kandi X-RAY | CommentSystem Summary
kandi X-RAY | CommentSystem Summary
Top functions reviewed by kandi - BETA
- Add a second level comment
- Add a single level comment
- Main entry point
- Removes a single level commit
- Delete a second level commit
- Changes the likes for a user
- Get a comment
- Documentation inherited from interface
- Add slc comment to stream
- Removes a comment from the book
- This method is used to delete SLC comment
- Query by a saying
- Modify likes by id
CommentSystem Key Features
CommentSystem Examples and Code Snippets
Trending Discussions on CommentSystem
I want to build my project for IOS. I choose folder and build my project. at the end of the build, my folder is empty. Why? Can you help me?
There is an error on console:
Failed running /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -b False -x "/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f "/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors" -x "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/preserved_derived_types.xml" -x "/Users/arifsanat/Desktop/CityCars/Assets/link.xml" -d "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed" -a "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"
System.MonoType => Mono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinition
Mono.Cecil.MethodDefinition => System.Void .ctor()System.Void .ctor(System.String)System.String get_Comment()System.Void .ctor()System.Boolean get_CanTransformMultipleBlocks()
Mono.Cecil.FieldDefinition => System.String commentSystem.Func
3 <>f__am$cache0System.Func3 <>f__am$cache1System.Func
3 <>f__am$cache2System.Func3 <>f__am$cache3
Fatal error in Mono CIL Linker
Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture
at UnusedBytecodeStripper2.AddUnresolvedStubsStep.Process () <0x10afdf960 + 0x002fd> in :0
at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) <0x1096e9ed0 + 0x0006b> in :0
at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) <0x1096e8f90 + 0x000e6> in :0
at Mono.Linker.Driver.Run (IEqualityComparer
1 typeComparer, IEqualityComparer1 methodComparer) <0x108606520 + 0x00be7> in :0
at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver, IEqualityComparer
1 typeComparer, IEqualityComparer1 methodComparer) <0x1086064d0 + 0x00026> in :0
at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver, IEqualityComparer
1 typeComparer, IEqualityComparer1 methodComparer) <0x1086063e0 + 0x0003b> in :0
ANSWERAnswered 2017-Jan-10 at 10:09
Do steps below:
Check your player setting. For me almost trouble when build iOS App with Unity occurred here. (If everything okay, go to 2
Try to build a empty (or simple) Unity Project and make sure you can build that and run on Xcode successfully.
If 1. 2. is okay, so problem definitely is in your code, check your iOS plugin code (if available) first then C# code.
If 1.2.3 is okay, try to reinstall your Unity, Xcode app.
If even 4 cant resolve your problem, make a bug report.
Hope this help!
No vulnerabilities reported
You can use CommentSystem like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CommentSystem component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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