lightcycle | LightCycle lets self-contained classes respond | Android library
kandi X-RAY | lightcycle Summary
kandi X-RAY | lightcycle Summary
LightCycle is an Android library that helps break logic out of Activity and Fragment classes into small, self-contained components called LightCycles. Fields that are annotated @LightCycle and implement the LightCycle API within a LightCycleActivity or LightCycleFragment will be bound to that Activity or Fragment lifecycle. For more information please see the website.
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Top functions reviewed by kandi - BETA
- Processes the light cycle annotations
- Creates the LIFT binder for the given fields
- Find the binder for the given element
- Generate binder
- Destroy view
- Invoked when the fragment is destroyed
- On attach
- Called when the component is attached
- On detach
- Get the host
- Stop the container
- Override this method to be overridden to allow sub classes to interact with views
- Binds a component to the component
- Creates a toast for the HomeView
- Override this method to be called after the life cycle has been saved
- Starts the activity
- OnAttach method
- Region resume method
- Called when the container is started
- Destroy host
- On activity creation
- Binds the life cycle to the component
- On pause
- Creates the ApplicationModule
- Initialize the superclass
- Called when the activity is created
lightcycle Key Features
lightcycle Examples and Code Snippets
Community Discussions
Trending Discussions on lightcycle
QUESTION
I found this game: https://github.com/JDStraughan/html5-lightcycles/blob/master/main.js
And I decided i wanted to make it a multiplayer browser game. I've just finished building the lobby and I'm struggling on where to start when it comes to copying this game on the backend. The backend is python and im using websockets. The game I linked uses the canvas element. I asked elsewhere and they said I should look into using pygame, but I think that is overkill. What exactly do i need to be copying on the backend? Can anyone help? Thanks in advance
...ANSWER
Answered 2018-Apr-08 at 02:29You may not quite need py game, it is simple and no graphics will be done on the backend. Just use a bit of any language your server can handle. Maybe some OO python or java. The netcode would be the hardest part.
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