appraise | main NPM/Command line tool | Testing library

 by   AppraiseQA JavaScript Version: 1.0.0 License: MIT

kandi X-RAY | appraise Summary

kandi X-RAY | appraise Summary

appraise is a JavaScript library typically used in Testing, Selenium applications. appraise has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i appraise' or download it from GitHub, npm.

The main NPM/Command line tool for Appraise -- painless visual test automation
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              appraise has a low active ecosystem.
              It has 642 star(s) with 33 fork(s). There are 31 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 28 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of appraise is 1.0.0

            kandi-Quality Quality

              appraise has 0 bugs and 0 code smells.

            kandi-Security Security

              appraise has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              appraise code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              appraise is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              appraise releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              appraise saves you 322 person hours of effort in developing the same functionality from scratch.
              It has 773 lines of code, 0 functions and 116 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of appraise
            Get all kandi verified functions for this library.

            appraise Key Features

            No Key Features are available at this moment for appraise.

            appraise Examples and Code Snippets

            No Code Snippets are available at this moment for appraise.

            Community Discussions

            QUESTION

            Calculate by value or percentage
            Asked 2020-Oct-21 at 15:36

            My mortgage calculator includes a down payment field for either a value or a percentage.

            If the user enters a value, the percentage is calculated and displayed. If the user enters a percentage, the value is calculated and displayed.

            The problem I am having is that once entered, only the value can be modified, not the percentage.

            The relevant code is

            ...

            ANSWER

            Answered 2020-Oct-21 at 15:18

            The issue is the way you are updating the Payment / Percent values - every time either value is updated, the code in computeForm uses the value in Payment to update Percent, and only then the value of Percent (just updated) is used to set Payment. As a result, whatever is in Payment will always win.

            A couple of options to get it working the way you want it to:

            1. You could pass a variable in the "onKeyUp" events of Payment and Percent that tells ComputeForm which to use to update the other, using an if(which === "pmt") { [code_to_update_payment] } else { [code_to_update_pct] } type construct.
            2. You could break out the update code into two separate functions, function updatePmt() { } function updatePct() { } and then call each from the respective "onKeyUp" method in the HTML.

            Either should work equally well to solve the behavior you are experiencing.

            Source https://stackoverflow.com/questions/64464527

            QUESTION

            Reading then Writing Lines of CSV file - Python3
            Asked 2020-Sep-15 at 16:14

            I have recently written scripts to web scrape and download different files that I need from county property appraiser websites. I now would like to add code that can read the first 2 lines and write them to a new CSV file in order for me to have some observability if any field names are added/deleted/changed. I think I'm pretty close but I've run into an error that I can't seem to figure out. Here is my code:

            ...

            ANSWER

            Answered 2020-Sep-15 at 16:14

            QUESTION

            Hiding div when the user scrolls the div not working in JavaScript
            Asked 2020-Sep-11 at 15:21

            I have a section in my website which is built using HTML and CSS, the section is contains a scrollbar with it for users to scroll down, the complete code is below:

            ...

            ANSWER

            Answered 2020-Sep-11 at 15:21

            QUESTION

            Excel - How to split values of 70 items equally into 6 groups
            Asked 2020-Jul-13 at 07:33

            So I'm trying to create an Excel sheet to split the values of 70 items into six groups.

            For reference, this is to divide my grandma's estate evenly for her six children. I have approx. 70 items and their appraised values in an Excel sheet, but not sure the best way to go about this. I was hoping to use Solver, but haven't been able to figure it out.

            Ideally I could make it so people could pick specific items that they want and run the Excel sheet again to re-balance all the values.

            Thanks!

            ...

            ANSWER

            Answered 2020-Jul-13 at 07:33

            So set this up, based on a thrown together set of values.

            Each sumproduct is held to be <= to the (total value / 6)-10. You may want to reduce this to 5 or 2 etc but the smaller you go the harder it is to solve due to the values of the items.

            I have done this for 30 items, there is a limit to the number of variables in the Solver - if you hit that then you might consider pairing items, or manually setting some will help, see below.

            You might want to add something for sentimental value - I will leave you to consider that.

            As for manually setting some items then you can set those items to one, move them to the top or bottom and remove them from the Solver variable cells - that way they won't get changed, but they still need to be included for the value. If the values are similar then they can be taken out if the differences are ignored by the parties.

            So, edited the model, see below. Note that 1 item is not allocated. This could be addressed by changing the constraint controlling cells J9:J38 but it comes down to the difficulty of finding an exact solution and that is also why the 10 can be adjusted...

