BlockRenderer | Useful for wikis | Frontend Framework library

 by   unascribed Java Version: Current License: MIT

kandi X-RAY | BlockRenderer Summary

kandi X-RAY | BlockRenderer Summary

BlockRenderer is a Java library typically used in User Interface, Frontend Framework, React, Minecraft applications. BlockRenderer has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A mod to render blocks and items. Useful for wikis. Press ` when hovering over an item to render it to an image, or press Ctrl + ` to configure rendering and render entire mods at a time.
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            kandi-support Support

              BlockRenderer has a low active ecosystem.
              It has 17 star(s) with 12 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 18 have been closed. On average issues are closed in 225 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of BlockRenderer is current.

            kandi-Quality Quality

              BlockRenderer has no bugs reported.

            kandi-Security Security

              BlockRenderer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              BlockRenderer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              BlockRenderer releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed BlockRenderer and discovered the below as its top functions. This is intended to give you an instant insight into BlockRenderer implemented functionality, and help decide if they suit your requirements.
            • Called when a frame starts
            • Updates the task
            • Performs a bulk rendering
            • Clean the render state
            • Is key down
            • Creates a buffered image from the Minecraft system
            • Cancel the rendering
            • Renders a Minecraft block
            • Saves an image
            • Handles the rendering of the given tasks
            • Sets up the render state
            • Handle the key pressed
            • Render the background
            • Round a double value
            • Render this view
            • Draw an entity
            • Resizes the slider
            • Initialize the main widget
            • Renders the pre - defined matrices
            • Synchronized
            Get all kandi verified functions for this library.

            BlockRenderer Key Features

            No Key Features are available at this moment for BlockRenderer.

            BlockRenderer Examples and Code Snippets

            No Code Snippets are available at this moment for BlockRenderer.

            Community Discussions

            QUESTION

            how to add watermark to pdf(itext7.1.2 java)
            Asked 2018-Aug-20 at 14:59

            It's the code I followed one sample.

            the code i was modified a little.

            ...

            ANSWER

            Answered 2018-Aug-20 at 13:52

            Here:

            Exception in thread "AWT-EventQueue-0" java.lang.ClassCastException: java.lang.Integer cannot be cast to com.itextpdf.layout.property.UnitValue

            This means that the framework you are using assumes that a certain value should be of class UnitValue, but turns out to be an Integer.

            A bit of guessing here: you have code like

            Source https://stackoverflow.com/questions/51931854

            QUESTION

            iText 7: How can I allow overflow in a Div?
            Asked 2018-Jun-18 at 17:02

            I have a Div with a certain height:

            ...

            ANSWER

            Answered 2018-Apr-04 at 01:24

            Would it be possible to superimpose an gradient with alpha onto the bottom of the div? Then even though the text is cut off at an integer line, its clear that the text is being cut off and not just ending.

            It's possible there's a method for that, but it might be simplest to just save an image to use for this purpose and align it to the bottom of the div, since it seems like the size of the div is fixed. Something like this (but with alpha)

            If its not fixed, it should be easy enough to generate dynamically.

            Source https://stackoverflow.com/questions/49601728

            QUESTION

            Outline to blocks in XY Block renderer jfreechart
            Asked 2017-May-11 at 14:55

            I am drawing a kind of heatmap using XYZ dataset and XY block renderer. The block's color is a function of the Z value and color is assigned using grayscale. i.e. the block with 0 Z value is assigned white color and one with maximum is assigned black color. My grayscale goes from 0 to 100 (or more lets say). If the scale is this big, the blocks with count as 0 and 10 will have very little difference in color values. To understand, lets say the whole grid is divided in blocks. One block hasZ value of 100, one has 2 and all others are 0. Then, this block with 2 as Z value is not much visible because of very light shade.

            I want to give outline to blocks of some color so that they are distinguishable. I tried with setBaseItemOutline() etc functions but none does this.

            Any help on this?

            Edit: Below

            One of my classes is this:

            ...

            ANSWER

            Answered 2017-May-07 at 03:34

            XYBlockRenderer ignores the outline properties inherited from the parent, AbstractRenderer. The drawItem() method simply sets the paint retuned from the PaintScale, using the same color for both fill() and draw(). Some possible approaches would include these:

            • Override drawItem() and set a different paint after fill() but before draw(), perhaps using a brighter() or darker() color.

            • Use a PaintScale other than GrayPaintScale, such as LookupPaintScale or your own implementation. You can specify more distinctive colors at the problem end, perhaps using Color.getHSBColor() to vary the hue, saturation and/or brightness.

              • This example implements the PaintScale interface.

              • This example varies the hue in an XYLineAndShapeRenderer.

              • This example varies the saturation in a GanttRenderer.

            Source https://stackoverflow.com/questions/43816751

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install BlockRenderer

            You can download it from GitHub.
            You can use BlockRenderer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the BlockRenderer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/unascribed/BlockRenderer.git

          • CLI

            gh repo clone unascribed/BlockRenderer

          • sshUrl

            git@github.com:unascribed/BlockRenderer.git

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