drawchange | An application to manage volunteer registrations | Portal library

 by   GTBitsOfGood JavaScript Version: Current License: MIT

kandi X-RAY | drawchange Summary

kandi X-RAY | drawchange Summary

drawchange is a JavaScript library typically used in Web Site, Portal, React, Ruby On Rails applications. drawchange has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This portal is meant to be used by Atlanta nonprofit drawchange to manage their volunteers and events. New volunteers will register an account, be vetted by an administrator, then sign up for volunteer events through this portal.
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            kandi-support Support

              drawchange has a low active ecosystem.
              It has 5 star(s) with 3 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 105 have been closed. On average issues are closed in 105 days. There are 26 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of drawchange is current.

            kandi-Quality Quality

              drawchange has no bugs reported.

            kandi-Security Security

              drawchange has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              drawchange is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              drawchange releases are not available. You will need to build from source code and install.

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            drawchange Key Features

            No Key Features are available at this moment for drawchange.

            drawchange Examples and Code Snippets

            No Code Snippets are available at this moment for drawchange.

            Community Discussions

            QUESTION

            How to move all controls on a form based on mouse movement at runtime
            Asked 2020-Jan-30 at 17:05

            I am having a bit of a small issue performing a certain task in my winforms application.

            I am basically attempting to recreate a "Top-View RTS Map", on a winform. In order to save memory, not all tiles of the "Map" are displayed on the screen. Only the ones that fit within the viewport. Therefore, I am trying to allow the user to perform a pan/scroll on the displayed tiles in order to navigate the entire map!

            Right now, I am doing this by creating and displaying GroupBox controls dynamically at runtime. These represent the tiles...

            I have created my own objects to support all of this (contains screen coordinates, Row and Col info, etc.)

            Here is how I am currently accomplishing all of this, in pseudo-code:

            Creating the form, tiles and the map in general

            1. I create a winforms form that is 600px X 600px.

            2. I create a new "Map" (using a List) that is 100 tiles by 100 tiles (for testing) on form load and save that into a variable.

            3. I keep track of the displayed tiles via another list (or property that derives from the main list bool MapTile.isDrawn)

            4. Each tile is visually made of a GroupBox control that is 100px X 100px (so [7 X 7] of them fit on screen)

            5. To start, I find the center MapTile (tile [50, 50]) in the "Map", create the GroupBox for it and place that in the middle of the form,

            6. I then add the other tiles/controls necessary to fill in the form (center - 3 tiles, center + 3 tiles (up, down, left, and right)).

            7. Each tile, of course, subscribes to the proper mouse events to perform a drag

            8. When the user mouse drags a tile, all other tiles being displayed follow suit/follow the leader by updating all "displayed tiles" coordinates to match the movement that was made by the "dragged" tile.

            Managing Displayed Tiles

            1. While the GroupBox tiles are being dragged/moved, I perform a check to see if the tiles that are on the outer edge of the viewport are within its bounds.
            2. If, as an example, the top-left-most tile's right edge falls outside the bounds of the left edge of the viewport, I remove the entire left column tiles, and add the entire right column tiles programmatically. The same goes all directions (up, down, left and right).

            So far, this works fine as long as I don't go too fast... however, when I drag the tiles "too fast" passed an outer edge (e.g.: where point 2 ci-dessus would apply), it seems that the application is unable to keep up because it doesn't add the column or row where they should be on the form, and other times, it does not have time to remove all controls of a row or column and I end up with controls that are still on the screen when they shouldn't be there. At that point the entire grid/map is off balance and stops working as intended because either the events that should fire on one edge don't (the tiles are not present) and/or there are now multiple controls with the same name on the form and the removal or referencing fails...

            While I am well aware that winforms is not designed to perform intensive GPU/GDI operations, you would think that something this simple would still be easily do-able in winforms?

            How would I go about making this more responsive at runtime? Here's my entire set of code:

            Form code

            ...

            ANSWER

            Answered 2020-Jan-29 at 22:17

            I'd create the grid using (DataGridView, TableLayoutPanel, GDI+, or whatever) and then in the drag and drop, just calculate the new indexes and update the indexes, without moving the grid.

            Example

            The following example shows how to do it using a TableLayoutPanel:

            • Assign a fixed size to cells
            • Build the grid to fill the form
            • When form resizes, rebuild the grid
            • In mouse down capture the mouse down point and current top left index of grid
            • In mouse move, calculate the new index based on mouse movement and update index
            • In cell paint of the panel, draw the indexes

            Here is the code:

            Source https://stackoverflow.com/questions/59975222

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install drawchange

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
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            https://github.com/GTBitsOfGood/drawchange.git

          • CLI

            gh repo clone GTBitsOfGood/drawchange

          • sshUrl

            git@github.com:GTBitsOfGood/drawchange.git

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