chat-socket | simple chat room using java socket with the client-server | Chat library
kandi X-RAY | chat-socket Summary
kandi X-RAY | chat-socket Summary
chat-socket is a simple chat application includes chat client and chat server. Support multiple users, private chat, and personal status. This project is based on TCP socket, multi-threading, JavaFx, Java Swing, Java serialization, and JSON.
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Top functions reviewed by kandi - BETA
- Handles registration request
- Convert bytes to SHA1
- Build response object
- Register an account
- Loads an instance of a given class
- Caches a type in the settings file
- Saves the settings to a file
- Gets the modified settings
- Broadcast account info changed
- Sends a response to the client
- Main loop
- Get renderer component
- Updates the friend with the given friend
- Initialize the components
- Load accounts
- Handles profile updates
- Converts an object to a byte array
- Handles update password
- Sets the display information
- Registers the layout logic
- Sends a chat message
- To object
- Updates the view listeners
- Performs the login
- Displays an alert with the given caption and text
- Creates a new account
chat-socket Key Features
chat-socket Examples and Code Snippets
{
"modified" : 1580791811962,
"settings" : [ {
"key" : "client",
"data" : {
"serverIp" : "127.0.0.1",
"serverPort" : 3393,
"loggedUserName" : "sontx"
}
}, {
"key" : "server",
"data" : {
"ip" : "127.0.
[ {
"id" : "7453f7f5105547179f0845cd03fe4eda",
"username" : "sontx",
"passwordHash" : "7c4a8d09ca3762af61e59520943dc26494f8941b",
"profile" : {
"displayName" : "Tran Xuan Son",
"status" : "I'm just a beginner"
}
} ]
Community Discussions
Trending Discussions on chat-socket
QUESTION
I wonder if any smart individuals could show me how to implement Socket.IO in an OOP environment with ES6 classes. The main problem I keep running into with Socket.io is passing around the server object, in my case called 'io'. Almost every example I've seen of socket.io has been pure spaghetti code, one file with many socket related events and logic. First I tried to pass the server object, io, to new class's constructor, but for some reason you end up with a nasty "RangeError: Maximum call stack size exceeded" error message. Then I've tried to wrap my classes in module.exports function which parameter should contain the io object. Which is fine for the first class. Let's say I pass the io object into my Game, great works as expected. But when I try to reference the io object down to the Round class(Game holds an array of Rounds) I can't. Because that is one hell of a bad practice in NodeJS, require should be global and not inside the modules/functions. So I'm once again back with the same issue.
app.js(where I require the main sockets file)
...ANSWER
Answered 2017-Nov-17 at 16:34After hours upon hours I figured out a solution. If anyone runs into the same thing check my solution out below. Not the best, but much better than putting all socket related code in one file...
Game.js(ES6 Class). Focus on the first line containing 'module.exports'.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install chat-socket
You can use chat-socket like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the chat-socket component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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