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Snakeberry | A lightweight webservice based media player fpr

 by   salendron Java Version: Current License: No License

 by   salendron Java Version: Current License: No License

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kandi X-RAY | Snakeberry Summary

Snakeberry is a Java library typically used in Telecommunications, Media, Advertising, Marketing, Internet of Things (IoT), Docker, Raspberry Pi applications. Snakeberry has no bugs, it has no vulnerabilities and it has low support. However Snakeberry build file is not available. You can download it from GitHub.
A lightweight webservice based media player fpr Raspberry Pi. At the moment the webservice can play web radio using mplayer. I am also planning to make it play MP3s from network or local resources and even more. To control this service there is an Android App, but of course there is also an easy to use service API so you can build a ramote app for every plattform you like! Just take a look at the wiki to find out more about this project. Snakberry is dual-licensed under the MIT (http://www.opensource.org/licenses/mit-license.php) and the Beerware (http://en.wikipedia.org/wiki/Beerware) license.
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Quality
Quality
Security
Security
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kandi-support Support

  • Snakeberry has a low active ecosystem.
  • It has 14 star(s) with 10 fork(s). There are 5 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 12 open issues and 1 have been closed. There are 1 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of Snakeberry is current.
Snakeberry Support
Best in #Java
Average in #Java
Snakeberry Support
Best in #Java
Average in #Java

quality kandi Quality

  • Snakeberry has 0 bugs and 0 code smells.
Snakeberry Quality
Best in #Java
Average in #Java
Snakeberry Quality
Best in #Java
Average in #Java

securitySecurity

  • Snakeberry has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • Snakeberry code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
Snakeberry Security
Best in #Java
Average in #Java
Snakeberry Security
Best in #Java
Average in #Java

license License

  • Snakeberry does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
Snakeberry License
Best in #Java
Average in #Java
Snakeberry License
Best in #Java
Average in #Java

buildReuse

  • Snakeberry releases are not available. You will need to build from source code and install.
  • Snakeberry has no build file. You will be need to create the build yourself to build the component from source.
Snakeberry Reuse
Best in #Java
Average in #Java
Snakeberry Reuse
Best in #Java
Average in #Java
Top functions reviewed by kandi - BETA

kandi has reviewed Snakeberry and discovered the below as its top functions. This is intended to give you an instant insight into Snakeberry implemented functionality, and help decide if they suit your requirements.

  • initialize the slider .
    • Initialize the views .
      • Get the status of a radio button .
        • Get a list of radio stations .
          • Do the fade animation .
            • Tries to get a snakefish host from an IP address
              • Gets the local Ip address .
                • Gets the base url .
                  • Set the host name .
                    • Gets the media URI .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      Snakeberry Key Features

                      A lightweight webservice based media player fpr Raspberry Pi.

                      Snakeberry Examples and Code Snippets

                      See all related Code Snippets

                      Role Game Effect/Potion Generator in Swift

                      copy iconCopydownload iconDownload
                      var selection = [
                          catClawBark: ["Resist Lightning": 5, "Resist Damage": 8],
                          grapeHolly: ["Resist Lightning": 6, "Resist Damage": 2]
                      ]
                      
                      for (ingredient, keys) in selection {
                      for key in keys {
                          for (ingredient2, keys2) in selection {
                              for key2 in keys2 {
                                  if ingredient != ingredient2 {
                                      if key.key == key2.key {
                                          result = "You created a potion !\n---> \(key.key) \(key.value + key2.value) <---"
                                      }
                                      else {
                                          result = "No match. Check the ingredients selected or retry when you have more !"
                                      }
                                  }
                              }
                          }
                      }
                      

                      See all related Code Snippets

                      Community Discussions

                      Trending Discussions on Snakeberry
                      • Role Game Effect/Potion Generator in Swift
                      Trending Discussions on Snakeberry

