CircleView | A Circle View containing Title and Subtitle | Android library
kandi X-RAY | CircleView Summary
kandi X-RAY | CircleView Summary
A Circle View containing Title and Subtitle.
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Top functions reviewed by kandi - BETA
- Set the stroke width
- Sets the background color of the view
- Sets the stroke color
- Re - invalidate Paint objects
- Set the title color of the view
- Invalidates the text paints
- Initialize CircleView
- Region > draw method
- Region View Size
- Sets the fill color of the view
- Sets the subtitle color of the view
- Set the subtitle size of the view
- Set the title size of the view
- Sets the space of the title subtitle
CircleView Key Features
CircleView Examples and Code Snippets
using System;
using System.Collections.Generic;
using System.Text;
using Xamarin.Forms;
namespace MyProject
{
public partial class CircleView : BoxView
{
public static readonly BindableProperty CornerRadiusProperty = Bindab
public class CircleView : BoxView
{
//public static readonly BindableProperty CornerRadiusProperty = BindableProperty.Create(nameof(CornerRadius), typeof(double), typeof(CircleView), 0.0);
//public double CornerRadius
//{
class CTrackOrderInTransitTVC: UITableViewCell {
@IBOutlet weak var transitView : UIView!
@IBOutlet weak var cvTransit : UICollectionView!
var arrColors: [UIColor] = [.blue, .yellow, .green, .green]
override func awakeFr
@IBDesignable
class CircleView: UIView {
@IBInspectable var bubbleColor: UIColor = .blue { didSet { shapeLayer.fillColor = bubbleColor.cgColor } }
private lazy var shapeLayer: CAShapeLayer = {
let sLayer = CAShapeLayer()
class MyCustomView:View
{
private int animValue;
private int strokeWidth = 15;
//private int i = 0;
public MyCustomView(Context context) :
base(context)
{
}
public M
CircleView yourcircleview = (CircleView)findViewById(R.id.yourcircleview);
yourcircleview.setTitleText("Your Text");
public class SquareView extends ImageView {
@Override
protected void onDraw(Canvas canvas) {
//draw your Square on the canvas given
}
}
Stack undoStack;
//and now whenever you do something that
setContentView(R.layout.activity_track_map);
circleView = (CircleView)findViewById(R.id.CircleView);
@interface TStickerAnnotationView : MKAnnotationView
@property(nonatomic) float stickerColor;
@end
@interface TStickerAnnotationView () {
UIImageView *_imageView;
TCircleView *_circleView;
}
@end
@implementation TStickerAnnot
public class CircleView extends View {
Paint paint,paint1,paint2,paint3;
public CircleView(Context context) {
super(context);
}
public CircleView(Context context, @Nullable AttributeSet attrs) {
super(con
Community Discussions
Trending Discussions on CircleView
QUESTION
I'm currently working on a SwiftUI project, and in order to detect intersections/collisions, I need real-time coordinates, which SwiftUI animations cannot offer. After doing some research, I came across a wonderful question by Kike regarding how to get the real-time coordinates of a view when it is moving/transitioning. And Pylyp Dukhov's answer to that topic recommended utilizing CADisplayLink
to calculate the position for each frame and provided a workable solution that did return the real time values when transitioning.
But I'm so unfamiliar with CADisplayLink
and creating custom animations that I'm not sure I'll be able to bend it to function the way I want it to.
So this is the animation I want to achieve using CADisplayLink
that animates the orange circle view in a circular motion using its position coordinates and repeats forever:
Here is the SwiftUI code:
...ANSWER
Answered 2022-Apr-16 at 04:08Inside Position
you're calculating position related to whole screen. But .position
modifier requires value related to the parent view size.
You need to make your calculations based on the parent size, you can use such sizeReader
for this purpose:
QUESTION
Say I have this view:
...ANSWER
Answered 2022-Mar-30 at 16:19You can use a .transition()
modifier on the circle, and the .blur()
modifier on the other views that are not the circle, combined with .animation()
.
Also, on the views that are "not circle", you need to add another modifier: .allowsHitTesting()
, to avoid having the user interacting with the views that are blurred.
Remember that, when you trigger someState
, you must use the .withAnimation()
closure, otherwise the circle will not slide in.
Here's how the code looks like (I added some things on the ZStack
just to provide an example). I also made the someState
variable a boolean for convenience in the example, but in your case you can just check for the enum.
