spirograph | An interactive spirograph written in vanilla JS | Grid library
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kandi X-RAY | spirograph Summary
An interactive spirograph written in vanilla JS.
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Community Discussions
Trending Discussions on spirograph
QUESTION
I have a spirograph code that makes a shape with the given parameters. When I run the code, only the colors white and red work, and blue and green are just presented as white.
...ANSWER
Answered 2020-Oct-14 at 23:00You need to fix your if / else block:
QUESTION
My local branch is not uploading to master because, as the error output states, "downloads/ue4-test-8.zip is 363.08 MB; this exceeds GitHub's file size limit of 100.00 MB" I already removed this file and yet any commits I make get rejected.
- I've removed the large file.
- I thought everything would be fine so I added new files to the respiratory
- Now I get error when going to push about a file that doesn't exist
How can I resolve this problem and get back to pushing this repo?
Here is my output log:
...ANSWER
Answered 2017-Jul-27 at 06:23I think that you have a commit with this file. Even if you delete the file and make a new commit, the file is persisted in a previous commit. And git push
send all the missing commits to the remote.
You have to rewrite git history before pushing it. Without a git log
, I can't help you with an exact command. Squashing Commits can do the job.
QUESTION
I am having issues animating said code. I am able to create the spirograph just fine but I would like to to edit this code to make it look as if it is being drawn instead of just instantly there if that makes sense. Can anyone point me in the right direction?
PS. this is for class though animation is not required I just would like to see how I would go about doing this
HTML
...ANSWER
Answered 2019-Sep-23 at 16:00To get some animation into your coode you will have to refactor your code a little bit:
- Create a function that draws only one line segment of your loop. This means, begin a new path and stroke every segment
- call requestAnimationFrame repeatedly instead of your loop, stop at your iteration count
- Take care if another line drawing started! If so, stop calling requestAnimationFrame
Here a simple implenentation. Play around a little bit with the parameters and maybe add colors. Have fun!
QUESTION
I am making a program that creates a spirograph. This is my code:
...ANSWER
Answered 2019-May-12 at 17:55Three times you say you want it "very fast", but you also say, "as fast as the spiro was created". We can easily make it faster than the spiro was created, but just slightly more work to make it "as fast".
This problem points out the underbelly of the undo()
mechanism. To undo just one of your circles, involves a sequence of over 80 steps. But, even that doesn't make it completely clear why it's so slow. If we turn off screen updates, we can make it instantaneous. But if that's acceptable, then you might as well replace undo()
with clear()
.
I rarely encourage folks to mess with tracer()
, and even when I do, I usually write examples that do simple tracer(False)
and tracer(True)
, to avoid the numeric argument. But this is the rare case where we want a specific numeric argument to tracer()
to control the speed of the undo()
graphics:
QUESTION
I have the code below that is drawing a continue line on to a canvas. The line is using live input from sliders as seen here My test page, this simulates a Spirograph with 3 axis. (EDIT! you have to move slider to start)
I want to keep the lines a set length removing the tail as i go, but because the sliders update the line in real time I am not sure how best to do this and i cant simple recalculate the line unless i record the time the values change.
I was thinking that I could store a list of all the point in an array to make up the of the length of line I am interested in and then clear and redraw each time, but this seems like a lot of duplication. it would be an array of several 100 to 1000 points.
I think this is the way to go and just push the old points out the bottom as new ones are calculated but does any one have any better solutions.
...ANSWER
Answered 2018-Nov-01 at 23:39I think the easy way to do this would be, as you suggest, maintain an array of the line segments, pushing newly calculated segments onto the end of the array, and shifting the oldest segments from the beginning. Then, paint the old segment white. This has the side effect of also erasing little bits and pieces of line that shouldn't be erased, but the line moves so fast in your example that it shouldn't be too noticeable.
If that imperfection is not acceptable, then I can't see any other way than to redraw the whole curve every frame. Painting in HTML canvases is nice because the browser won't update the screen until the frame is completely drawn (so you don't have to worry about managing another framebuffer.)
QUESTION
I am experienced in Web Development but new to Processing. I have come up with a simple sketch that draws some lines, making nice spirograph-like images:
...ANSWER
Answered 2018-Sep-28 at 15:48I recommend to create a class CLine
, which can holde the coordinates of a line and draw a line:
QUESTION
I tried out some of the samples coming along with ZeroBraneStudio.
spirograph-samples
are working fine. May be there should be also a wait()
statement at the end of the livecoding-samples
and the fractal-samples
. Otherwise the graphic window disappears at the end of execution. For
fractal-samples: zplane.lua
I get an error:
ANSWER
Answered 2018-Jun-09 at 05:34In my version of fractal.lua there is no reference to C
variable on line 123. I'd try a newer version, as I don't see any issue with the execution of zplane.lua with the current version of fractal.lua.
QUESTION
Now, I have this code which creates a view of a spirograph and then instantiates it in the playground view controller:
...ANSWER
Answered 2018-Mar-05 at 04:13If you want a view to update when you change some property (such as insideRadius
and rotationalSpeed
), you would generally have a didSet
observer for the property that would trigger the re-rendering of the path.
Now, your example is building an image. That's a pretty inefficient way of doing it (and, btw, all of that transparent image stuff is unnecessary). I'd suggest just using a CAShapeLayer
. That way, you can just update the path
of the CAShapeLayer
and the OS will take care of rendering it for you.
For example, you might have a UIView
subclass that captures your path creation stuff and updates a CAShapeLayer
. And the various didSet
observers will update the path for that shape layer:
QUESTION
I have been trying to replicate the example present in the link. So I have started out with two circles, one fixed and one rotating. But the rotating circle is drifting away from the stationary circle and some times it is falling into the stationary circle. Can someone please help me fix this. I have created a live demo of code at the following link.Below shared is the complete code.
...ANSWER
Answered 2017-Mar-12 at 18:04Interesting visualization.
This is not a direct answer to you question because I find your code overly confusing and troubling to debug. You seem to be doing way more math then you need; converting back from forth to different coordinate systems. Also, animating in a setTimeout
is not a good practice.
Here's a quick refactor that takes advantage of d3.transition
and simplifies the calculations. It also drives the addition of new circles through data.
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