Dragact | a dragger layout system with React style | Grid library

 by   Foveluy TypeScript Version: 0.1.8 License: MIT

kandi X-RAY | Dragact Summary

kandi X-RAY | Dragact Summary

Dragact is a TypeScript library typically used in User Interface, Grid, React applications. Dragact has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Dragact 是一款 React 组件,他能够使你简单、快速的构建出一款强大的 拖拽式网格(grid)布局.
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            kandi-support Support

              Dragact has a low active ecosystem.
              It has 715 star(s) with 168 fork(s). There are 22 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 31 open issues and 21 have been closed. On average issues are closed in 36 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Dragact is 0.1.8

            kandi-Quality Quality

              Dragact has no bugs reported.

            kandi-Security Security

              Dragact has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Dragact is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Dragact releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            Dragact Key Features

            No Key Features are available at this moment for Dragact.

            Dragact Examples and Code Snippets

            No Code Snippets are available at this moment for Dragact.

            Community Discussions

            QUESTION

            How to make a drag and drop viewmodifier accept any object
            Asked 2021-Jun-02 at 04:28

            I have created a drag-and-drop viewmodifier that works as expected, but now I would like to make it accept any object. I can add to all the functions, structs, and view-modifiers, but when I try to do add it to my singleton class, I get "Static stored properties not supported in generic types".

            I need the singleton class, so I can put the .dropObjectOutside viewmodifier anywhere in my view-hierarchy, so I've tried downcasting the ID to a String, but I can't seem to make that work.

            Is there a way to downcast or make this code accept any object?

            ...

            ANSWER

            Answered 2021-Jun-02 at 04:28

            For this, you have to add Identifiable generic constraint everywhere. Also, use Int for draggedID instead of String.

            Here is the demo code.

            Source https://stackoverflow.com/questions/67795174

            QUESTION

            When I touch my JavaScript slider on mobile, I can't scroll down the page
            Asked 2020-Nov-29 at 13:47

            I've built a slider using pure JavaScript. On mobile screen when I touch the slider I can only change slides but can not scroll down the page.
            Under the hood when the slider element is touched, a "touchstart" event fires and the corresponding event handler function, features event.preventDefault() to stop scrolling the page, then when "touchmove" event fires, the code uses difference between first and new horizontal coordinates and CSS left propery to move the slider.

            I made a minimal code below. Also click to see code on online editor.

            ...

            ANSWER

            Answered 2020-Nov-29 at 13:47

            I think nobody has checked my question but me, however, assuming there's a hypothetical person having the same problem as mine, I could fix that:
            I figured out how to make a JavaScript slider using this post in which the author has used preventDefault() inside "touchstart" EventListener and I stuck to it, but the solution is to simply call preventDefault() method on "touchmove" event itself not "touchstart", off course if you need (which is if the user's trying to change slides). and if user's trying to scroll the page then remove "touchend" EventListener.

            Source https://stackoverflow.com/questions/64833727

            QUESTION

            Android Drag and DRop Auto Scroll
            Asked 2020-Jun-01 at 13:10

            I'm trying to figure out how to auto scroll a scrollview when a user drags an item to the edge of the screen. I'm really not getting the behavious I expect out of this code. Does anyone have an example or a technique that works?

            I have this in my:

            ...

            ANSWER

            Answered 2020-Jun-01 at 13:10

            QUESTION

            How do you change a style of a child when hovering over a parent using material-ui jss styles
            Asked 2020-Feb-19 at 15:33

            I'm using material-ui in react. Let's say I have this component with these styles

            ...

            ANSWER

            Answered 2020-Feb-19 at 15:33

            Below is an example of the correct syntax ("& $addIcon" nested within &:hover).

            Source https://stackoverflow.com/questions/59178802

            QUESTION

            How can I draw a rectangle over a widget without stealing its events?
            Asked 2019-Jul-29 at 11:24

            I'm trying to implement a custom docking solution using a Gtk.DrawingArea placed upon a Gtk.Overlay, but when I attempt to show the Gtk.DrawingArea during a widget's drag_motion event it triggers the drag_leave event. The problem here is that I'm using the drag_leave event to hide the overlay, which means that I'm just toggling between visibility states as the cursor is moving. How can I prevent the overlay from triggering the bottom widget's drag_leave event after it has been made visible?

            Also, is there a more efficient way to approach docking? Should I be using Gtk.Window instead of Gtk.DrawingArea? What is the best way to draw a simple rectangle over a region and have it move when an item is dragged?

            • I've tried using a Gtk.EventBox instead of a Gtk.DrawingArea
            • I've tried using a Gtk.Window with Gtk.WindowType.POPUP instead of a Gtk.Overlay
            • I've tried using GDL but I would prefer to create my own widgets using vala
            • I've tried calling gtk_overlay_set_overlay_pass_through
            • I've tried calling gdk_window_set_pass_through
            ...

