a view is specified in Main_iPhone.storyboard (and Main_iPad.storyboard).

            Source https://stackoverflow.com/questions/53483271

            QUESTION

            How to mix / blend between 2 vertex positions based on distance from camera?
            Asked 2018-Oct-17 at 18:52

            I'm trying to mix / blend between 2 different vertex positions depending on the distance from the camera. Specifically, I'm trying to create an effect that blends between a horizontal plane closer to the camera and a vertical plane in the distance. The result should be a curved plane going away and up from the current camera position.

            I want to blend from this (a plane flat on the ground):

            To this (the same plane, just rotated 90 degrees):

            The implementation I have so far feels close but I just can't put my finger on what pieces I need to finish it. I took an approach from a similar Tangram demo (shader code), however I'm unable to get results anywhere near this. The Tangram example is also using a complete different setup to what I'm using in Three.js so I've not been able to replicate everything.

            This is what I have so far: https://jsfiddle.net/robhawkes/a97tu864/

            ...

            ANSWER

            Answered 2018-Oct-17 at 18:52

            The major issue is, that you tessellate the THREE.PlaneBufferGeometry in width segments, but not in height segments:

            Source https://stackoverflow.com/questions/52860959

            QUESTION

            Interaction with thousands of markers (or GeoJSON points) on Mapbox Android
            Asked 2018-Feb-23 at 12:12

            I'm sure I might be missing something with the Mapbox implementation, since I have been studying so many alternatives (Tangram ES, Mapzen, and other).

            I need to display natively on Android thousands (not millions) of interactive points (or markers). I only need to be able to capture which point/marker was clicked.

            I succeeded implementing markers on Mapbox for Android. But I dislike the result of having so many markers being displayed when I zoom out the phone.

            In Leaflet there's an awesome plugin, called Markercluster, that groups in a circle with a number the hidden markers under it. I found that solution simply perfect.

            I couldn't find a similar solution for Mapbox (or other API). So far, the only thing I found that gets closer to what I'm looking for is loading a GeoJSON file on Mapbox. And it's simply nice and easy to do. Easy to hide layers later. But I cannot manage to get to know which Point was clicked so I can load the info related to that point and show it on the screen.

            So, briefing, markers lack the look I get with the GeoJSON points (which get hidden as I zoom out or displayed as I zoom in, showing more or less as I do that). However, markers allow me to click over them.

            P.S. If anyone knows of an alternative to Mapbox, that allows to display POIs (Points of Interest) as I need, please let me know. I'll more than happy to give it a chance.

            ...

            ANSWER

            Answered 2018-Feb-23 at 12:12

            Well, apparently there is a way to do what I intended using the Mapbox for Android SDK. The way is this one:

            1. Load the points (markers) using a GeoJson file (Adding data source)
            2. Include icons for the markers (Mapbox provides a wide range of default markers https://www.mapbox.com/maki-icons/)
            3. Relate the GeoJson points to the icons (so each point is related to at least an icon, could be that you want the same icon for all markers though) (Adding visual representation)
            4. Add an onClick event listener in order to detect which point has been clicked (Adding interactivity)

            1.Load the points (markers) using a GeoJson file (Adding data source)

            Source https://stackoverflow.com/questions/48931142

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tangram

            You can download it from GitLab, GitHub.
            You can use tangram like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the tangram component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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