pathfindingvisualizer | Educational Pathfinding Tool Powered By React | Frontend Framework library
kandi X-RAY | pathfindingvisualizer Summary
kandi X-RAY | pathfindingvisualizer Summary
Educational Pathfinding Tool Powered By React
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QUESTION
I have two problems at the moment with recreating a dijkstras pathfinding visualizer.
My Codesandbox: https://codesandbox.io/s/silent-morning-t84e0
If you click/ click and drag onto the grid you can create wall-nodes that block the path. But it happens that, if you click and drag for a few nodes, release the mouse button and click and drag on the same node you ended on, the mouse pointer is somehow disabled and doesnt notice the onMouseUp event. result: the mouse is still clicked --> thus you still create walls
onMouseOver
even if the mouse is not pressedPreviously the nodes that are visited by the algorithm were animated by adding a class via
getElementById.classname
. But i actually want to update the class in the child component by passing down theisVisited
prop that is part of the state anyway. But i cant figure out why myisVisited
in my state is updated before i callsetState
or how i can do it properly. Currently the all the visited nodes are animated at once before they go back to white as if they were not visited.
Wrapper Component:
...ANSWER
Answered 2020-May-04 at 07:09From an immediate glance without going through the code in depth it looks like all of your handlers use empty dependency arrays e.g.
QUESTION
I´m trying to recreate a dijkstras pathfinding visualizer using react hooks.
The wrapper component is as below
...ANSWER
Answered 2020-May-02 at 15:58The issue with your re-rendering were because even though you use useCallback method, you were actually re-creating the functions when nodeGrid changes and hence were not able to leverage the performance optimization from React.memo on Node
component which is because all your onMouseDown, onMouseEnter, onMouseLeave
handlers were recreated
Also when you use mouseIsPressed as a state, you were forced to trigger a re-render and recreate callbacks again because of it.
The solutions here is to make use of state update callbacks and also use mouseIsPressed as a ref and not a state
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