Guns | SpringBoot 2 , Guns is committed to making a more concise | Object-Relational Mapping library

 by   stylefeng Java Version: v2.2 License: Apache-2.0

kandi X-RAY | Guns Summary

kandi X-RAY | Guns Summary

Guns is a Java library typically used in Utilities, Object-Relational Mapping, Spring Boot, Spring, JPA applications. Guns has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has medium support. You can download it from GitHub.

Based on SpringBoot 2, Guns is committed to making a more concise background management system, perfectly integrating springmvc + shiro + mybatis-plus + beetl! Guns project code is concise, rich in annotations, easy to use, and Guns contains many basic modules (user management, role management , de
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Guns has a medium active ecosystem.
              It has 3635 star(s) with 1585 fork(s). There are 208 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 44 open issues and 31 have been closed. On average issues are closed in 202 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Guns is v2.2

            kandi-Quality Quality

              Guns has 0 bugs and 0 code smells.

            kandi-Security Security

              Guns has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Guns code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Guns is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Guns releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Guns saves you 14606 person hours of effort in developing the same functionality from scratch.
              It has 21667 lines of code, 46 functions and 396 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Guns and discovered the below as its top functions. This is intended to give you an instant insight into Guns implemented functionality, and help decide if they suit your requirements.
            • Render exception
            • Get argument not valid
            • Render json
            • Bind exception
            • Get argument not valid
            • Render json
            • Handle success response
            • The demo service
            • Exception handler
            • Render login result
            • Handle business error response
            • Property mapper
            • The resource handlers
            • Configure the suppliers sources
            • The main method
            • Add authentication
            • Handle the http media type not supported
            • Render the HttpMessageNotReadableException
            • Handle authentication
            • Error response
            • Handle error response
            • Handle validation exception
            • Filters the request for permission
            • Filter the http request
            • Render the missing servlet request parameter
            • Handle persistence exception
            • Get error attributes
            Get all kandi verified functions for this library.

            Guns Key Features

            No Key Features are available at this moment for Guns.

            Guns Examples and Code Snippets

            No Code Snippets are available at this moment for Guns.

            Community Discussions

            QUESTION

            How can I rename my creature's model's hierarchy without breaking animations?
            Asked 2022-Mar-31 at 08:48

            I am a beginner at Unity in terms of skill so please explain as if you were talking to a child if you can!

            PROBLEM

            I would like to change these names here:

            I would like to rename them for two reasons:

            1. so they are more intelligible

            2. because I am using many different assets from the store and each has a different hierarchy with different names and I want to standardize the names so that I can use the below code to determine which part of the creature's body was shot so that it works for every creature

              ...

            ANSWER

            Answered 2022-Mar-31 at 08:48

            In general you still can't unfortunately. (At least not that simple see below).

            The AnimationClips are based on strings storing the relative path from the Animator to the according GameObject the type of the according component and finally the name of the animated serialized fields and properties.

            If any of those change e.g. because you renamed the object or change the hierarchy in general the connection is lost and the animation breaks.

            You could implement an editor script method that

            • goes through the affected Animator (GetComponentInParent) of the object
            • iterates through all used AnimationClips
            • iterates through each clips property bindings
            • redirects the property path accordingly to your renaming

            This could look somewhat like this

            Source https://stackoverflow.com/questions/71686007

            QUESTION

            SpawnObject for ak(Clone) (UnityEngine.GameObject), NetworkServer is not active. Cannot spawn objects without an active server
            Asked 2022-Feb-10 at 07:54

            helloI'm making an object in Unity that gives players random weapons when they hover over it, but it always gives me this warning and doesn't create it.

            ...

            ANSWER

            Answered 2022-Feb-10 at 07:54

            This is because of you are calling the spawn function from client. You should call it in server.

            Source https://stackoverflow.com/questions/71010816

            QUESTION

            Gremlin Neptune query similar users based on common ratings count
            Asked 2022-Feb-01 at 17:59

            From the following graph in the Tickerpop recipes:

            ...

            ANSWER

            Answered 2022-Feb-01 at 17:59

            I added some more edges to the graph to make the results more interesting.

            Source https://stackoverflow.com/questions/70932437

            QUESTION

            Fandom-py: Unable to get image by using page.images[0]
            Asked 2022-Feb-01 at 09:46

            I'm using fandom module in python for my discord bot. I get this error when I request data by using page.images[0]. It should be an image url. This is the page I want to get.

            ...

            ANSWER

            Answered 2022-Feb-01 at 09:46

            I fixed it by using pymediawiki module.

            This code that use mediawiki can replace fandom module by changing the api of wiki.

            Source https://stackoverflow.com/questions/70863772

            QUESTION

            How to increase the size of categories that found in type of items
            Asked 2022-Jan-20 at 05:18

            Suppose I have a category NOTE THIS IS FOR FUNCTIONAL COMPONENT ONLY NOT CLASS COMPONENT

            ...

