Android_framework | android framework 用来快速开发的android框架 | Application Framework library
kandi X-RAY | Android_framework Summary
kandi X-RAY | Android_framework Summary
# android_framework # an android framework in order for rapid development. ##1.开发环境## 环境为android studio + jdk1.7. ##2.框架结构## 该框架分为三个部分: libcore 层 libcore-ui 层 testsample 层 第三层为测试代码,重点在第一和第二层...
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Top functions reviewed by kandi - BETA
- Start download
- Create download infos
- Insert all values in the map
- Start download
- Initialize layout
- Configure the navigation bar
- Init mask
- Show next mask
- Convert URI to a path
- Retrieves the value of the data column for this Uri
- Get image degree
- Get a bitmap
- Stops download state
- On database downgrade
- Override to adjust size of view
- Convert path to Uri
- Retrieve the attributes of the flow layout
- Save bitmap to file
- Update list of infos
- Handle a progress message from a fragment
- Vert bitmap to round corner
- Compress bitmap
- Show bottom pop window
- Region > measure
- Taken from View
- Add item to bottomPop window
Android_framework Key Features
Android_framework Examples and Code Snippets
Community Discussions
Trending Discussions on Android_framework
QUESTION
i'm trying to add a login with Google on my game. To do that i decide to use FirebaseUI (https://github.com/firebase/FirebaseUI-Android). But i'm having problems to sync my Gradle file. i'm reciving the error: Error:Failed to resolve: com.firebaseui:firebase-ui-auth:1.2.0
here is my build.gradle (Project)
...ANSWER
Answered 2017-Jun-01 at 04:14Add In your app/build.gradle
file add a dependency on one of the libraries.
QUESTION
I am trying to build libGDX project for Android via Gradle. I get following error: Could not find org.jetbrains.trove4j: trove4j: 20160824.
I have tried every combination of:
...ANSWER
Answered 2018-Nov-21 at 18:11Problem was asociated with mavenCentral() and mavenLocal().
Now allproject and buildfile closures in root buildfile look like this:
QUESTION
I have an issue with FragmentActivity class when i import the package :
...ANSWER
Answered 2017-Feb-20 at 16:45Try removing this section from Basegameutile gradle
QUESTION
When I run ./gradlew desktop:run
in the Android Studio terminal it fails to run. But when I set a run configuration (A Gradle task with the Gradle project being my project and run task being "desktop:run") it works perfectly fine. (Also the ./gradlew android:run
doesn't work either, it only works when I run the android configuration which is automatically created.)
./gradlew desktop:run
:
ANSWER
Answered 2019-Jun-13 at 17:28You probably are using a version of Gradle in the Gradle Wrapper that is too old to recognize JDK 10. When you run directly in Android Studio, it might be using its own Gradle version (I think there is a setting when importing a project that determines whether Android Studio will use the wrapped Gradle.)
So you can downgrade your JDK or upgrade your Gradle wrapper version. Downgrading the JDK is a pain because they've started removing older versions from the Sun download site. And you may have non-LibGDX stuff you want to work on with a newer JDK.
To upgrade the Gradle wrapper, open /gradle/wrapper/gradle-wrapper.properties
and change the file name at the end to gradle-5.1.1-bin.zip
. At least, that's what I use and it works up to JDK 12.
Then you need to replace the compile
keywords in your build.gradle
file with implementation
. And in /desktop/build.gradle
, change the line from files(sourceSets.main.output.classesDir)
to from files(sourceSets.main.output.classesDirs)
(add an s on the end).
QUESTION
I have a default "new mobile game Java/libgdx" project.
I downloaded libgdx-freetype and extracted libgdx-freetype.jar and libgdx-freetype-natives.jar and the folders with the .so files to the gdx-game
and gdx-game-android
folders.
I modified .classpath files as at the bottom of this question. I tried adding the line
...ANSWER
Answered 2019-Mar-13 at 07:39The problem was caused by having gdx-freetype-natives.jar
in the libs folder.
Removing the jar allows the program to run.
Note However, a secondary issue is that it's compiled with a too new issue of java, trying to access methods on classes that don't exist yet. But thats another issue that can probaly be solved by getting the older files from the github.
QUESTION
I am trying to test out LibGDX development, and I am getting an error trying to get even the most basic app to run on my android phone, because there is some problem with my keystore or in how it's being used, and I'm not sure exactly what that problem is.
Before, describing the problem in further detail and what I've tried, I will first describe some things about my environment:
I am using:
...ANSWER
Answered 2019-Jan-04 at 14:44Well, I found the problem, I was just missing one extra step, I had to go "Build Types" under "Project Properties"->Modules: android, and select the keystore, I thought I had already selected, by highlighting it under Signing.
QUESTION
When trying to build(debug and regular) an Android libGdx project with the freeytpe extention(set up using wiki instructions[https://github.com/libgdx/libgdx/wiki/Gdx-freetype]) I get the following error:
Execution failed for task ':android:transformDexArchiveWithExternalLibsDexMergerForDebug'. java.lang.RuntimeException: java.lang.RuntimeException: com.android.builder.dexing.DexArchiveMergerException: Unable to merge dex
Same error for regular build. --stacktrace option gives the following error:
...ANSWER
Answered 2017-Dec-29 at 05:21You've missing
QUESTION
Can some one help me out to fix this bug.
It's a libGDX application. the project is running fine while testing in emulator but only in the time of building (both ways:signed apk/build apk) i'm seeing this error! Plz i need help. any help would be appreciated.
Error Scrren: Configuration 'compile' is obsolete and has been replaced with 'implementation' and 'api'. It will be removed at the end of 2018. For more information see: http://d.android.com/r/tools/update-dependency-configurations.html
...android/build.gradle
ANSWER
Answered 2018-Jul-27 at 17:51For Android Studio mainly you have to change this in your Gradle App level inside your build.gradle just change compile for implementation. For example:
QUESTION
A co-worker gave me a second package for an Android app I'm working on and there are a couple of "java.awt" and "javax.swing" imports in the classes, which were all marked with red "x".
Eclipse (Mars.2, 4.5.2) already knows what Java versions are installed (Window - Preferences - Java - Installed JREs, "jdk1.8.0_161" has a checkmark next to it) and I just checked if the JAVA_HOME environment variable is still there (which it is). To fix the problem, I still had to add a JRE system library (1.8.0 v161) to the project's build path.
The actual problem is: Every time I restart Eclipse, the red "x" are back and I have to add Java again.
How can I keep Eclipse from forgetting the library?
Edit: The classpath for my project says:
...ANSWER
Answered 2018-Feb-19 at 13:50Neither java.awt
nor javax.swing
are part of the Android API (because Android uses its own UI toolkit). You can add a JRE/JDK's lib/rt.jar
via Add External JARs... to your Java Build Path, but that's a dirty trick.
QUESTION
I'm using Android Studio 2.3.3 for my libgdx game. I have updated gradle from 2.14.1 to 3.3 and when I try to build android application I get this error (desktop version work correctly)
...ANSWER
Answered 2017-Oct-29 at 14:29Downgrade Gradle
Find gradle-wrapper.properties and change distributionUrl
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Install Android_framework
You can use Android_framework like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Android_framework component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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