FlipCards | A 3D Flip Card for Android | Android library
kandi X-RAY | FlipCards Summary
kandi X-RAY | FlipCards Summary
An Android Developer in ZhengZhou.
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Top functions reviewed by kandi - BETA
- Initialize the activity
- Start an animation
- Set whether to be content change
- Set the listener to receive when content changes
- Apply a transformation
FlipCards Key Features
FlipCards Examples and Code Snippets
Community Discussions
Trending Discussions on FlipCards
QUESTION
hi this is my first project on javascript, I made a memory game with 3 divs in the same section. first div is 8 cards, second 12 and third is 16. and I made this cardCorrect function to count the correct cards, but I need this for the other divs to with different value's! I am now stuck for a long time on this.
I found nothing on google about this
...ANSWER
Answered 2022-Feb-15 at 09:00You can set "4" as parameter in disableCards.
Like This,
QUESTION
I have a sample version here of what I am trying to do. I am unsure what I'm missing but I definitely am missing something. Both flipcards lead to the same link and I can't get them to be separate, when I change one the other changes too. I tried making a separate class but I think I did it wrong. Also wondering how to fix the lag that occurs for the second flipcard. Thank you in advance.
...ANSWER
Answered 2021-Nov-11 at 01:38The problem is that the structure of the document is wrong, you have 2 body elements, etc. Here I fixed it for you. May need to put the cards side by side.
QUESTION
I made a memorie game with 6 cars (3 matches). I want to make something that is all 3 matches are made that you hear a win sound (win.play()
). So i need an if statment that scans if all 3 matches are made and then plays the audio. But i don't know how to scan if the matches are made.
ANSWER
Answered 2021-May-14 at 11:49You can define a variable allMatched
and increment its value whenever a match is found. Then in the resetBoard function, you can check for a condition whether the allMatched
is equal to half of the card's length and then run the audio.
QUESTION
Been having an issue with a game I'm working on. The idea is based off of the card game WAR. I have a few functions to flip the cards and check the values of the flipped cards which function fine. The problem occurs when the 'war' aspect comes in. For whatever reason, when the war is declared, the arrays in the console are populated with undefined values (up to about 400) and the recursive function continues to run until it hits a set number of times. All data is being displayed in the console. My question is, why is this happening? It is not intentional for anything to be populated or for the war function to run that many times. Is it an issue with how the arrays are being filled with data or is it a problem with the recusive function? I really don't know, but if anyone has an ideas, I'm all ears.
...ANSWER
Answered 2021-Mar-31 at 22:37During the first run of your war
function your temporary arrays look like this;
QUESTION
I'm making simple flip card game that will lock the cards in the flip position if the two cards match and switch them back to the rest position if they don't match. When the first pair of cards are flipped whether it's a match or not, the game works properly. The problem is when I click on a third card, the console returns the error:
"Uncaught TypeError: Cannot read property 'dataset' of null at checkForMatch at HTMLDivElement.flipCard"
How could I address this problem?
...ANSWER
Answered 2021-Feb-25 at 00:42The board game is reset after the onclick event, it calls this resetBoard()
function and sets the firstCard
variables to null
. During the next event the variable is null
.
Delete this line
QUESTION
...ANSWER
Answered 2021-Feb-18 at 04:26In response.data.concat(response.data)
, you're appending the original objects by reference, so changes to one instance affect the other as they refer to the same data.
Assuming the data items are all shallow, a quick way to clone the data is to map
them into new objects:
QUESTION
Solved see the answers
I am using flip card package to make flip cards.
I have many cards in the same page and I want to flip them all when I press a button.
I used the example in the documentation :
ANSWER
Answered 2021-Jan-26 at 14:00I solved this problem with making a map of global keys
var cardKeys = Map>();
and in the ListView.builder
in itemBuilder
I added
QUESTION
Good day, I just want to ask because I don't know what this means? I am aiming to make a card that will produce sounds on both cards the front and back. I changed the list file on my flutter to the way I think I know. I extended the Back class to the FlashcardList class. and I added a list of my back class for the back picture, and I changed my back picture to the list of Back class.
This is my code:
...ANSWER
Answered 2020-Dec-09 at 08:54It is always good practice to highlight the line throwing the error
The error message means that you assign a list (array) of type (class) FlashcardList to an object that expects a list of type Back. So you have to work on the type mismatch
QUESTION
I'm making a flip card game, but the check for matches function won't work. I'm also unsure if I should use
.dataset.framework
or
.dataset.name
for my checkForMatch() function. And since the checkForMatch() function will not work, I can't limit to opened cards to two (as in, I can just keep opening cards as much as I can, without the cards unflipping back to normally despite the fact that I've included unflip function).
I referred to this tutorial and this tutorial, since these are exactly how I want my code to turn out to be but nothing seems to be working.
Codepen is here: https://codepen.io/siapanamasaya/pen/GRqwdQE
...ANSWER
Answered 2020-Nov-16 at 04:52Replace the JS code with this one
For I have noted with a comment in the code which are the new lines.
Your omission is that no Event Listener has been added to the elements
In this code has a disableCards()
function which "removeEventListener" from "Card" but nowhere has "EventListener" been inserted before
In the flipCard()
function, I removed this line this.classList.add('flip');
QUESTION
I'm making flip card game, but the photo won't stay opened when I click on it. I've listed down what needs to be done in the JS, but can't seem to wrap my head around how I can implement them to my HTML file. The photos are supposed to appear randomly (like typical flipcard games), but when I try to add some other functions on the JS file, suddenly the random function that previously worked, no longer works.
Also, I'm supposed to use .card.open for the photo to stay open when I click them. But when I add this function to my CSS file, click function no longer works.
I referred to this tutorial since this is exactly how I want my code to turn out to be but nothing seems to be working.
Codepen is here: https://codepen.io/siapanamasaya/pen/GRqwdQE
...ANSWER
Answered 2020-Nov-13 at 07:17Here is a start
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install FlipCards
You can use FlipCards like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FlipCards component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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