CircleView
QUESTION
I have a View set up with background as a oval shape.
...ANSWER
Answered 2021-Dec-01 at 11:57This is correct
QUESTION
I have a question about views in swiftui.
I have created a file CircleView which shows me a circle and a text in the middle. Additionally I have created a list in ContentView and a DetailView for details. I now use the created circle in the list and on the detail view. Unfortunately the size of the circle is defined in the CircleView and I don't know how to change it individually so that it is displayed small in the list and uses the full width on the detail view. So how can I change the size of a view individually?
Here is my code
CircleView:
...ANSWER
Answered 2021-Nov-16 at 21:34You should remove the set frame from your view and apply it when using your view.
Your code edited:
QUESTION
ANSWER
Answered 2021-Aug-12 at 03:50Set
maskLayer.fillRule
toevenOdd
, even when notinversed
.
QUESTION
I have an icon that I programmatically display.
How can I display a solid, colored disk behind the icon, at the same screen position?
Icon is opaque.
I will sometimes programmatically change screen position and disk's diameter and color.
Here's how I programmatically display the icon now.............
...ANSWER
Answered 2021-May-21 at 06:38You can display a colored circle using the following view:
QUESTION
I am trying to create a slice of a circle in SwiftUI. I am playing around with trim but it behaves oddly. It picks the amount starting from the outmost point of the area. Such that 0.5 is half a circle ok. But 0.25 of a circle is not a quarter slice (as a naive programming newbie would guess) but rather the shape filled in a non logical way. There also doesnt seem a way to modify this. It would be sensible to define a Circle by saying Circle(radius: x, angle: y) instead such that angle: 360 would be a full circle filled. Does one need to program this oneself in SwiftUI?
...ANSWER
Answered 2021-Mar-16 at 16:18Using a Path
with an arc is the normal way to do this:
QUESTION
I have an array of Color, which I am using this array for rendering a View in multiple time, Each element of this array has a State role for a View that works with Binding, So we have an array as array of State, which every single element of that array is going used for feeding a View which needs Binding, the codes working, but every single small update to this array make ForEach render the all array, which is unnecessary, I want to correct or modify my code to stop this unnecessary renders! For example when I change 1 element to Color.black, it is understandable that SwiftUI render a new View for this element but in the fact my codes make SwiftUI render all array! or when I add new element to end of array, the same thing happens! How can I solve this problem? thanks.
PS: if you think that index or id:.self make this issue, I have to say No, because I must and I have to use index, because Binding needs an State object, and it is only possible with index, I cannot use item version of ForEach, because Binding cannot update it.
...ANSWER
Answered 2021-Mar-09 at 21:31The following works:
QUESTION
I have a problem regarding behavior of an animated loading view. The loading view shows up while the network call. I have an isLoading @Published var inside my viewModel and the ActivityIndicator is shown inside a ZStack in my view. The Activityindicator is a custom view where I animate a trimmed circle - rotate it. Whenever the activity indicator is shown inside my mainView it has a weird transition when appearing- it is transitioned from the top left corner to the center of the view. Does anyone know why is this happening? I attach the structs with the code and 3 pictures with the behavior. ActivityIndicator:
...ANSWER
Answered 2021-Mar-01 at 16:34Here is a possible solution - put it over NavigationView
. Tested with Xcode 12.4 / iOS 14.4
QUESTION
I have a button which add a new object of Type CircleInfo to an array called circleArray! this array will be used to supply data to work for a ForEach loop, All is working except one big issue that I noticed!
The Issue: When I add new object to array, the action of updating array make ForEach to update itself as well, and it brings app and Memory to knee with a little more detailed View than a simple Circle, because it starts Re-Initializing Initialized-View again! For example we got 10 Circle in Screen, as soon as I add new Circle, Foreach will go render all rendered 10 circle plus the new one! Maybe you say it is the way of working SwiftUI which draw screen with small changes, But I am telling with more and more data it goes eat so much memory and CPU!
My Goal: I want to find a new way of adding new object to screen, more likely adding overly or something like that which those not need ForEach! because as soon as we change items of array or range of that array, it will go draw all again!
...ANSWER
Answered 2021-Feb-08 at 08:29Easiest way to achieve your goal is to have an array of CircleView
instead of CircleInfo
.
First make CircleView
identifiable:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install CircleView
You can use CircleView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CircleView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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