jsyn | Modular audio synthesizer library with unit generators | Audio Utils library
kandi X-RAY | jsyn Summary
kandi X-RAY | jsyn Summary
JSyn is a modular audio synthesizer for Java by Phil Burk. You can use JSyn to create unit generators, such as oscillators, filters, and envelopes. Units can be connected together and controlled in real-time from a Java program.
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Top functions reviewed by kandi - BETA
- Generate the outputs
- Starts the decays
- Start a release
- Checks if the gate should be triggered
- Use this method to reset the preset index
- Resets the filter
- Resets the parameters
- Starts the symbolizer
- Adds a new oscillator
- This method uses a preset index
- Calculate the interpolation function
- Iterate over the specified range
- Sets the frequency of the samples
- Main method
- Generate coefficients
- Main method for testing
- Generate the output layer
- Initialize the parameters
- Makes events from the input channels
- Generate a new segment
- Generate the frequency
- This method will mix up the input port
- Initialize the synth
- Initialize the synth function
- Starts the synthesizer
- Paint the envelope
jsyn Key Features
jsyn Examples and Code Snippets
Community Discussions
Trending Discussions on jsyn
QUESTION
I have built a loopstation in JSyn. It allows you to record and play back samples. By playing multiple samples you can layer up sounds (e.g. one percussion sample, one melody, etc)
JSyn allows me to connect each of the sample players directly to my lineout where it is mixed automatically. But now I would like to record the sound just as the user hears it to a .wav-file. But I am not sure what I should connect the input port of the recorder to.
What is the smartest way to connect the audio output of all samples to the WaveRecorder?
In other words: In the Programmer's Guide there is an example for this but I am not sure how I create the "finalMix" used there.
...ANSWER
Answered 2018-May-24 at 01:48Rather than using multiple LineOuts, just use one LineOut.
You can mix all of your signals together using a chain of MultiplyAdd units. http://www.softsynth.com/jsyn/docs/javadocs/com/jsyn/unitgen/MultiplyAdd.html
Or you can use a Mixer unit. http://www.softsynth.com/jsyn/docs/javadocs/com/jsyn/unitgen/MixerStereoRamped.html
Then connect the mix to your WaveRecorder and to your single LineOut.
QUESTION
I'm trying to program a loopstation program in JSyn inspired by something like this. The idea is, that I can record to Wav-files and play them from the program. That worked well until I attempted to do this for multiple files simultaneously. How do I approach this? I cannot create multiple synthesizer engines otherwise I get an error, so I have created a class with my line out and my synthesizer. But if the audio only plays while the synthesizer sleeps, how can I play from multiple files at once?
...ANSWER
Answered 2018-Apr-26 at 04:02In general, you do not want to sleep in your program unless you are sequencing events. Just queue samples in response to Button events and let them run.
If the files are small enough then you can just load them into memory. Then you can queue multiple files any time you want. You might need to increase the heap size of your Java virtual machine.
Here is an example: https://github.com/philburk/jsyn/blob/master/tests/com/jsyn/examples/PlaySample.java
If the samples are too big then you will have to stream them off the disk using multiple threads, which is more difficult.
You can make all the samples the same size. Then they will stay in phase. Or you can trigger them at specific beats using timestamps.
QUESTION
I need to play a large audio file and while playing mark beginning and and of many places in that file (one audio record contains many question-answer pairs, so I am parsing these pairs manually while listening). Then I need to get a separate audio file which contains only part of original audio file (between I pressed startClip and endClip). So one audiofile will be marked in this way and cut into multiple files (maybe some of its parts will be left out and won't be part of any resulting files).
File format is any, I can convert my original WMA to anything (JavaFX 8 has no support for WMA).
I cannot find any ways how to do it. Seems standard API doesn't help: JavaFX sound api: [Package javafx.scene.media][1]
I also learned about some sound frameworks, but can't tell they help:
Java OpenAL (JOAL) - for games/3D sound
LWJGL - Lightweight Java Game Library (enables native APIs for graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL)) - for games/3D sound.
...ANSWER
Answered 2017-Apr-09 at 12:29import javax.sound.sampled.*;
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Install jsyn
The resulting jar will be placed in "build/libs/". To run the built-in test App on a desktop, enter something like this:. but with the correct version. JSyn - Copyright 1997 Mobileer Inc.
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