                      QUESTION

                      Role Game Effect/Potion Generator in Swift

                      Asked 2018-Dec-20 at 14:21

                      First of all, excuse me for my (sometimes) bad English, I'm french. I'm actually working on a role game project. The goal is to create a little macOS software (a generator) using Swift and Xcode that can create a potion (an effect associated with a potency) (like : "Fortify Speed 7/10") from multiple parameters. The app allows the user to enter two parameters : ingredients (selected in pop-up menus) and a dice roll (put in a text field). If those two (or more) ingredients have an effect in common, the soft makes an addition of the value of both effects and return this : ""effect in common" + (value of the 1st ingredient effect + value of 2nd ingredient effect)". The result can change during the operation depending on the dice roll, but it doesn't matter here. Here is an exemple to understand what I'm saying :

                      1st ingredient : "Cat's Claw Bark" -> Resist Lightning (4/10); Resist Psychic (3/10); Acid Damage (3/10); Fear (3/10); Invisibility (1/10). || 2nd ingredient : "Grape Holly" -> Cure Disease (5/10); Resist Cold (4/10); Heighten Medicine (4/10; Resist Lightning (3/10); Force Damage (2/10.

                      Because both ingredients have an effect in common (Resist Lightning), the soft returns that effect with an addition of the potency of the two effects. So it returns : "Resist Lightning (7/10)"

                      Here is my first question : How can I convert this into Swift code ? I've tried many ways but nothing useful. I tried to use arrays, dictionaries, arrays into dictionaries, but I'm still facing the same problem : How can I attribute multiple parameters (effects in this case) and types (String for the name of the effect and Int for its potency) to an instance ? (If it's the right question). My second question is : How can I compare keys (not values) of a dictionary to match a result ?

                      Maybe like this, using a dictionary, but I'll need to display in the result not only the value of the key in the dictionary, but the key itself. Also, I'll need to compare the keys, not the values :

                      let grapeHolly: [String: Int] = ["Cure Disease": 5, "Resist Cold": 4, "Heighten Medicine": 4, "Resist Lightning": 3, "Force Damage": 2]
                      

                      And by doing that I get a "Cannot use instance member 'grapeHolly' within property initializer" error. And if I put that line inside the body of a 'viewDidLoad()' function, it isn't recognize by the code that is not inside the function.

                      The UI of the app

                      To be clear and comprehensible, I want that when the user selects two or more ingredients from the second pop-ups menu (the first line of pop-ups are made to categorize ingredients into three categories "Common/Uncommon/Rare"), and when he push the "Make a potion" button, the result text field displays the result of the combination of both effects values, if they have an effect in common of course.

                      Tell me if you need me to be more precise, I'll be very happy to find help :)

                      Here is the code (don't care about the length of the ingredients list) :

                      import Cocoa
                      
                      class ViewController: NSViewController {
                      
                      @IBOutlet weak var ingredientRarityNorthlands: NSPopUpButton!
                      @IBOutlet weak var ingredientListNorthlands: NSPopUpButton!
                      
                          @IBAction func ingredientRarityNorthlands(_ sender: NSPopUpButton) {
                          if ingredientRarityNorthlands.titleOfSelectedItem == "Common" {
                              ingredientListNorthlands.removeAllItems()
                              ingredientListNorthlands.addItems(withTitles: ingredientListNorthlandsCommon)
                          }
                          if  ingredientRarityNorthlands.titleOfSelectedItem == "Uncommon" {
                              ingredientListNorthlands.removeAllItems()
                              ingredientListNorthlands.addItems(withTitles: ingredientListNorthlandsUncommon)
                          }
                          if ingredientRarityNorthlands.titleOfSelectedItem == "Rare" {
                              ingredientListNorthlands.removeAllItems()
                              ingredientListNorthlands.addItems(withTitles: ingredientListNorthlandsRare)
                          }
                      }
                      