            ANSWER

            Answered 2022-Jan-20 at 05:18

            Here's one possible solution:

            Source https://stackoverflow.com/questions/70779535

            QUESTION

            iOS Swift - How to do 360 degree flip animation using CABasicAnimation and CATransform3DRotate with "m34" transform?
            Asked 2022-Jan-07 at 03:48

            Despite all my best efforts, I can't figure out how to do a full cycle rotation animation of a UIView using CATransform3DRotate from left to right. Kindly note that I can already rotate it 360 degree with CABasicAnimation, but without CATransform3DRotate. However, I want to use .m34 transform for perspective depth. Solutions involving UIView.animate/transitions are not helpful in what I am trying to accomplish. Any help is much appreciated.

            Edit: I searched far and wide in Stackoverflow and other places, but didn't find anything that describes how to do 360 rotation with CATransform3DRotate. Calling top guns out there for help as this is a question that does not seem to have been answered before. Thanks!

            Here is the code that rotates UIView 180 degree.

            ...

            ANSWER

            Answered 2022-Jan-06 at 10:41

            Your current code is replacing the entire transform of the animating layer, meaning you can't apply the perspective transform to it. You also have issues with the end state being mathematically identical to the beginning state, and to cope with this you're trying to chain animations together, and using fill modes, which makes the whole thing more complicated.

            First, let's deal with the transform. To get the perspective you want to set the .m34 of the layer's transform, which you're already doing:

            Source https://stackoverflow.com/questions/70530561

            QUESTION

            How to make python program that runs game files at the same time as main code
            Asked 2021-Dec-24 at 19:31

            So I'm very new to Python so I'm not sure of the correct way to do what I need.

            Basically I am creating a laser tag game. The whole game is controlled by some python code that runs on a PC, the hardware is basically just inputs and outputs for this code.

            I want to have game files that are simple files with just the code for the game itself, that way it is fairly easy for anyone to make their own game modes.

            Then there needs to be a main program with a GUI (Probably Tkinter) and code to handle sending/receiving information from the hardware (Laser tag guns). I need some way to select a game file from the GUI and run it, but I still need the main server code to be running (to take care of sending and receiving information from the guns, displaying live scores on the GUI, etc).

            What would be the best (preferably fairly simple) way to go about doing something like this? Thanks!

            ...

            ANSWER

            Answered 2021-Dec-24 at 19:31

            Cool project! Generally you let TkInter run in the main thread, and have the other tasks executed in other threads or processes. Brace for some hacking, parallelism is unfortunately pretty difficult to do right.

            Source https://stackoverflow.com/questions/70475882

            QUESTION

            Clustering in R using K-mean
            Asked 2021-Dec-17 at 17:31

            I tried to cluster my dataset using K-mean, but there is a categorical data in column 9; so when I ran k-mean it had an error like this:

            ...

            ANSWER

            Answered 2021-Dec-17 at 17:31

            To solve your specific issue, you can generate dummy variables to run your desired clustering.

            One way to do it is using the dummy_columns() function from the fastDummies package.

            Source https://stackoverflow.com/questions/70364971

            QUESTION

            Rotate self between an arc on the local axis Godot
            Asked 2021-Dec-15 at 10:17

            I have a node which fires a bullet, but I want to randomly rotate it a little so that certain guns are unpredictable. Specifically, I want to rotate it on the X and Y axes between a -2.5 - 2.5 degree arc on the local axis. I've tried rotation.x = rand_range(-2.5, 2.5 * PI) and rotation.y = rand_range(-2.5, 2.5 * PI), but these seem to rotate the node on the global X and Y axes. How should I rotate the bullet emitter node locally between an arc? Thank you in advance.

            ...

            ANSWER

            Answered 2021-Dec-15 at 10:17

            Step 1: Spawn your bullet

            Step 2: Give it the rotation of the parent object

            Step 3: To that rotation add you random rotation

            Step 4: Shoot

            Source https://stackoverflow.com/questions/69686751

            QUESTION

            How to join to column after imputation
            Asked 2021-Dec-14 at 22:53

            I ran multiple imputation to impute missing data for 2 variables of a data frame, then I got a new data frame (with 2 columns for 2 imputed variables).

            Now, I want to replace the 2 columns in the original data frame with the two newly imputed columns from my new dataframe. What should I do?

            Original data frame new data frame for imputed variables

            This is the code I used. Only 2 columns in this data frame are missing data, so I only imputed those two. Is that ok? Can you please suggest me a better way?

            ...

            ANSWER

            Answered 2021-Dec-14 at 22:53

            Updated

            As @dcarlson recommended, you can run mice on the entire dataframe, then you can use complete to get the whole output dataframe. Then, you can join the new data with your original dataframe.

            Source https://stackoverflow.com/questions/70355091

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Guns

            You can download it from GitHub.
            You can use Guns like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Guns component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/stylefeng/Guns.git

          • CLI

            gh repo clone stylefeng/Guns

          • sshUrl

            git@github.com:stylefeng/Guns.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link