            Source https://stackoverflow.com/questions/62865032

            QUESTION

            How to set some dummy value to Enum?
            Asked 2020-Apr-19 at 12:20

            I am getting a value of an enum from foreach loop. These enum values were used in some loops. So I can't introduce new enum value. The code is below .

            ...

            ANSWER

            Answered 2020-Jan-20 at 09:34

            You can use the default operator to assign the default value of Enum member

            Source https://stackoverflow.com/questions/59467991

            QUESTION

            Laravel - How to resolve Error 500: Internal server error when $currentstatus = NULL
            Asked 2020-Apr-02 at 22:27

            In my Laravel-5.8 project I have this code:

            ...

            ANSWER

            Answered 2020-Apr-02 at 22:27

            @AndySong has pointed out the issue, you are trying to get a property on null.

            A couple of solutions:

            1. If you cannot find the current status, should the page still load? If not, use firstOrFail() :

            Example -

            Source https://stackoverflow.com/questions/61001735

            QUESTION

            Laravel - How to display foreign key value as the title of a view blade
            Asked 2020-Jan-29 at 09:50

            I am using Laravel-5.8 for a Web Portal. I have these model classes:

            ...

            ANSWER

            Answered 2020-Jan-29 at 08:44

            i think you show the obj not value in view so in the view should to be {{$identities->appraisal_name}}

            Source https://stackoverflow.com/questions/59963039

            QUESTION

            How to dynamically add/remove a new form row with select/autocomplete values in vuetify?
            Asked 2020-Jan-19 at 20:30

            i've been struggling for some time with a dynamic form using Vuejs and Vuetify. First of all, i have an API that returns me the value for competences and skills to add to an appraisal. When creating a new appraisal i want to show the form in steps, so i'm using v-stepper. The problem is, in the third step, the user need to select one of the competences that he already selected before, and after he select this competence, he needs to add skills to this competence, so one competence can have multiple skills.

            What i'm trying to do is, in step 2 I have a select that fills the selectedCompetences array, and in step 3, i have a selectedCompetence property, that holds the competence the user selected for adding skills, and a selectedSkills array, to add to this competence.

            To post to the api i need an array like

            ...

            ANSWER

            Answered 2020-Jan-19 at 20:30

            I'm not sure I understand you correctly but this is my solution:

            Source https://stackoverflow.com/questions/59793402

            QUESTION

            How to trace history of ethereum state varaibles?
            Asked 2020-Jan-03 at 11:59

            One of the much appraised features of blockchain among other things is traceability of data stored on the blockchain priced on records being immutable i think.

            I am trying to find out how state changes can be traced practically on the ethereum blockchain. To explain my question, take the following smart contract as example

            ...

            ANSWER

            Answered 2020-Jan-03 at 11:59

            You have two ways to potentially track how a state variable has changed over time:

            1) The contract has been developed so that when said variable is modified its previous state is added to an array which contains all previous states. ex. check this contract events: https://etherscan.io/address/0x3958b4ec427f8fa24eb60f42821760e88d485f7f#events

            2) the contract has been developed so when the state variable is modified it fires an Event that logs said transaction. Take a look to this post in consensys about events:

            https://media.consensys.net/technical-introduction-to-events-and-logs-in-ethereum-a074d65dd61e

            The article presents three use cases for events:

            "First, using an event to simply get a return value from a contract function invoked with sendTransaction(). Second, using an event as an asynchronous trigger with data, that can notify an observer such as a UI. Third, using an event to write logs in the blockchain as a cheaper form of storage."

            Source https://stackoverflow.com/questions/59555819

            QUESTION

            how to delete the colliders of the player and assign exactly the same coliders after a few seconds in unity 2d
            Asked 2019-Dec-26 at 17:24

            i am new to unity and i am trying to do a similar death animation to Mario in order to do that, i want to delete the colliders of the player let him fall and when he reached a certain y teleport him to the start and return his colliders

            i don't know how to return the exact colliders i am using box collider for the body of the player and a circle collider for his lags so i cant use only

            ...

            ANSWER

            Answered 2019-Dec-25 at 19:30

            You could get the Collider2D and disable it rather than removing it like this:

            Source https://stackoverflow.com/questions/59481206

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install appraise

            You can install using 'npm i appraise' or download it from GitHub, npm.

            Support

            Here's a list of tasks that we plan to do, so join in and take one of those!.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/AppraiseQA/appraise.git

          • CLI

            gh repo clone AppraiseQA/appraise

          • sshUrl

            git@github.com:AppraiseQA/appraise.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link