                      let ingredientListNorthlandsCommon = ["Black Pepper", "Bolean Violet", "Brittlebush Flower", "Brittlebush Resin", "Butterfly Moss", "Cardamom", "Cinnamon",  "Cloves", "Colic Yellowcress", "Comb Mint", "Coriander (Leaves)", "Coriander (Seeds)", "Cork Tree Bark", "Crow Hood", "Cumin (Seeds)", "Desert Shrub", "Eucalyptus (Oil)", "Eucalyptus (Gum)", "Eucalyptus (Leaves)", "Eucalyptus (Seeds)", "Fire Itchweed", "Four-Leafed Colwort", "Frukmoot", "Ginger (Root)", "Jasmine (Flower)", "Life's Collard", "Lotus (Petals)", "Lotus (Seeds)", "Mango (Leaves)", "Mango (Taproot)", "Marigold (Flower)", "Marigold (Leaves)", "Mustard (Flower)", "Mustard (Greens)", "Mustard (Seeds)", "Nutmeg (Oil)", "Nutmeg (Seed)", "Radiant Azolla", "Red Chili (Seeds)", "Wall Snakeberry"]
                      let ingredientListNorthlandsUncommon = ["Aloe Vera", "Ash Gallberry", "Baby Zinnia", "Black Salt", "Buzzard Bile", "Corea Mint", "Dead Sage", "Dog Tongue", "Fennec Fox Droppings", "Giant Lizard Venom", "Marsupial Wolf Blood", "Noxious Laurel", "Ocort", "Orange Thyme", "Pale Penny Gilliflower", "Phoenix Briar", "Pocan Hemp", "Prickly Cane", "Serpent Rye", "Shivering Laurel", "Snage", "Two-Tongued Scorpion Tail", "Viper Venom"]
                      let ingredientListNorthlandsRare = ["Blackheart Flower", "Burrowing Vee Spider", "Jee Redzin Scorpion Eggs", "Kreetlee Leaves", "Olaart Buds", "Smouse Oil", "Wretch Salts", "Zettin Seeds"]
                      
                      
                          @IBAction func makeAPotion(_ sender: NSButton) {
                          if potionButton.isEnabled {
                              resultField.stringValue = result()
                          }
                      
                      }
                      
                      func result() -> String {
                          return "\(effect) \(value)"
                      }
                      }
                      

                      Ps: I think it's not necessary but I put here the dice roll system :

                      var firstEffect = 10..<12
                      var secondEffect = 12..<15
                      var thirdEffect = 15..<20
                      var fourthEffect = 20..<25
                      var fifthEffect = 25...
                      
                      var firstEffectEnabler: Bool = false
                      var secondEffectEnabler: Bool = false
                      var thirdEffectEnabler: Bool = false
                      var fourthEffectEnabler: Bool = false
                      var fifthEffectEnabler: Bool = false
                      
                      @IBAction func diceRoll(_ sender: NSTextField) {
                          if diceRoll.stringValue == "\(firstEffect)" {
                              firstEffectEnabler = true
                          }
                          if diceRoll.stringValue == "\(secondEffect)" {
                              secondEffectEnabler = true
                          }
                          if diceRoll.stringValue == "\(thirdEffect)" {
                              thirdEffectEnabler = true
                          }
                          if diceRoll.stringValue == "\(fourthEffect)" {
                              fourthEffectEnabler = true
                          }
                          if diceRoll.stringValue == "\(fifthEffect)" {
                              fifthEffectEnabler = true
                          }
                      }
                      

                      EDIT : So I tried this but I think it's a bit messy and not very optimized, and I don't really know if it could work. Also, there's still two problems : I don't know how to display the string "Grape Holly" in the ingredient list array and in the pop-up menu instead of "grapeHolly", and how to fix the "potency = grapeHolly[?]" line :

                      lazy var grapeHolly = ["Cure Disease": 5, "Resist Cold": 4, "Heighten Medicine": 4, "Resist Lightning": 3, "Force Damage": 2]
                      
                      lazy var effect = Array(grapeHolly.keys)
                      var result: String = ""
                      lazy var potency = grapeHolly[]
                      
                      func compare()  {
                      func resultNorthlands() {
                          if ingredientListNorthlands.selectedItem?.doesContain(effect) == ((ingredientListMettina.selectedItem?.doesContain(effect))! || (ingredientListIsjord.selectedItem?.doesContain(effect))! || (ingredientListKaedmyr.selectedItem?.doesContain(effect))! || (ingredientListCouchant.selectedItem?.doesContain(effect))! || (ingredientListBlastlands.selectedItem?.doesContain(effect))!) {
                              var result = "\(effect)"
                          }
                      }
                      

