tangent | A search engine for math expressions

 by   DPRL JavaScript Version: Current License: GPL-3.0

kandi X-RAY | tangent Summary

kandi X-RAY | tangent Summary

tangent is a JavaScript library typically used in Institutions, Learning, Education, Template Engine, Latex applications. tangent has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A search engine for math expressions
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              tangent has a low active ecosystem.
              It has 5 star(s) with 4 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              tangent has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tangent is current.

            kandi-Quality Quality

              tangent has no bugs reported.

            kandi-Security Security

              tangent has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              tangent is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              tangent releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tangent
            Get all kandi verified functions for this library.

            tangent Key Features

            No Key Features are available at this moment for tangent.

            tangent Examples and Code Snippets

            Computes the tangent of a triangle .
            javascriptdot img1Lines of Code : 40dot img1no licencesLicense : No License
            copy iconCopy
            function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
                    var x01 = x0 - x1,
                        y01 = y0 - y1,
                        lo = (cw ? rc : -rc) / sqrt$2(x01 * x01 + y01 * y01),
                        ox = lo * y01,
                        oy = -lo * x01,
                        x11 = x0   
            Calculate a conveic inverse of tangent
            javascriptdot img2Lines of Code : 21dot img2no licencesLicense : No License
            copy iconCopy
            function conicConformalRaw(y0, y1) {
                    var cy0 = cos$1(y0),
                        n = y0 === y1 ? sin$1(y0) : log(cy0 / cos$1(y1)) / log(tany(y1) / tany(y0)),
                        f = cy0 * pow(tany(y0), n) / n;
            
                    if (!n) return mercatorRaw;
            
                    funct  
            project convex tangent .
            javascriptdot img3Lines of Code : 19dot img3no licencesLicense : No License
            copy iconCopy
            function conicEquidistantRaw(y0, y1) {
                    var cy0 = cos$1(y0),
                        n = y0 === y1 ? sin$1(y0) : (cy0 - cos$1(y1)) / (y1 - y0),
                        g = cy0 / n + y0;
            
                    if (abs(n) < epsilon$2) return equirectangularRaw;
            
                    function   

            Community Discussions

            QUESTION

            Find the tangent of any polynomial function at x
            Asked 2021-Jun-13 at 12:20

            Problem:

            I'm looking for a catch-all function that I can use to calculate the tangent of any polynomial function at x. I'm indifferent to the language used although JavaScript or Python would be prefered! I should be able to pass in any x value and an array of coefficients in the format, a + bx + cx^2 + dx^3 ... and so on.

            Example function format:

            ...

            ANSWER

            Answered 2021-Jan-30 at 00:21

            Okay so after a day of struggling with it I think I have got the solution in both JavaScript and Python!

            The JavaScript Solution:

            Source https://stackoverflow.com/questions/65963425

            QUESTION

            How to fill SVG path with color upto a specific distance?
            Asked 2021-Jun-09 at 11:09

            I have created an SVG as shown in the below image.

            SVG Path

            Here, I require to give color to the path only to a certain point. It is to represent the progress of a user in his journey.

            1. I searched for any SVG properties that could achieve this functionality like stroke-dashoffset, and stroke-dasharray. But, they didn't work.
            2. I tried with stroke animations, but it didn't work.

            Next, I thought of achieving this by drawing another path to the required point on the existing path and give stroke to that. This would solve my problem.

            But, the problem I am facing is that if the required point is on the curved portion of the path shown in the image, I cannot draw the new path exactly overlapping the previous path.

            I have drawn the previous curve using this

            d="M 0 130L 820 130M 820 130C 1140 130 1140 466 820 466"

            To draw the new path, I was able to draw only up to M 0 130L 820 130M 820 130C x1 y1 x2 y2 1049 350

            I could not draw the curve exactly because I don't know how to get the control points x1, y1, x2, and y2. I am thinking of using ellipse equation, tangents and other mathematical stuff, but I don't know how feasible it would be in this case.

            Is there any straight approach for giving stroke to the first path up to the required point?

            If not, how can I get the control points?

            ...

