chat-socket | simple chat room using java socket with the client-server | Chat library

 by   sontx Java Version: v2.1.0 License: MIT

kandi X-RAY | chat-socket Summary

kandi X-RAY | chat-socket Summary

chat-socket is a Java library typically used in Messaging, Chat, JavaFX applications. chat-socket has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

chat-socket is a simple chat application includes chat client and chat server. Support multiple users, private chat, and personal status. This project is based on TCP socket, multi-threading, JavaFx, Java Swing, Java serialization, and JSON.
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            kandi-support Support

              chat-socket has a low active ecosystem.
              It has 24 star(s) with 9 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              chat-socket has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of chat-socket is v2.1.0

            kandi-Quality Quality

              chat-socket has 0 bugs and 0 code smells.

            kandi-Security Security

              chat-socket has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              chat-socket code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              chat-socket is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              chat-socket releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              chat-socket saves you 2292 person hours of effort in developing the same functionality from scratch.
              It has 5007 lines of code, 517 functions and 176 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed chat-socket and discovered the below as its top functions. This is intended to give you an instant insight into chat-socket implemented functionality, and help decide if they suit your requirements.
            • Handles registration request
            • Convert bytes to SHA1
            • Build response object
            • Register an account
            • Loads an instance of a given class
            • Caches a type in the settings file
            • Saves the settings to a file
            • Gets the modified settings
            • Broadcast account info changed
            • Sends a response to the client
            • Main loop
            • Get renderer component
            • Updates the friend with the given friend
            • Initialize the components
            • Load accounts
            • Handles profile updates
            • Converts an object to a byte array
            • Handles update password
            • Sets the display information
            • Registers the layout logic
            • Sends a chat message
            • To object
            • Updates the view listeners
            • Performs the login
            • Displays an alert with the given caption and text
            • Creates a new account
            Get all kandi verified functions for this library.

            chat-socket Key Features

            No Key Features are available at this moment for chat-socket.

            chat-socket Examples and Code Snippets

            Usage
            Javadot img1Lines of Code : 17dot img1License : Permissive (MIT)
            copy iconCopy
            {
              "modified" : 1580791811962,
              "settings" : [ {
                "key" : "client",
                "data" : {
                  "serverIp" : "127.0.0.1",
                  "serverPort" : 3393,
                  "loggedUserName" : "sontx"
                }
              }, {
                "key" : "server",
                "data" : {
                  "ip" : "127.0.  
            Usage,Server
            Javadot img2Lines of Code : 9dot img2License : Permissive (MIT)
            copy iconCopy
            [ {
              "id" : "7453f7f5105547179f0845cd03fe4eda",
              "username" : "sontx",
              "passwordHash" : "7c4a8d09ca3762af61e59520943dc26494f8941b",
              "profile" : {
                "displayName" : "Tran Xuan Son",
                "status" : "I'm just a beginner"
              }
            } ]
              
            Installing
            Javadot img3Lines of Code : 2dot img3License : Permissive (MIT)
            copy iconCopy
            mvn clean compile assembly:single
            
            mvn exec:java
              

            Community Discussions

            Trending Discussions on chat-socket

            QUESTION

            Socket.io emitting values inside ES6 class
            Asked 2017-Nov-17 at 16:34

            I wonder if any smart individuals could show me how to implement Socket.IO in an OOP environment with ES6 classes. The main problem I keep running into with Socket.io is passing around the server object, in my case called 'io'. Almost every example I've seen of socket.io has been pure spaghetti code, one file with many socket related events and logic. First I tried to pass the server object, io, to new class's constructor, but for some reason you end up with a nasty "RangeError: Maximum call stack size exceeded" error message. Then I've tried to wrap my classes in module.exports function which parameter should contain the io object. Which is fine for the first class. Let's say I pass the io object into my Game, great works as expected. But when I try to reference the io object down to the Round class(Game holds an array of Rounds) I can't. Because that is one hell of a bad practice in NodeJS, require should be global and not inside the modules/functions. So I'm once again back with the same issue.

            app.js(where I require the main sockets file)

            ...

            ANSWER

            Answered 2017-Nov-17 at 16:34

            After hours upon hours I figured out a solution. If anyone runs into the same thing check my solution out below. Not the best, but much better than putting all socket related code in one file...

            Game.js(ES6 Class). Focus on the first line containing 'module.exports'.

            Source https://stackoverflow.com/questions/47341491

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install chat-socket

            You can download it from GitHub.
            You can use chat-socket like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the chat-socket component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            Fork it!Create your feature branch: git checkout -b my-new-featureCommit your changes: git commit -am 'Add some feature'Push to the branch: git push origin my-new-featureSubmit a pull request :D
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