resourcecounter | Show dialog containing count of all resource types | Android library

 by   oriley-me Java Version: 0.1 License: Apache-2.0

kandi X-RAY | resourcecounter Summary

kandi X-RAY | resourcecounter Summary

resourcecounter is a Java library typically used in Mobile, Android, Angular applications. resourcecounter has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Simple library to display the number of resources in your application, grouped by type. As the Android platform has a limit of 65,535 resources of any individual type, I found it interesting to see what the typical counts are, and whether any of my applications come close to breaching this limit. As of yet, they've all been well and truly below, but it doesn't hurt to be safe.

            kandi-support Support

              resourcecounter has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              It had no major release in the last 12 months.
              resourcecounter has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of resourcecounter is 0.1

            kandi-Quality Quality

              resourcecounter has no bugs reported.

            kandi-Security Security

              resourcecounter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              resourcecounter is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              resourcecounter releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed resourcecounter and discovered the below as its top functions. This is intended to give you an instant insight into resourcecounter implemented functionality, and help decide if they suit your requirements.
            • Dialog with a specific resource count
            • Get the application icon
            • Gets a list of resource counters
            • Sets the item of the resource counter
            • Update the view
            Get all kandi verified functions for this library.

            resourcecounter Key Features

            No Key Features are available at this moment for resourcecounter.

            resourcecounter Examples and Code Snippets

            No Code Snippets are available at this moment for resourcecounter.

            Community Discussions


            How do I write text on WriteableBitmap?
            Asked 2020-Feb-02 at 23:49

            Right now I'm coding a game and I need to draw text onto a WriteableBitmap; how do I do this without converting from WritableBitmap to Bitmap to WriteableBitmap? I've searched for solutions already, but all of them slow down my game or need something like Silverlight to work.

            something like this:



            Answered 2020-Feb-02 at 09:55

            You can share the Pixel buffer between a Bitmap and a BitmapSource



            Add float number to another script, c# unity
            Asked 2018-Apr-22 at 04:26

            I need help, i'am trying to add float number from a script to another script but it does not work. I'am new to c# and coding in general if somebody code fix the script and explained whats wrong with this i would be very thankful. This is the error i am getting. "NullReferenceException: Object reference not set to an instance of an object Resources.Die () (at Assets/Resources.cs:42) Resources.Update () (at Assets/Resources.cs:22)" Here is my scripts: 1st



            Answered 2018-Apr-22 at 02:17

            By looking at your code i think you never defined the inventory instance for your "resources" script. If you are using a getcomponent both the resources and the inventory script must be on the same gameobject to be found. If what you want requires both scripts to be on other gameobjects you need a reference to the inventory in your resources script. You can do this several way (like making a static reference and refering to it or defining inventory as a public variable and then adding the inventory reference in the unity editor)

            This is how the first case would look:

            First Script -


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install resourcecounter

            You can download it from GitHub.
            You can use resourcecounter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the resourcecounter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer For Gradle installation, please refer .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • CLI

            gh repo clone oriley-me/resourcecounter

          • sshUrl


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