            ANSWER

            Answered 2021-Jun-09 at 11:09

            You can do it with stroke-dasharray:

            Source https://stackoverflow.com/questions/67875748

            QUESTION

            ODEINT - Different results when new equations added
            Asked 2021-May-28 at 14:58

            hope you're all fine.

            That's my first question, so I'm sorry if something's not right about it.

            I'm studying numerical stability and chaoticity of some dynamical systems, more specifically, about the Circular Restricted Three Body Problem (CR3BP), defined by the set of 3 second order differential equations. After transforming those three second order differential equations in six first order differential equations as seen here i can finally finally work with them numerically using scipy's ODEINT. Here's an example of an orbit integrated for T = 2^10 with n = 2^18 points (np.linspace(1, 2^10, 2^18)) and here's a bit of my code for this, the main function to be integrated:

            ...

            ANSWER

            Answered 2021-May-28 at 07:13

            This is probably due to the step size control being also influenced by the rapidly growing v vector. Either by regulating step sizes rapidly down due to stiffness, or more likely, due to increasing the step size to match the dominant components, thus becoming unsuitable for an exact integration of the original trajectory. This rapid growth is the reason that Lyapunov exponents were introduced, as they capture this growth in nicely bounded numbers.

            What you can do is to split up the integration into smaller chunks and normalize the v vector at the start of each chunk. One would have to experiment on how long it takes until the v component unduly dominates the step size control. As the coupling is purely multiplicative, the dynamic theoretically is linear. So it could also help if you scale the initial v to have norm 1e-100.

            First however check what error tolerances you use. Setting them narrower also tends to stabilize the computation. You might also get some progress be setting the maximal step size hmax to half or so of the external step.

            Or you could do the Lyapunov exponent computation like I explored in https://scicomp.stackexchange.com/questions/36013/numerical-computation-of-lyapunov-exponent. This approach however increases a system of dimension n by the n x n matrix of eigen/singular vectors and the n products of exponents times time.

            Source https://stackoverflow.com/questions/67728750

            QUESTION

            Merge the non-NULL fields of two SQL tables
            Asked 2021-May-24 at 11:27

            I have an SQLite table containing some metadata about some files, which has a UNIQUE column on the file's hash. The client I'm writing can, to a limited extent, populate this database on its own just by parsing the files in question. However, since the database is primarily used for metadata about files the client may want to download, and more importantly, since the authors of many of these files did not include metadata in them, in which case the relevant database row must be populated by humans, it also queries several user-defined servers, each of which have their own possibly-incomplete copy of the database. Each server may have some blank (NULL) fields in each row which another server may have populated. Every column of the database has a single canonical "correct" value for any given row, so if two different copies of the same database populate the same field with different values, then one of them is corrupt.

            I download a copy of the remote database, which is supplied to me as a CSV file, and load it into my database (which I already have figured out -- this is Python, so it's really as simple as

            ...

            ANSWER

            Answered 2021-May-24 at 11:27

            You can merge the values by joining the old and the new temporary table on the file hash and using coalesce.

            The coalesce() function returns a copy of its first non-NULL argument, or NULL if all arguments are NULL. Coalesce() must have at least 2 arguments.

            Because you'd need old rows that are not in the new rows and vice versa, you'd need a FULL OUTER JOIN which is SQLite doesn't support. But you can emulate it with UNION of LEFT OUTER JOINs (explained in this article).

            Then you can create a new table out of the result set drop the old one.

            Source https://stackoverflow.com/questions/67239360

            QUESTION

            Texture mapping in vertex shader glsl qt
            Asked 2021-May-08 at 07:38

            i am trying to achieve per vertex lighting with texture mapping in opengl using QOpenGLWindow. But the rendered object has black color. if i do same texture mapping in fragment shader, it works fine.

            ...

            ANSWER

            Answered 2021-May-08 at 07:38

            The vertex shader is just executed per vertex. Therefore, the texture is only looked up for the vertices (corners) of the primitives. The output of the vertex shader is interpolated along the fragments. You cannot do this algorithm in the vertex shader. You need to do it per fragment, in the fragment shader.
            "Per Vertex Lighting" only makes sense for a constant diffuse light. In the case of specular highlights and texture maps, the light distribution is not linear and cannot be calculated with linear interpolation. Per-vertex lighting is only used for very simple light models and is generally not used these days.