            ANSWER

            Answered 2019-Jul-27 at 15:56

            I guess the right answer might depend on exactly what kind of effect you're looking for.

            You could render the source widget to a pixbuf and call Gtk.drag_source_set_icon_pixbuf()1 to set that to be dragged around.

            You could try unparenting the source widget from its existing container and add re-adding it to the overlay, then use absolute positioning to move the whole widget.

            Or it might just be easier to use the existing dock widgets in libdazzle.

            Apologies for lack of concrete suggestions!

            Source https://stackoverflow.com/questions/57232194

            QUESTION

            React Drag & Drop Event propagation problem
            Asked 2019-May-28 at 11:29

            I have a simple Drag & Drop setup. What's special is that there can be dropzones inside dropzones. My problem is, that whenever I drop something in my child component, the parent event gets fired as well but only under certain circumstances.

            For example (this works, no event propagation):

            ...

            ANSWER

            Answered 2019-May-28 at 09:48

            Found the answer in this SO-Post (just didn't scroll down enough).

            So apparently the solution is to basically use the first approach and replace the alert("test") part with this.props.onDropFunction(event, this.props.folder.id);

            Source https://stackoverflow.com/questions/56338768

            QUESTION

            Cancel a Drag & Drop for some specific items in a Gtk.TreeView
            Asked 2018-Sep-19 at 13:44

            I have a Gtk.TreeView here. Most but not all of the items should be able to be dragged & dropped. In this example the first item should not be able to be dragged & dropped but it should be selectable.

            How can I realize this? Maybe I have to use the drag-begin signal and stop the drag in there. But I don't know how.

            ...

            ANSWER

            Answered 2018-Sep-19 at 13:44

            QUESTION

            Setup my own drag icon in a Gtk.Treeview
            Asked 2018-Sep-09 at 20:50

            I want to use my own drag icon in a Gtk.Treeview. The official tutorial says that the drag-begin signal/event can be used for this. The API-Reference give more details about how to do it.

            But in my example here it doesn't work. There is still the treeviews default drag icon used. It doesn't matter if I connect via connect() or connect_after().

            ...

            ANSWER

            Answered 2018-Sep-09 at 20:50

            This answer is based on a GitLab Issue.

            The documentation is unclear about that point. The drag_begin() should look like this

            Source https://stackoverflow.com/questions/51975256

            QUESTION

            Stop UIDynamicAnimator Whit view Limits
            Asked 2018-Jan-10 at 08:17

            I have been trying to create a custom UIClass that implements an horizontal scrolling for its inner content by using UIPanGestureRecognizer.

            My first success approach was:

            ...

            ANSWER

            Answered 2018-Jan-10 at 08:17

            The question was posted due to a lack of knowledge of UIScrollViews. I Knew how to do with Storyboard and only scroll vertically.

            I ended up creating a programatically UIScrollView and setting up its content size with the inner view.

            Source https://stackoverflow.com/questions/48174638

            QUESTION

            touchmove events stop after replacing innerHTML
            Asked 2017-Sep-20 at 20:03

            I have a webpage that tracks touchmove events allowing the user to drag an element around the screen - works fine.

            I dynamically replace html within the moving element while the user is moving it - replacing html works fine.

            The issue is if the user drags by touching the inner html (which gets replaced) then the dragging (touchmove events) stop once that inner html is replaced (until the next touchstart).

            The event listener is on an outside container, NOT the html that is replaced, so I would think it should keep capturing the events.

            Also this issue does NOT occur with mousemove events.

            I have made a jsfiddle demo. Using your mouse should work fine and no issues will occur (mousemove events). The issue will arise when you use a touch device (or use Chrome's touch simulation: More Tools > Sensors > Touch > Force Enabled).

            https://jsfiddle.net/dmdjvd7e/1/

            Same but using jquery: https://jsfiddle.net/a2fwkr4e/6/

            In the demo you can drag the red circle around the screen. The yellow box within the circle is replaced every second. If you touch the red (not the yellow) then things will work correctly. If you touch the yellow then things will work until the yellow box is replaced (each second), after-which you wont be moving the element until you touchstart again.

            Is this intended browser behaviour? why is mousemove different? Is there a way around this while still allowing me to replace html?

            If I don't replace the inner html, and instead just modify it or simply replace the text and not the html elements then there are no problems. However, I'd like to be able to replace the html (as per existing application requirements).

            ...

            Code included for completeness (same as jsfiddle):

            css/html:

            ...

            ANSWER

            Answered 2017-Sep-20 at 20:03

            Well.. I suppose I should have read the spec:

            "The target of this event must be the same Element on which the touch point started when it was first placed on the surface, even if the touch point has since moved outside the interactive area of the target element."

            https://www.w3.org/TR/touch-events/#the-touchmove-event

            Also, after all that typing, I've found the same question was already asked and has a couple answers: Touch Move event don't fire after Touch Start target is removed

            Source https://stackoverflow.com/questions/46328747

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Dragact

            You can download it from GitHub.

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