debugdrawer | Debug Drawer for android debug builds | Android library
kandi X-RAY | debugdrawer Summary
kandi X-RAY | debugdrawer Summary
Debug Drawer for android debug builds
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Called when a measure is pressed .
- Binds the activity to the activity
- Submit a report
- Save the current logs .
- Draws the inset .
- Initialize views .
- Converts display metrics to a string .
- Add information about the build .
- Add children to the parent
- Display the log level .
debugdrawer Key Features
debugdrawer Examples and Code Snippets
Community Discussions
Trending Discussions on debugdrawer
QUESTION
I am creating a demo game with the book Building a 3d Game with Libgdx. Gravity seems not to be working at all, so I draw debug line with debugDrawer but character's debug lines are also not showing.
Floor's debug lines are showing properly, also character is added to world as I have checked collisionObjects count.
Here is my running game: (can't post picture directly as its my first post ;P)
My characater creation code is:
...ANSWER
Answered 2020-May-23 at 10:15I was disposing off my screen and thus character collision object the wrong way:
QUESTION
I am trying make create a ContactListener
derived class in Libgdx using Bullet wrapper for collision detection like in this tutorial but in separate classes. It separate classes for rendering and game world. In render()
method of class Render
I pass an Array of model instances to this derived class. But when I run it gives an because Array size is zero. Here is the derived class :
ANSWER
Answered 2017-Mar-08 at 10:16Both your CollisionListener#instances
and GameRenderer#instances
point to the same reference after your call to gameWorld.collisionListener.setModelInstances(instances);
inside your GameRenderer#render()
method.
Then, at the end of the method, you are invoking:
QUESTION
I'm trying to write a wrapper for Bullet physics for implementing into my game framework.
I have 3 classes, mDebugDraw is an implementation of the bullet debug drawing.
mRigidBody is a container for bullet's rigid body stuff.
World is a container for bullet's world stuff.
I have ~100 errors in visual studio, and almost all of them are coming from where I'm trying to create mRigidBodies, the errors are "cannot convert from initializer list to mRigidBody", "no appropriate constructor available", as well as weird ones like "mRigidBody::mRigidBody(std::string) member function is already defined or declared", which isn't a function I have implemented.
world.h contains the definitions for those three classes:
...ANSWER
Answered 2017-Jan-26 at 20:18World
is used before it's declared. In the definition of mRigidBody
's constructors you refer to World::shapeTypes
but World
is only defined later in the file. Try placing the definition of World
before mRigidBody
. You may need to forward declare mRigidBody
before defining World
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install debugdrawer
You can use debugdrawer like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the debugdrawer component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page