rectx | a light-weight state manager | State Container library

 by   Foveluy JavaScript Version: Current License: MIT

kandi X-RAY | rectx Summary

kandi X-RAY | rectx Summary

rectx is a JavaScript library typically used in User Interface, State Container, React applications. rectx has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

a light-weight state manager with mutable api.
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              rectx has a low active ecosystem.
              It has 176 star(s) with 16 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are 18 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rectx is current.

            kandi-Quality Quality

              rectx has 0 bugs and 0 code smells.

            kandi-Security Security

              rectx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rectx code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rectx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rectx releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            rectx Key Features

            No Key Features are available at this moment for rectx.

            rectx Examples and Code Snippets

            No Code Snippets are available at this moment for rectx.

            Community Discussions

            QUESTION

            D3.js pseudo 3D bar chart
            Asked 2021-May-08 at 05:27

            I started looking into d3 and tried to create a histogram with 3D effect. Correctly calculated the position of all faces, but they are visible only cleanly and only in the browser's inspector. What's wrong with my code? (See method "updateChart")

            Above, something interferes with the display. But I can't figure out what exactly

            ...

            ANSWER

            Answered 2021-May-08 at 05:27

            I think skewed s will not work, is much more suitable for your task.

            Here is a simple function add3DBar:

            Source https://stackoverflow.com/questions/67434126

            QUESTION

            How to mark the inner corners of a quad marker shape correctly?
            Asked 2021-Apr-15 at 12:51
            • I have 4 red markers inside an image, I'm detecting their contours and getting a rectangular coordinates [x0,y0,w,h].

            • my goal is to identify the corners in this sequence:

            • my problem is when I apply this cool answer I face a problem sometimes because of the sorting according to Y values is not always correct as you can see here:
            ...

            ANSWER

            Answered 2021-Apr-15 at 09:13

            I'd use a custom sort function which takes into account both, the x and the y coordinate, and allows for some tolerance w.r.t. the y coordinate. Here, I'd simply recycle the code from that earlier answer from me (also, details on the described function, see there):

            Source https://stackoverflow.com/questions/67104626

            QUESTION

            Rotate element according to another element (sticky)
            Asked 2021-Mar-06 at 07:51

            I am trying to rotate text block that should be sticky to bottom of red rectangle always (like in Figma, but more simplier). Example if I turned rectangle by 180 degrees, text should be on the top, and it shouldn't enter the rect visual part or highly deviate from it. How can I reach that?

            Maybe it's about transform-origin, but I have already broken up my head trying to dynamic set it.

            There is the minimal fiddle contains rect and text elements created by svg.js (svg.js is not the part of deal, so you could do it with pure css):

            https://jsfiddle.net/8h4q0fLc/1/

            Here is the code:

            ...

            ANSWER

            Answered 2021-Mar-06 at 07:51

            Replying to the comments: This is not voodoo but a simple rotation matrix with added translation to counter act the default origin of svg (which is the top left of the svg canvas btw)

            If you want to rotate text and rectangle together, the easiest thing you can do is putting it into the same group and rotate the whole group instead. The other approach is, to rotate the text around the center of the rectangle. Therefore you have to pass a second and third parameter to rotate.

            Source https://stackoverflow.com/questions/66492375

            QUESTION

            How can I make a 2D pattern with dots that can dissapear and reappear in p5js?
            Asked 2020-Oct-18 at 23:00

            I want to make a PacMan influenced clock. It looks now like this:
            Each column is the hour (starting from 12 somehow), each dot represents 2 Minutes and each closing and opening represents the seconds.

            I want that the dots dissapear if PacMan passed them so that it looks like this:
            My code looks at the moment like this:

            ...

            ANSWER

            Answered 2020-Oct-18 at 14:06

            One way to do is to torture the compiler.

            I mean you have to wipe out every thing every time a key has hit and the packman has eaten the food.

            Then render everything back except the dot which has been eaten.

            Source https://stackoverflow.com/questions/64414198

            QUESTION

            Can't determine if two squares/rectangles are intersecting each other
            Asked 2020-Oct-14 at 11:16

            As a online graphical I used: https://www.khanacademy.org/computer-programming/spin-off-of-rectx-y-width-height-radius/4975791745220608

            The rectangle coordinates:

            rectangle 1: x: 180 y: 30

            rectangle 2: x: 160 y: 30

            What I noticed is that the render begins from a point and is increased on X axis by width and Y axis by height. So i deduced the following things: x1 and y1 are equal to rectangle coordinates (x1 and y1 being the top left corner) and x2, y2 are the bottom right corner/coordinates which are equal to the sum of square coordinates or in other words x1 and y1 and the width & height of the square.

            That's the code i made:

            ...

            ANSWER

            Answered 2020-Oct-14 at 11:16

            You're only checking if a is above above b, and then checking if a is left of b. You need to check if the x intervals of a and b overlap, and then check if the y intervals overlap. Here is a way of doing that:

            Source https://stackoverflow.com/questions/64351659

            QUESTION

            C++ Win32 API GDI : Rectangle AntiAliasing not working properly with transparent background
            Asked 2020-Sep-09 at 12:44

            I use extended frame to render a custom caption and window border.

            ...

            ANSWER

            Answered 2020-Sep-09 at 12:44

            Well, after searching for solutions, in the end I think I found an answer.

