Agar | simple version of the well-known browser game agar io | Frontend Framework library
kandi X-RAY | Agar Summary
kandi X-RAY | Agar Summary
This is a simple version of the well-known browser game agar io. Made it to practice JavaScript, as well as creating and deploying real time applications using socket io and heroku. Live Version:
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Top functions reviewed by kandi - BETA
- Handle player move .
- Attempt to adjust the current scroll position .
- This function will be called on each player .
- Check if player is food .
- Constructs a new Server object .
- Interface for a N - Client .
- check if the player has closed .
- Run next function
- Send the player position to the player .
- Client constructor .
Agar Key Features
Agar Examples and Code Snippets
Community Discussions
Trending Discussions on Agar
QUESTION
I have a dataset and consist of 10 000 rows of data. I perform the random set of 1000 sample data.
...ANSWER
Answered 2022-Jan-30 at 02:21Sounds like your name field is a factor variable. You are getting totals based on the factor levels. Note in the help text for table(), "Only when exclude is specified (i.e., not by default) and non-empty, will table potentially drop levels of factor arguments." Sounds like you may want to specify exclude to drop factor levels. Or consider refactoring the name field of the random data set with the unique values found just in that set.
QUESTION
I'm trying to create a scoreboard using phaser3. It creates the board when I do the following in create function:
...ANSWER
Answered 2022-Jan-21 at 00:26YourGraphic.setScrollFactor(0,0);
QUESTION
hi i have a question how to show data that i call in provider in future builder ?, im pretty confuse how to implement the method inside of it
menu page code
...ANSWER
Answered 2022-Jan-19 at 15:04its solved by myself i just need to change the add List in the middle of my return data like this
QUESTION
Code Context:
Phaser3
Socket.io
Multiplayer game similar to Agar.io
On socket connection, server broadcasts: player id, skin, x pos, y pos, "mass"
Server also sends previous room data on connection for player
Client creates sprites from data "point 4" declares, renders and stores copy locally
Position is emitted when Phaser3's update() function loops
Issue:
When creating the sprites, creates them all in one spot and not at the randomly assigned x,y coords
(could be separate issue) it seems to render the sprite twice, one of which don't move with controls
server.js:
...ANSWER
Answered 2022-Jan-08 at 11:47Well the double drawing is due to the call of socket.emit('loadUniverse',...);
since the player gets to create the player sprite twice (the first time socket.emit('client',...);
).
The rest seems fine, at least my recreated demo, with your code.
btw. 1: You could check the default phaser libraries / functions. Phaser has many helper functions, like for example:
- your
hypotenuse
function can be done withPhaser.Math.Distance.Between
https://photonstorm.github.io/phaser3-docs/Phaser.Math.Distance.htmlrandomInt()
can be done withPhaser.Math.Between
https://photonstorm.github.io/phaser3-docs/Phaser.Math.html#.Between__anchor
btw. 2: a compact phaser multiplayer game tutorial can be found here https://gamedevacademy.org/create-a-basic-multiplayer-game-in-phaser-3-with-socket-io-part-1/ uses phaser headless on the server side. Just if you want to se an other approach
QUESTION
I am trying to scrape basic player information for cricket players from their profiles on the cricinfo website. An example of a player profile page is given here: https://www.espncricinfo.com/player/shaun-marsh-6683
Ultimately, I would like to write a function in R to extract the information at the top of the overview tab (Full Name, Born, Age etc), and would like to put the information into a dataframe in R. I then have another function which will allow me to do this for multiple players of interest.
However, there are 2 main issues: the first is that not all players have the same information categories on their overview pages. Therefore, I need to import the category headings (eg. full name, born, age etc) as well as their corresponding values for each player. I have done this using rvest in R with the following code:
...ANSWER
Answered 2021-Dec-03 at 12:59One way to solve is using html_text2
and xpath
for each of the category:
QUESTION
I am new to javascript I was trying to run some repositories from GitHub, I have installed all the necessary updates also done npm audit --force
but still I am getting this error. Any help will be appreciated.
Code :
...ANSWER
Answered 2021-Sep-27 at 13:09I have FOUND this helpfull for migration to Gulp@4.0.0
QUESTION
I'm having trouble trying to read a map inside of another map from Cloud Firestore. I've found several posts on the internet regarding the subject, but as a beginner in both flutter and firebase I wasn't capable of adapting those cases to mine.
In Firebase Firestore I have the following data example, which belong to a 'media' collection:
I was capable to read almost all the data, including an array (using a cast), but the 'ingredients' is really giving me a lot of pain. It is a Map
and quantity is a class of mine:
ANSWER
Answered 2021-Jul-25 at 14:08After more attemps and failures, I was capable of solving my issue with this addition to the ListView.builder
code:
QUESTION
Hello I have the following JSON stored with redux. This json includes assessment criteria (i.e., rubricItems
), and per each criterion, the scores assigned by different users.
ANSWER
Answered 2021-Jun-11 at 21:16This is an example:
QUESTION
I am trying to sort a dictionary in alphabetical order, which consists of structures with words followed by the meaning. When I run the program, the output for the third structure reads: <
...ANSWER
Answered 2021-May-08 at 20:58first to compare easily your strings you can use the function strcmp that is in string.h that you already include (take a look at man strcmp for more precision);
Secondary to sort your "dictionary" you can use the bubble sort algorithm which is a simple and adapted algorithm for your task : bubble sort algorithm, there is explanation and examples that can help you
QUESTION
how do online javascript games like agar.io, slither.io and all the other ".io" games communicate with their servers? I opened the Network tab on google chrome but no requests were there. Does google chrome hide these requests or do these websites use a different protocol?
...ANSWER
Answered 2021-Apr-22 at 15:33Most likely WebSockets. For example, in agar.io if you go into the chrome network tab you can see a WebSocket request:
Clicking on it we see the following WebSocket packets being transmitted and receieved:
The green being transmitted packets, and the red being received packets. If you click on one of those packets you can see a hex dump of the packet. If you want to learn more about WebSockets you can go here. A good WebSocket library is socket.io which you can learn about here.
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