icey | generating neat stats on IRC channels | Chat library
kandi X-RAY | icey Summary
kandi X-RAY | icey Summary
icey will be a tool for generating neat stats on IRC channels, fed by any type of log. Right now though, I seem to have accidentally made some kind of reverse IRCD. Sideways progress is still progress, right?.
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QUESTION
Hi I was trying to create a 2D running game so I tried to define two collision functions. One to end the game if I collide with the obstacles and one to increase my score if I collide with the coin. I defined the collision with obstacles as 'collide' and collision with coin as 'special_collide'. The problem I am facing is that 'collide' is working but 'special_collide' isn't. Here is the code :-
...ANSWER
Answered 2020-Nov-12 at 04:10The distance calculation may be wrong in special_collide
Try this code:
QUESTION
I was programming a game in python using the pygame and math modules. I wrote these codes for doing a collision detection (I made 5 obstacles with which I want my player to collide) but the problem was during playing the game, sometimes it works and sometimes it doesn't.
These are the collision functions I defined
...ANSWER
Answered 2020-Nov-11 at 16:35Right now you only collide if the distance is exactly 27. If you assume spheres, you can still consider them "colliding" if they are less than 27 pixels appart.
So replace all your distances with if distance <= 27:
Note the less than or equals.
Another thing to note is that calculating square roots is very slow. It's much faster to check if distance_squared <= 27 * 27
then to check math.pow(distance_squared, 0.5) <= 27
.
QUESTION
Hi can someone help me with my pygame game, it's my first game and im really bad at this. Essentially im trying to make one of those sumo games where 2 players are on an icey ring (circle stage) and they have to push each other off to score points, im having trouble with the ice physics right now i understand that there has to be some type of acceleration when the key is held down and friction when it is released and im trying to do that right now but currently when the key is pressed it only increases the speed once, not continually which means u have to spam click it to go faster. Also if you would like to help me with my game if i have any questions later i would greatly appreciate it uh i have discord if you would like to add thanks : vincent#3996
...ANSWER
Answered 2020-Jan-07 at 14:22The KEYDOWN
event occurse only once, when the key is pressed (see pygame.event
).
Use pygame.key.get_pressed()
to get the current state of the keys in each frame.
Increase the speed in x direction (x1_dir
) if a or d is pressed and decrease it if no one of the keys is pressed.
Increase the speed in y direction (y1_dir
) if w or s is pressed and decrease it if no one of the keys is pressed. e.g.:
QUESTION
A few months ago I wrote a magic mirror code in tkinter. When I made it, it was able to continue without problems. Due to drive issues, I'm not sure that this my final product (I've also cut the Calendar out for this), but regardless now it does not generally respond, when I cut the internet. How can I make it run smoothly? I realize it's a fairly large piece and appreciate any help I can get.
...ANSWER
Answered 2018-Jun-30 at 07:35You can keep checking for internet using the following and then, you can execute the code, if you have internet. If not, you can let the user know that there is no connection.
QUESTION
I'm having a problem with getting HTML to render when I pull from Shopify's API. I'm able to access Shopify API, but it isn't rendering the information the right way. What happens when I access it, is I get the HTML with the tags, instead of the tags doing the formatting for me. It looks like this.
Information Presented On Website
...ANSWER
Answered 2017-Feb-07 at 05:23To render this string in HTML
, you need to use dangerouslySetInnerHTML
property, try this:
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