            SOLUTION: A solution for Anti aliasing issue could be capturing the background of entire window bound by exluding it from capture. At this time you will not need layered window since you are painting the background with a bitmap. HDC will be able to blend it with background. Hopefully Windows 10 2004 version you have an option called:

            WDA_EXCLUDEFROMCAPTURE

            USAGE:

            SetWindowDisplayAffinity(hWnd, WDA_EXCLUDEFROMCAPTURE); //At creation time

            SOURCE: https://blogs.windows.com/windowsdeveloper/2019/09/16/new-ways-to-do-screen-capture/

            After that you can paint background with bitmap and then paint everything over it. However, this produced low performance and I did not benefit. Still, that works and produces ANTI-ALIASED looking when drawn. For the performance issue Direct2D can be used for drawing from returned bitmap.

            EXAMPLE:

            Source https://stackoverflow.com/questions/63766173

            QUESTION

            Using a variable instead of the actual value causes a bug
            Asked 2020-Aug-04 at 19:12

            I was messing around trying to figure out how to centre text in a button. This is the code.

            ...

            ANSWER

            Answered 2020-Aug-04 at 19:12

            To center text on button you need pygame.Rect() and its .center

            Source https://stackoverflow.com/questions/63251617

            QUESTION

            How to update a Pane with rectangles on from within a thread?
            Asked 2020-Jul-25 at 18:44

            So I am making a sorting algorithm visualiser to practice coding and to get more comfortable with using a gui in my programs. I am using javafx for the gui as opposed to swing.

            My program works like this. For the gui I have a Main class and a Controller class and an fxml stylesheet which I made in scene builder. The main is basically the template that comes with all javafx projects and the Controller ofcourse has the logic behind the gui such as what happens when you click the buttons. It is also where the simulation and sorting algorithm is initialised and launched from. The pane is where the algorithm is actually visualised using rectangles of varying heights to represent a numbers magnitude. So far I have only implemented a selection sort just so I could test that the sort would work. The sort works fine and behaves as expected but it does not visualise correctly.

            When I start the program and generate the data to be sorted it shows up fine as rectangles in the correct position, width and height. What the GUI looks like after I generate the numbers. Also when the algorithm finishes and the numbers are in the correct place if I call sim.update() the rectangles update to show there sorted positions correctly on the pane. However it does not show the steps between these(even if I call sim.update() at the end of a pass or comparison). It's as if I press start, the algorithm runs, and then the gui updates to show them all in order. I want to see them swapping as the algorithm works.

            I have looked around for the answer and the mention of Platform.runLater() looked like it may be helpful but I didn't really understand that as I had to pass a runnable into it and had no thread to pass it.

            Below I will show some code and explain how it works and where I need help.

            ...

            ANSWER

            Answered 2020-Jul-25 at 18:44

            The answer to your question is much more simple than the question itself. You are definitely blocking the JavaFX platform thread and the already mentioned Platform.runLater() is one possible solution. You should run your sorting on a separate thread and in each interation update the GUI within a Platform.runLater call or other more sophisticated concurrent programming techniques of JavaFX.

            Source https://stackoverflow.com/questions/63092071

            QUESTION

            Pygame Platformer Sprite Collisions only working in one way
            Asked 2020-Apr-17 at 23:51

            I am currently working on a simple school project, where I am coding a Platformer. My Problem is, that the collisions between my player and my platform(s) are checked one after another, so if I check the X Collision first, the Collisions on the sides of the Platforms work completly fine, but as soon as I move, my character will be teleported to the side of the platform, because the gravity pulls me in the platform and i am moving left or right, so the program thinks I am hitting a platform from the side and sets the player rect onto the side of the platform. The same thing happens if I check for X Collision first, but with the Collisions on the sides of the platforms not working.

            Is there a way of around it, so my collisions are working like in a Mario-like Game? I tried several things and removed the calculation with Friction and Acceleration for smooth movement, but nothing seems to work for me.

            Here is my full code:

            ...

            ANSWER

            Answered 2020-Apr-17 at 23:51

            Collisions are hard, there doesn't seem to be any perfect way of doing it, and every time i do it, it changes everytime. Saying that, this seems to work very well with the 2 mins of testing i just did:

            Source https://stackoverflow.com/questions/61270711

            QUESTION

            Canvas rectangle (progress bar) with rounded ends - Issue with low values
            Asked 2020-Mar-20 at 17:42

            I am trying to make a rectangle that has a width dependant on a percentage, I got it perfectly working until I tested something with 0%.

            I wanted it to disappear at 0% but it appears as I opted for rounded corners, that there is a minimum width. The same issue is apparent with lower percentage numbers, and from what I can gather, it pushes the object the opposite way if the percentage is lower than 6%, at that point the rectangle becomes a circle and can not get any smaller. Is there a workaround for this? I have my heart set on it looking the way it does, currently, just need this issue to be fixed.

            ...

            ANSWER

            Answered 2020-Mar-19 at 17:51

            I started fixing your code, and ended up rewriting it. Here's some important things about how to approach this better.

            1. You should really make a function for drawing a line at a specific position and length. Then you have a space to do all the math you need cleanly for a single line at a time.

            Source https://stackoverflow.com/questions/60760393

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rectx

            You can download it from GitHub.

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