debugdrawer | Debug Drawer for android debug builds | Android library

 by   williamwebb Java Version: Current License: Apache-2.0

kandi X-RAY | debugdrawer Summary

kandi X-RAY | debugdrawer Summary

debugdrawer is a Java library typically used in Mobile, Android, React Native applications. debugdrawer has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Debug Drawer for android debug builds
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            kandi-support Support

              debugdrawer has a low active ecosystem.
              It has 84 star(s) with 5 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 2 have been closed. On average issues are closed in 224 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of debugdrawer is current.

            kandi-Quality Quality

              debugdrawer has 0 bugs and 0 code smells.

            kandi-Security Security

              debugdrawer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              debugdrawer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              debugdrawer is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              debugdrawer releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              debugdrawer saves you 1746 person hours of effort in developing the same functionality from scratch.
              It has 3865 lines of code, 356 functions and 89 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed debugdrawer and discovered the below as its top functions. This is intended to give you an instant insight into debugdrawer implemented functionality, and help decide if they suit your requirements.
            • Called when a measure is pressed .
            • Binds the activity to the activity
            • Submit a report
            • Save the current logs .
            • Draws the inset .
            • Initialize views .
            • Converts display metrics to a string .
            • Add information about the build .
            • Add children to the parent
            • Display the log level .
            Get all kandi verified functions for this library.

            debugdrawer Key Features

            No Key Features are available at this moment for debugdrawer.

            debugdrawer Examples and Code Snippets

            No Code Snippets are available at this moment for debugdrawer.

            Community Discussions

            QUESTION

            Debug lines not drawing and gravity not setting for player
            Asked 2020-May-23 at 10:15

            I am creating a demo game with the book Building a 3d Game with Libgdx. Gravity seems not to be working at all, so I draw debug line with debugDrawer but character's debug lines are also not showing.

            Floor's debug lines are showing properly, also character is added to world as I have checked collisionObjects count.

            Here is my running game: (can't post picture directly as its my first post ;P)

            My characater creation code is:

            ...

            ANSWER

            Answered 2020-May-23 at 10:15

            I was disposing off my screen and thus character collision object the wrong way:

            Source https://stackoverflow.com/questions/61968895

            QUESTION

            Why Array size in my ContactListener derived class in Libgdx Bullet is always zero?
            Asked 2017-Mar-15 at 12:21

            I am trying make create a ContactListener derived class in Libgdx using Bullet wrapper for collision detection like in this tutorial but in separate classes. It separate classes for rendering and game world. In render() method of class Render I pass an Array of model instances to this derived class. But when I run it gives an because Array size is zero. Here is the derived class :

            ...

            ANSWER

            Answered 2017-Mar-08 at 10:16

            Both your CollisionListener#instances and GameRenderer#instances point to the same reference after your call to gameWorld.collisionListener.setModelInstances(instances); inside your GameRenderer#render() method.

            Then, at the end of the method, you are invoking:

            Source https://stackoverflow.com/questions/42667830

            QUESTION

            Constructor can't find appropriate definition, and 100 other errors out of nowhere?
            Asked 2017-Mar-02 at 16:26

            I'm trying to write a wrapper for Bullet physics for implementing into my game framework.

            I have 3 classes, mDebugDraw is an implementation of the bullet debug drawing.

            mRigidBody is a container for bullet's rigid body stuff.

            World is a container for bullet's world stuff.

            I have ~100 errors in visual studio, and almost all of them are coming from where I'm trying to create mRigidBodies, the errors are "cannot convert from initializer list to mRigidBody", "no appropriate constructor available", as well as weird ones like "mRigidBody::mRigidBody(std::string) member function is already defined or declared", which isn't a function I have implemented.

            world.h contains the definitions for those three classes:

            ...

            ANSWER

            Answered 2017-Jan-26 at 20:18

            World is used before it's declared. In the definition of mRigidBody's constructors you refer to World::shapeTypes but World is only defined later in the file. Try placing the definition of World before mRigidBody. You may need to forward declare mRigidBody before defining World.

            Source https://stackoverflow.com/questions/41882159

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install debugdrawer

            You can download it from GitHub.
            You can use debugdrawer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the debugdrawer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/williamwebb/debugdrawer.git

          • CLI

            gh repo clone williamwebb/debugdrawer

          • sshUrl

            git@github.com:williamwebb/debugdrawer.git

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