Android_framework | android framework 用来快速开发的android框架 | Application Framework library

 by   zhaozepeng Java Version: Current License: BSD-2-Clause

kandi X-RAY | Android_framework Summary

kandi X-RAY | Android_framework Summary

Android_framework is a Java library typically used in Server, Application Framework, Framework applications. Android_framework has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

# android_framework # an android framework in order for rapid development. ##1.开发环境## 环境为android studio + jdk1.7. ##2.框架结构## 该框架分为三个部分: libcore 层 libcore-ui 层 testsample 层 第三层为测试代码,重点在第一和第二层...
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            kandi-support Support

              Android_framework has a low active ecosystem.
              It has 174 star(s) with 75 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 5 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Android_framework is current.

            kandi-Quality Quality

              Android_framework has 0 bugs and 0 code smells.

            kandi-Security Security

              Android_framework has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Android_framework code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Android_framework is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Android_framework releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 8229 lines of code, 539 functions and 141 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Android_framework and discovered the below as its top functions. This is intended to give you an instant insight into Android_framework implemented functionality, and help decide if they suit your requirements.
            • Start download
            • Create download infos
            • Insert all values in the map
            • Start download
            • Initialize layout
            • Configure the navigation bar
            • Init mask
            • Show next mask
            • Convert URI to a path
            • Retrieves the value of the data column for this Uri
            • Get image degree
            • Get a bitmap
            • Stops download state
            • On database downgrade
            • Override to adjust size of view
            • Convert path to Uri
            • Retrieve the attributes of the flow layout
            • Save bitmap to file
            • Update list of infos
            • Handle a progress message from a fragment
            • Vert bitmap to round corner
            • Compress bitmap
            • Show bottom pop window
            • Region > measure
            • Taken from View
            • Add item to bottomPop window
            Get all kandi verified functions for this library.

            Android_framework Key Features

            No Key Features are available at this moment for Android_framework.

            Android_framework Examples and Code Snippets

            No Code Snippets are available at this moment for Android_framework.

            Community Discussions

            QUESTION

            Error:Failed to resolve: com.firebaseui:firebase-ui-auth:1.2.0 on libgdx build.gradle
            Asked 2019-Dec-13 at 08:20

            i'm trying to add a login with Google on my game. To do that i decide to use FirebaseUI (https://github.com/firebase/FirebaseUI-Android). But i'm having problems to sync my Gradle file. i'm reciving the error: Error:Failed to resolve: com.firebaseui:firebase-ui-auth:1.2.0

            here is my build.gradle (Project)

            ...

            ANSWER

            Answered 2017-Jun-01 at 04:14

            Add In your app/build.gradle file add a dependency on one of the libraries.

            Source https://stackoverflow.com/questions/44298191

            QUESTION

            Could not find org.jetbrains.trove4j: trove4j: 20160824
            Asked 2019-Nov-14 at 02:40

            I am trying to build libGDX project for Android via Gradle. I get following error: Could not find org.jetbrains.trove4j: trove4j: 20160824.

            I have tried every combination of:

            ...

            ANSWER

            Answered 2018-Nov-21 at 18:11

            Problem was asociated with mavenCentral() and mavenLocal().

            Now allproject and buildfile closures in root buildfile look like this:

            Source https://stackoverflow.com/questions/53316022

            QUESTION

            Cannot resolve symbol "FragmentActivity"
            Asked 2019-Aug-09 at 16:10

            I have an issue with FragmentActivity class when i import the package :

            ...

            ANSWER

            Answered 2017-Feb-20 at 16:45

            Try removing this section from Basegameutile gradle

            Source https://stackoverflow.com/questions/42335268

            QUESTION

            ./gradlew desktop:run does not work but setting a configuration does : libgdx
            Asked 2019-Jun-14 at 19:34

            When I run ./gradlew desktop:run in the Android Studio terminal it fails to run. But when I set a run configuration (A Gradle task with the Gradle project being my project and run task being "desktop:run") it works perfectly fine. (Also the ./gradlew android:run doesn't work either, it only works when I run the android configuration which is automatically created.)

            ./gradlew desktop:run:

            ...

            ANSWER

            Answered 2019-Jun-13 at 17:28

            You probably are using a version of Gradle in the Gradle Wrapper that is too old to recognize JDK 10. When you run directly in Android Studio, it might be using its own Gradle version (I think there is a setting when importing a project that determines whether Android Studio will use the wrapped Gradle.)

            So you can downgrade your JDK or upgrade your Gradle wrapper version. Downgrading the JDK is a pain because they've started removing older versions from the Sun download site. And you may have non-LibGDX stuff you want to work on with a newer JDK.

            To upgrade the Gradle wrapper, open /gradle/wrapper/gradle-wrapper.properties and change the file name at the end to gradle-5.1.1-bin.zip. At least, that's what I use and it works up to JDK 12.

            Then you need to replace the compile keywords in your build.gradle file with implementation. And in /desktop/build.gradle, change the line from files(sourceSets.main.output.classesDir) to from files(sourceSets.main.output.classesDirs) (add an s on the end).

