Dragact | a dragger layout system with React style | Grid library
kandi X-RAY | Dragact Summary
kandi X-RAY | Dragact Summary
Dragact 是一款 React 组件,他能够使你简单、快速的构建出一款强大的 拖拽式网格(grid)布局.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Dragact
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Dragact Examples and Code Snippets
Community Discussions
Trending Discussions on Dragact
QUESTION
I have created a drag-and-drop viewmodifier that works as expected, but now I would like to make it accept any object. I can add to all the functions, structs, and view-modifiers, but when I try to do add it to my singleton class, I get "Static stored properties not supported in generic types".
I need the singleton class, so I can put the .dropObjectOutside viewmodifier anywhere in my view-hierarchy, so I've tried downcasting the ID to a String, but I can't seem to make that work.
Is there a way to downcast or make this code accept any object?
...ANSWER
Answered 2021-Jun-02 at 04:28For this, you have to add Identifiable
generic constraint everywhere. Also, use Int for draggedID
instead of String.
Here is the demo code.
QUESTION
I've built a slider using pure JavaScript. On mobile screen when I touch the slider I can only change slides but can not scroll down the page.
Under the hood when the slider element is touched, a "touchstart" event fires and the corresponding event handler function, features event.preventDefault()
to stop scrolling the page, then when "touchmove" event fires, the code uses difference between first and new horizontal coordinates and CSS left propery to move the slider.
I made a minimal code below. Also click to see code on online editor.
...ANSWER
Answered 2020-Nov-29 at 13:47I think nobody has checked my question but me, however, assuming there's a hypothetical person having the same problem as mine, I could fix that:
I figured out how to make a JavaScript slider using this post in which the author has used preventDefault()
inside "touchstart" EventListener and I stuck to it, but the solution is to simply call preventDefault()
method on "touchmove" event itself not "touchstart", off course if you need (which is if the user's trying to change slides). and if user's trying to scroll the page then remove "touchend" EventListener.
QUESTION
I'm trying to figure out how to auto scroll a scrollview when a user drags an item to the edge of the screen. I'm really not getting the behavious I expect out of this code. Does anyone have an example or a technique that works?
I have this in my:
...ANSWER
Answered 2020-Jun-01 at 13:10QUESTION
I'm using material-ui in react. Let's say I have this component with these styles
...ANSWER
Answered 2020-Feb-19 at 15:33Below is an example of the correct syntax ("& $addIcon"
nested within &:hover
).
QUESTION
I'm trying to implement a custom docking solution using a Gtk.DrawingArea
placed upon a Gtk.Overlay
, but when I attempt to show the Gtk.DrawingArea
during a widget's drag_motion
event it triggers the drag_leave
event. The problem here is that I'm using the drag_leave event to hide the overlay, which means that I'm just toggling between visibility states as the cursor is moving. How can I prevent the overlay from triggering the bottom widget's drag_leave
event after it has been made visible?
Also, is there a more efficient way to approach docking? Should I be using Gtk.Window instead of Gtk.DrawingArea? What is the best way to draw a simple rectangle over a region and have it move when an item is dragged?
- I've tried using a Gtk.EventBox instead of a Gtk.DrawingArea
- I've tried using a Gtk.Window with Gtk.WindowType.POPUP instead of a Gtk.Overlay
- I've tried using GDL but I would prefer to create my own widgets using vala
- I've tried calling
gtk_overlay_set_overlay_pass_through
- I've tried calling
gdk_window_set_pass_through
ANSWER
Answered 2019-Jul-27 at 15:56I guess the right answer might depend on exactly what kind of effect you're looking for.
You could render the source widget to a pixbuf and call Gtk.drag_source_set_icon_pixbuf()
1 to set that to be dragged around.
You could try unparenting the source widget from its existing container and add re-adding it to the overlay, then use absolute positioning to move the whole widget.
Or it might just be easier to use the existing dock widgets in libdazzle.
Apologies for lack of concrete suggestions!
QUESTION
I have a simple Drag & Drop setup. What's special is that there can be dropzones inside dropzones. My problem is, that whenever I drop something in my child component, the parent event gets fired as well but only under certain circumstances.
For example (this works, no event propagation):
...ANSWER
Answered 2019-May-28 at 09:48Found the answer in this SO-Post (just didn't scroll down enough).
So apparently the solution is to basically use the first approach and replace the alert("test")
part with this.props.onDropFunction(event, this.props.folder.id);
QUESTION
I have a Gtk.TreeView
here. Most but not all of the items should be able to be dragged & dropped. In this example the first item should not be able to be dragged & dropped but it should be selectable.
How can I realize this? Maybe I have to use the drag-begin
signal and stop the drag in there. But I don't know how.
ANSWER
Answered 2018-Sep-19 at 13:44You have to overload Gtk.TreeDragSource.do_row_draggable()
.
QUESTION
I want to use my own drag icon in a Gtk.Treeview
. The official tutorial says that the drag-begin
signal/event can be used for this. The API-Reference give more details about how to do it.
But in my example here it doesn't work. There is still the treeviews default drag icon used. It doesn't matter if I connect via connect()
or connect_after()
.
ANSWER
Answered 2018-Sep-09 at 20:50This answer is based on a GitLab Issue.
The documentation is unclear about that point. The drag_begin()
should look like this
QUESTION
I have been trying to create a custom UIClass that implements an horizontal scrolling for its inner content by using UIPanGestureRecognizer.
My first success approach was:
...ANSWER
Answered 2018-Jan-10 at 08:17The question was posted due to a lack of knowledge of UIScrollViews. I Knew how to do with Storyboard and only scroll vertically.
I ended up creating a programatically UIScrollView and setting up its content size with the inner view.
QUESTION
I have a webpage that tracks touchmove events allowing the user to drag an element around the screen - works fine.
I dynamically replace html within the moving element while the user is moving it - replacing html works fine.
The issue is if the user drags by touching the inner html (which gets replaced) then the dragging (touchmove events) stop once that inner html is replaced (until the next touchstart).
The event listener is on an outside container, NOT the html that is replaced, so I would think it should keep capturing the events.
Also this issue does NOT occur with mousemove events.
I have made a jsfiddle demo. Using your mouse should work fine and no issues will occur (mousemove events). The issue will arise when you use a touch device (or use Chrome's touch simulation: More Tools > Sensors > Touch > Force Enabled).
https://jsfiddle.net/dmdjvd7e/1/
Same but using jquery: https://jsfiddle.net/a2fwkr4e/6/
In the demo you can drag the red circle around the screen. The yellow box within the circle is replaced every second. If you touch the red (not the yellow) then things will work correctly. If you touch the yellow then things will work until the yellow box is replaced (each second), after-which you wont be moving the element until you touchstart again.
Is this intended browser behaviour? why is mousemove different? Is there a way around this while still allowing me to replace html?
If I don't replace the inner html, and instead just modify it or simply replace the text and not the html elements then there are no problems. However, I'd like to be able to replace the html (as per existing application requirements).
...
Code included for completeness (same as jsfiddle):
css/html:
...ANSWER
Answered 2017-Sep-20 at 20:03Well.. I suppose I should have read the spec:
"The target of this event must be the same Element on which the touch point started when it was first placed on the surface, even if the touch point has since moved outside the interactive area of the target element."
https://www.w3.org/TR/touch-events/#the-touchmove-event
Also, after all that typing, I've found the same question was already asked and has a couple answers: Touch Move event don't fire after Touch Start target is removed
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