                      I think something could work but I get an error "Cannot subscript a value of type'[String: Int]' with an index of type '[String]'" on the "lazy var potency = grapeHolly[effect]" line. I don't really understand why... "dictionary[key]" isn't the way to get a key's value in a dictionary ? Also, I need to enter "grapeHolly" instead of the "Grape Holly" string in my ingredient list, do someone knows a way to fix this ? (I made a 'grapeHollys' dictionary with orthographical mistakes except on the "Cure Disease" effect to match both effects lines as shown in the 'compare()' function)

                      About the 'compare()' function : I repeated as many times as the number of ingredient list, but changed the name of the first ingredient list (ingredientListNorthlands in this case) for each function repetition, to compare every ingredient list before the '==' operator with the other lists, so it's a bit long and repetitive, and I know it's not a good habit for a programmer to repeat itself, but that's all I've found yet.

                      But for now I can't build because of the error, so I can't test the efficiency of the code, that's why I'm asking you a bit of help :) Here is the code :

                      //Properties
                      var result: String = ""
                      lazy var potency = grapeHolly[effect]
                      lazy var effect = Array(grapeHolly.keys)
                      
                      lazy var grapeHolly = ["Cure Disease": 5, "Resist Cold": 4, "Heighten     Medicine": 4, "Resist Lightning": 3, "Force Damage": 2]
                      lazy var grapeHollys = ["Cure Disease": 5, "Resist Cld": 4, "Heighten Mediine":     4, "Resist Lightnng": 3, "Force Damge": 2]
                      
                      // Compare Function
                      func compare()  {
                      func resultNorthlands() {
                          if ingredientListNorthlands.selectedItem?.doesContain(effect) == ((ingredientListMettina.selectedItem?.doesContain(effect))! || (ingredientListIsjord.selectedItem?.doesContain(effect))! || (ingredientListKaedmyr.selectedItem?.doesContain(effect))! || (ingredientListCouchant.selectedItem?.doesContain(effect))! || (ingredientListBlastlands.selectedItem?.doesContain(effect))!) {
                              var result = "\(effect) \(potency1 + potency2)"
                      
                          }
                      }
                      
                          //Potion Button
                      @IBAction func makeAPotion(_ sender: NSButton) {
                          compare()
                          if potionButton.isEnabled {
                              resultField.stringValue = result
                          }
                      
                      }
                      

                      ANSWER

                      Answered 2018-Dec-20 at 14:21

                      Problem solved ! The solution was so obvious that I didn't think about it directly, the for-in loops ! I hope this will help anybody facing the same issue. Here is the corresponding code :

                      var selection = [
                          catClawBark: ["Resist Lightning": 5, "Resist Damage": 8],
                          grapeHolly: ["Resist Lightning": 6, "Resist Damage": 2]
                      ]
                      
                      for (ingredient, keys) in selection {
                      for key in keys {
                          for (ingredient2, keys2) in selection {
                              for key2 in keys2 {
                                  if ingredient != ingredient2 {
                                      if key.key == key2.key {
                                          result = "You created a potion !\n---> \(key.key) \(key.value + key2.value) <---"
                                      }
                                      else {
                                          result = "No match. Check the ingredients selected or retry when you have more !"
                                      }
                                  }
                              }
                          }
                      }
                      

                      }

                      Source https://stackoverflow.com/questions/53523855

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install Snakeberry

                      You can download it from GitHub.
                      You can use Snakeberry like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Snakeberry component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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