robowalk | Android app | Android library
kandi X-RAY | robowalk Summary
kandi X-RAY | robowalk Summary
Android app that makes you sound like an android when you walk
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Top functions reviewed by kandi - BETA
- Create the controller
- Adds a new listener
- Register an event listener
- Shows a notification for a robot service
- Initializes the activity
- Starts the analytics session
- Start the service if not already running
- Binds the robot
- Updates the touch event
- Notifies the listeners that the circle has changed
- Called when a sensor has been changed
- Reconstruct the computed value
- Set the volume of the robot service
- Initialize the texture background
- Region Override
- Sets the current state of the sensor
- Unbind the service
- Notifies all registered listeners that a shared preference has changed
- Set the angle
- Play backward movement
- Play forward movement
- Called when the device is destroyed
- Handle menu item selection
- Handles a power button click
- Handles an AudioFocusChange event
- Start the detect movement
robowalk Key Features
robowalk Examples and Code Snippets
Community Discussions
Trending Discussions on robowalk
QUESTION
Why can't the images be defined in an array as shown here. Why is it necessary push a new Image object in the array every time?
...ANSWER
Answered 2017-Feb-02 at 03:30The first reason is to reduce latency. Putting only the URLs into an array means that images have not been pre-fetched before the animation starts. The first round of animation is going to be slow and jerky as each image is retrieved from the net. If the animation is repeated, the next round will be faster. This consideration mostly applies to animations which replaced image elements on the page (in the DOM) rather than by writing to a canvas.
The second reason is to remove overhead and improve efficiency in the animation loop. Using new Image()
inside the loop means that drawing time for each frame includes the time taken to create a new Image object as well as draw it on the canvas. In addition the image content can only be written to the canvas after it has been fetched, making it necessary to write to the canvas from an onload
handler attached to the image object. The posted code does not do this and could throw an error in some browsers trying to synchronously write an image with no data to the canvas. Even if otherwise successful, repeated animations would be creating a new Image object each time a frame is displayed and churning memory usage.
Note the original version probably used onImageLoad
to check when the image has been fully loaded from the web before pushing the object into an array of preloaded image objects. This is the preferred method of prefetching animation images.
And don't forget to define j
before use :-)
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install robowalk
You can use robowalk like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the robowalk component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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