            Source https://stackoverflow.com/questions/56585246

            QUESTION

            Libgdx freetype, app crashes without error on run
            Asked 2019-Mar-13 at 07:39

            I have a default "new mobile game Java/libgdx" project.

            I downloaded libgdx-freetype and extracted libgdx-freetype.jar and libgdx-freetype-natives.jar and the folders with the .so files to the gdx-game and gdx-game-android folders.

            I modified .classpath files as at the bottom of this question. I tried adding the line

            ...

            ANSWER

            Answered 2019-Mar-13 at 07:39

            The problem was caused by having gdx-freetype-natives.jar in the libs folder.

            Removing the jar allows the program to run.

            Note However, a secondary issue is that it's compiled with a too new issue of java, trying to access methods on classes that don't exist yet. But thats another issue that can probaly be solved by getting the older files from the github.

            Source https://stackoverflow.com/questions/55111842

            QUESTION

            Getting "Cause: failed to decrypt safe contents entry: javax.crypto.BadPaddingException: Given final block not properly padded"
            Asked 2019-Jan-04 at 14:44

            I am trying to test out LibGDX development, and I am getting an error trying to get even the most basic app to run on my android phone, because there is some problem with my keystore or in how it's being used, and I'm not sure exactly what that problem is.

            Before, describing the problem in further detail and what I've tried, I will first describe some things about my environment:

            I am using:

            ...

            ANSWER

            Answered 2019-Jan-04 at 14:44

            Well, I found the problem, I was just missing one extra step, I had to go "Build Types" under "Project Properties"->Modules: android, and select the keystore, I thought I had already selected, by highlighting it under Signing.

            Source https://stackoverflow.com/questions/53980733

            QUESTION

            Unable to build libGdx Android project with freetype - Gradle error
            Asked 2018-Oct-16 at 18:25

            When trying to build(debug and regular) an Android libGdx project with the freeytpe extention(set up using wiki instructions[https://github.com/libgdx/libgdx/wiki/Gdx-freetype]) I get the following error:

            Execution failed for task ':android:transformDexArchiveWithExternalLibsDexMergerForDebug'. java.lang.RuntimeException: java.lang.RuntimeException: com.android.builder.dexing.DexArchiveMergerException: Unable to merge dex

            Same error for regular build. --stacktrace option gives the following error:

            ...

            ANSWER

            Answered 2017-Dec-29 at 05:21

            QUESTION

            Configuration 'compile' is obsolete and has been replaced with 'implementation' and 'api'. Can some one help me out to fix this bug?
            Asked 2018-Jul-27 at 18:14

            Can some one help me out to fix this bug.

            It's a libGDX application. the project is running fine while testing in emulator but only in the time of building (both ways:signed apk/build apk) i'm seeing this error! Plz i need help. any help would be appreciated.

            Error Scrren: Configuration 'compile' is obsolete and has been replaced with 'implementation' and 'api'. It will be removed at the end of 2018. For more information see: http://d.android.com/r/tools/update-dependency-configurations.html

            android/build.gradle

            ...

            ANSWER

            Answered 2018-Jul-27 at 17:51

            For Android Studio mainly you have to change this in your Gradle App level inside your build.gradle just change compile for implementation. For example:

            Source https://stackoverflow.com/questions/51563028

            QUESTION

            Eclipse forgets Java library in project build path
            Asked 2018-Feb-19 at 13:50

            A co-worker gave me a second package for an Android app I'm working on and there are a couple of "java.awt" and "javax.swing" imports in the classes, which were all marked with red "x".

            Eclipse (Mars.2, 4.5.2) already knows what Java versions are installed (Window - Preferences - Java - Installed JREs, "jdk1.8.0_161" has a checkmark next to it) and I just checked if the JAVA_HOME environment variable is still there (which it is). To fix the problem, I still had to add a JRE system library (1.8.0 v161) to the project's build path.

            The actual problem is: Every time I restart Eclipse, the red "x" are back and I have to add Java again.

            How can I keep Eclipse from forgetting the library?

            Edit: The classpath for my project says:

            ...

            ANSWER

            Answered 2018-Feb-19 at 13:50

            Neither java.awt nor javax.swing are part of the Android API (because Android uses its own UI toolkit). You can add a JRE/JDK's lib/rt.jar via Add External JARs... to your Java Build Path, but that's a dirty trick.

            Source https://stackoverflow.com/questions/48824459

            QUESTION

            Libgdx build android project error after update
            Asked 2018-Feb-17 at 15:17

            I'm using Android Studio 2.3.3 for my libgdx game. I have updated gradle from 2.14.1 to 3.3 and when I try to build android application I get this error (desktop version work correctly)

            ...

            ANSWER

            Answered 2017-Oct-29 at 14:29

            Downgrade Gradle

            Find gradle-wrapper.properties and change distributionUrl

            Source https://stackoverflow.com/questions/47001115

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Android_framework

            You can download it from GitHub.
            You can use Android_framework like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Android_framework component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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