icey | generating neat stats on IRC channels | Chat library

 by   Dinnerbone JavaScript Version: Current License: No License

kandi X-RAY | icey Summary

kandi X-RAY | icey Summary

icey is a JavaScript library typically used in Messaging, Chat applications. icey has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

icey will be a tool for generating neat stats on IRC channels, fed by any type of log. Right now though, I seem to have accidentally made some kind of reverse IRCD. Sideways progress is still progress, right?.
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            kandi-support Support

              icey has a low active ecosystem.
              It has 12 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              icey has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of icey is current.

            kandi-Quality Quality

              icey has no bugs reported.

            kandi-Security Security

              icey has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              icey does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              icey releases are not available. You will need to build from source code and install.

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            icey Key Features

            No Key Features are available at this moment for icey.

            icey Examples and Code Snippets

            No Code Snippets are available at this moment for icey.

            Community Discussions

            QUESTION

            How to create two types of collision in a game
            Asked 2020-Nov-12 at 04:10

            Hi I was trying to create a 2D running game so I tried to define two collision functions. One to end the game if I collide with the obstacles and one to increase my score if I collide with the coin. I defined the collision with obstacles as 'collide' and collision with coin as 'special_collide'. The problem I am facing is that 'collide' is working but 'special_collide' isn't. Here is the code :-

            ...

            ANSWER

            Answered 2020-Nov-12 at 04:10

            The distance calculation may be wrong in special_collide

            Try this code:

            Source https://stackoverflow.com/questions/64797663

            QUESTION

            My collision detection is not working properly
            Asked 2020-Nov-11 at 16:36

            I was programming a game in python using the pygame and math modules. I wrote these codes for doing a collision detection (I made 5 obstacles with which I want my player to collide) but the problem was during playing the game, sometimes it works and sometimes it doesn't.

            These are the collision functions I defined

            ...

            ANSWER

            Answered 2020-Nov-11 at 16:35

            Right now you only collide if the distance is exactly 27. If you assume spheres, you can still consider them "colliding" if they are less than 27 pixels appart.

            So replace all your distances with if distance <= 27: Note the less than or equals.

            Another thing to note is that calculating square roots is very slow. It's much faster to check if distance_squared <= 27 * 27 then to check math.pow(distance_squared, 0.5) <= 27.

            Source https://stackoverflow.com/questions/64790333

            QUESTION

            Pygame game help: Easing/Acceleration
            Asked 2020-Jan-07 at 14:22

            Hi can someone help me with my pygame game, it's my first game and im really bad at this. Essentially im trying to make one of those sumo games where 2 players are on an icey ring (circle stage) and they have to push each other off to score points, im having trouble with the ice physics right now i understand that there has to be some type of acceleration when the key is held down and friction when it is released and im trying to do that right now but currently when the key is pressed it only increases the speed once, not continually which means u have to spam click it to go faster. Also if you would like to help me with my game if i have any questions later i would greatly appreciate it uh i have discord if you would like to add thanks : vincent#3996

            ...

            ANSWER

            Answered 2020-Jan-07 at 14:22

            The KEYDOWN event occurse only once, when the key is pressed (see pygame.event).
            Use pygame.key.get_pressed() to get the current state of the keys in each frame.
            Increase the speed in x direction (x1_dir) if a or d is pressed and decrease it if no one of the keys is pressed.
            Increase the speed in y direction (y1_dir) if w or s is pressed and decrease it if no one of the keys is pressed. e.g.:

            Source https://stackoverflow.com/questions/59629452

            QUESTION

            How do I prevent Tkinter from crashing when my code loses internet
            Asked 2018-Jun-30 at 07:35

            A few months ago I wrote a magic mirror code in tkinter. When I made it, it was able to continue without problems. Due to drive issues, I'm not sure that this my final product (I've also cut the Calendar out for this), but regardless now it does not generally respond, when I cut the internet. How can I make it run smoothly? I realize it's a fairly large piece and appreciate any help I can get.

            ...

            ANSWER

            Answered 2018-Jun-30 at 07:35

            You can keep checking for internet using the following and then, you can execute the code, if you have internet. If not, you can let the user know that there is no connection.

            Source https://stackoverflow.com/questions/51110991

            QUESTION

            How to render html string in reactjs
            Asked 2018-Mar-27 at 19:51

            I'm having a problem with getting HTML to render when I pull from Shopify's API. I'm able to access Shopify API, but it isn't rendering the information the right way. What happens when I access it, is I get the HTML with the tags, instead of the tags doing the formatting for me. It looks like this.

            Information Presented On Website

            ...

            ANSWER

            Answered 2017-Feb-07 at 05:23

            To render this string in HTML, you need to use dangerouslySetInnerHTML property, try this:

            Source https://stackoverflow.com/questions/42082154

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install icey

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/Dinnerbone/icey.git

          • CLI

            gh repo clone Dinnerbone/icey

          • sshUrl

            git@github.com:Dinnerbone/icey.git

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