apiNG | angular module to get and display data | JSON Processing library
kandi X-RAY | apiNG Summary
kandi X-RAY | apiNG Summary
apiNG is an AngularJS module that enables you to receive and display data from one or more sources. The data can be aggregated, limited and ordered. The complete setup is dead simple, just by adding data-attributes to your html. There are two level of usage: basic and advanced.
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QUESTION
My goal
To calculate the sum of components sold as part of their parent assemblies.
I'm sure this must be a common use case, but I haven't yet found documentation that leads to the result I'm looking for.
Background
I'm running Postgres 11 on CentOS 7. I have some tables like as follows:
...ANSWER
Answered 2021-Mar-05 at 07:55Well, I figured out that the CTE can be used as a subquery, which permits the filtering and aggregation that I needed :
QUESTION
I'm making a bot and hosting it on glitch. I want to have the prefix be 'a', but the bot responds to any single letter prefix.
ANSWER
Answered 2019-May-02 at 06:52The way I have done it, is by checking if the message content starts with the prefix. Below I've pasted some code which I use for my bot. The main line is
QUESTION
I have a SoundPool that I want to stay loaded in different fragments. So I load it with an intent for a service in my starting activities onCreate, and then try to play it with other intents in onClickListeners (and other methods) in the other fragments. Even though it prints the lines to confirm the sounds being loaded, afterwards it does not play them, saying "sample X not READY". What am I doing wrong?
Here´s the Main Activities onCreate:
...ANSWER
Answered 2019-Feb-06 at 18:15You have to use the value returned by load()
to play the sound. That is, abping, aping
, etc. You are trying to play them based on the resource ID, which is incorrect. The resource ID is only used for loading the sound (as you have done).
QUESTION
so i am writing an app that asks the user to identify different notes that are being played to them. i imagine that to be done by playing one random note from a set of notes, then waiting for the user to press a button with the corresponding note, telling the user whether they put in the correct note, and, after a short delay, start the whole thing anew.
now my problem is the part with "waiting for the user to press the button".
Heres what i have done so far:
I have 12 buttons, one for each note of the chromatic scale, each with a corresponding onClickListener looking like this
...ANSWER
Answered 2019-Jan-02 at 15:35If you simply intend to continuously wait until a user has clicked a button before playing the next sound, then honestly on each of your onClick listeners just add a new call to your function that generates the next media play (let's call it playNextSound()
) and immediately compare the result, for example:
QUESTION
Here's my table:
...ANSWER
Answered 2018-May-24 at 12:22When you mix normal columns (SECURITY_ID) and aggregate functions (min & max in your case), you should use the GROUP BY. If you do not, MySQL is free give any result it pleases. With GROUP BY, you will get the correct result. Newer MySQL databases force this behavior by default.
The reason the second index is not selected when you leave out the GROUP BY, is most likely due to the fact that the aggregate functions are not limited into the same group (=security_id) abd therefore cannot be used as limiter.
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