            Source https://stackoverflow.com/questions/67445081

            QUESTION

            How to numerically solve for the scaling factor in the "hanging cable problem"
            Asked 2021-May-07 at 12:22

            A math question relating to the "hanging cable problem" in which a cable hangs from two poles in the form of a catenary. There are solutions for the sag and distance between poles given the length of the cable but my problem is different; given known equal height poles and known distance between them, with the cable tangent to the ground: I'd like to solve for the scaling factor a in the catenary equation?

            Apparently this can only be solved numerically - can it be done in R?

            ...

            ANSWER

            Answered 2021-May-07 at 12:22

            The uniroot function finds where a function has a root, so you can use this on the function cat.fit which calculates the difference between the value of the function at x=5, and the target (1).

            Source https://stackoverflow.com/questions/67434020

            QUESTION

            Intersection points in Fortune's algoritm for computing Voronoi diagram
            Asked 2021-May-04 at 13:30

            I am finding it very difficult to follow fortune's algorithm, I have gone through all the resources available on the net and fairly understood the theory behind it. But when I am implementing it on my own the little details which were left out in the sources have been a real pain for me. The intersection points, which I understood are the center of a circle with two given points on it and a horizontal tangent with equation y = c but working through the equations I am unable to get the co-ordinates of the center(the intersection point). Can someone please help me on how to find the co-ordinates of the intersection points.

            ...

            ANSWER

            Answered 2021-May-04 at 13:30

            Is this what you are asking about?

            Source https://stackoverflow.com/questions/67334484

            QUESTION

            Conditional SELECT in BIgQuery/SQL
            Asked 2021-Apr-30 at 14:51

            Busy putting together a bit of an abstract dataset by my recent standards and I've hit a bit of a snag.

            ...

            ANSWER

            Answered 2021-Apr-30 at 12:19

            Does case do what you want?

            Source https://stackoverflow.com/questions/67333768

            QUESTION

            How do I use a left handed coordinate system for rendering?
            Asked 2021-Apr-20 at 18:33

            I'm trying to setup view, and projection matrices to work with my intended world coordinates and handedness. I'm going for a left handed coordinate system, +X to your right, +Y above you and +Z before you.

            Y coordinates are working fine but objects placed in front of the camera (+Z) are showing up behind it, so I have to turn the camera 180 degrees to see them, this was an easy fix as flipping the view matrices' Z did it, but now object are flipped X wise (text is seen as in a mirror). I tried negating each objects Z for their model matrix and that works fine, but I feel there should be another cleaner solution.

            My issue is similar to this: Inverted X axis in OpenGL, but I couldn't find a proper solution.

            This is the projection matrix code.

            ...

            ANSWER

            Answered 2021-Apr-20 at 18:24

            Vulkan, like non-legacy OpenGL and DX 11+ are all independent of any chosen "handdedness", that's an artefact of the math library you're using (if any).

            As to your actual question, the matrix you're building is right handed because you assign -1 to matrix[3][2]. The left handed version is the same except it has 1 for that location.

            Source https://stackoverflow.com/questions/67184218

            QUESTION

            Drawing circle and 3 lines connecting the circle using canvas in QML
            Asked 2021-Apr-13 at 12:55

            I am trying to understand QML Canvas

            I want draw a circle with radial gradient and 3 lines connecting the circle from a point outside the circle.

            Here's what is expected :

            Here's the code :

            ...

            ANSWER

            Answered 2021-Apr-13 at 12:55

            You are missing a call to beginPath() before you draw the arc. This is causing the arc to become part of the path that was started on the first onPaint in the subsequent calls to onPaint.

            So, just add right above ctx.arc(...):

            Source https://stackoverflow.com/questions/67073833

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tangent

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/DPRL/tangent.git

          • CLI

            gh repo clone DPRL/tangent

          • sshUrl

            git@github.com:DPRL/tangent.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link