resourcecounter | Show dialog containing count of all resource types | Android library
kandi X-RAY | resourcecounter Summary
kandi X-RAY | resourcecounter Summary
Simple library to display the number of resources in your application, grouped by type. As the Android platform has a limit of 65,535 resources of any individual type, I found it interesting to see what the typical counts are, and whether any of my applications come close to breaching this limit. As of yet, they've all been well and truly below, but it doesn't hurt to be safe.
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Top functions reviewed by kandi - BETA
- Dialog with a specific resource count
- Get the application icon
- Gets a list of resource counters
- Sets the item of the resource counter
- Update the view
resourcecounter Key Features
resourcecounter Examples and Code Snippets
Community Discussions
Trending Discussions on resourcecounter
QUESTION
Right now I'm coding a game and I need to draw text onto a WriteableBitmap; how do I do this without converting from WritableBitmap to Bitmap to WriteableBitmap? I've searched for solutions already, but all of them slow down my game or need something like Silverlight to work.
something like this:
...ANSWER
Answered 2020-Feb-02 at 09:55You can share the Pixel buffer between a Bitmap and a BitmapSource
QUESTION
I need help, i'am trying to add float number from a script to another script but it does not work. I'am new to c# and coding in general if somebody code fix the script and explained whats wrong with this i would be very thankful. This is the error i am getting. "NullReferenceException: Object reference not set to an instance of an object Resources.Die () (at Assets/Resources.cs:42) Resources.Update () (at Assets/Resources.cs:22)" Here is my scripts: 1st
...ANSWER
Answered 2018-Apr-22 at 02:17By looking at your code i think you never defined the inventory instance for your "resources" script. If you are using a getcomponent both the resources and the inventory script must be on the same gameobject to be found. If what you want requires both scripts to be on other gameobjects you need a reference to the inventory in your resources script. You can do this several way (like making a static reference and refering to it or defining inventory as a public variable and then adding the inventory reference in the unity editor)
This is how the first case would look:
First Script -
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install resourcecounter
You can use resourcecounter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the resourcecounter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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