CommentSystem | Angularjsbootstrapspringmvcmybatis二级评论系统 | Frontend Framework library

 by   timelessmemory Java Version: Current License: No License

kandi X-RAY | CommentSystem Summary

kandi X-RAY | CommentSystem Summary

CommentSystem is a Java library typically used in User Interface, Frontend Framework, Angular, Bootstrap applications. CommentSystem has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

Angularjs+bootstrap+springmvc+mybatis二级评论系统(仿简书)
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            kandi-support Support

              CommentSystem has a low active ecosystem.
              It has 27 star(s) with 10 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              CommentSystem has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CommentSystem is current.

            kandi-Quality Quality

              CommentSystem has 0 bugs and 0 code smells.

            kandi-Security Security

              CommentSystem has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              CommentSystem code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              CommentSystem does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              CommentSystem releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              CommentSystem saves you 415 person hours of effort in developing the same functionality from scratch.
              It has 984 lines of code, 81 functions and 28 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed CommentSystem and discovered the below as its top functions. This is intended to give you an instant insight into CommentSystem implemented functionality, and help decide if they suit your requirements.
            • Add a second level comment
            • Add a single level comment
            • Main entry point
            • Removes a single level commit
            • Delete a second level commit
            • Changes the likes for a user
            • Get a comment
            • Documentation inherited from interface
            • Add slc comment to stream
            • Removes a comment from the book
            • This method is used to delete SLC comment
            • Query by a saying
            • Modify likes by id
            Get all kandi verified functions for this library.

            CommentSystem Key Features

            No Key Features are available at this moment for CommentSystem.

            CommentSystem Examples and Code Snippets

            No Code Snippets are available at this moment for CommentSystem.

            Community Discussions

            Trending Discussions on CommentSystem

            QUESTION

            Unity ios build folder is empty
            Asked 2017-Mar-29 at 14:44

            I want to build my project for IOS. I choose folder and build my project. at the end of the build, my folder is empty. Why? Can you help me?

            There is an error on console:

            Failed running /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/tempStrip" -l none -c link -b False -x "/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f "/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors" -x "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/preserved_derived_types.xml" -x "/Users/arifsanat/Desktop/CityCars/Assets/link.xml" -d "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed" -a "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"

            stdout: SweepReport: System.MonoType => Mono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinition Mono.Cecil.MethodDefinition => System.Void .ctor()System.Void .ctor(System.String)System.String get_Comment()System.Void .ctor()System.Boolean get_CanTransformMultipleBlocks() Mono.Cecil.FieldDefinition => System.String commentSystem.Func3 <>f__am$cache0System.Func3 <>f__am$cache1System.Func3 <>f__am$cache2System.Func3 <>f__am$cache3 Fatal error in Mono CIL Linker Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.RenderTexture at UnusedBytecodeStripper2.AddUnresolvedStubsStep.Process () <0x10afdf960 + 0x002fd> in :0 at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) <0x1096e9ed0 + 0x0006b> in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) <0x1096e8f90 + 0x000e6> in :0 at Mono.Linker.Driver.Run (IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x108606520 + 0x00be7> in :0 at Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver driver, IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x1086064d0 + 0x00026> in :0 at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver, IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) <0x1086063e0 + 0x0003b> in :0

            ...

            ANSWER

            Answered 2017-Jan-10 at 10:09

            Do steps below:

            1. Check your player setting. For me almost trouble when build iOS App with Unity occurred here. (If everything okay, go to 2

            2. Try to build a empty (or simple) Unity Project and make sure you can build that and run on Xcode successfully.

            3. If 1. 2. is okay, so problem definitely is in your code, check your iOS plugin code (if available) first then C# code.

            4. If 1.2.3 is okay, try to reinstall your Unity, Xcode app.

            5. If even 4 cant resolve your problem, make a bug report.

            Hope this help!

            Source https://stackoverflow.com/questions/41564798

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CommentSystem

            You can download it from GitHub.
            You can use CommentSystem like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the CommentSystem component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/timelessmemory/CommentSystem.git

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            gh repo clone timelessmemory/CommentSystem

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            git@github.com:timelessmemory/CommentSystem.git

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