re-build | Building regular expressions with natural language | Regex library
kandi X-RAY | re-build Summary
kandi X-RAY | re-build Summary
Have you ever dealt with complex regular expressions like the following one?. Using a meaningful variable name can help, writing comments helps even more, but what’s always hard to understand is what the regular expression actually does: They’re left as some sort of magic trick that it’s never updated because their syntax is so obscure that even the authors themselves hardly fell like facing them again. Debugging a regular expression often means rewriting it from scratch. RE-Build’s aim is to change that, converting the process of creating a regular expression to combining nice natural language expressions. The above regex would be composed as. This approach is definitely more verbose, but also much clearer and less error prone. Another module for the same purpose is [VerbalExpressions] but it doesn’t allow to build just any regular expression. RE-Build aims to fill that gap too. Remember, as a general rule, that RE-Build does not care if your environment doesn’t support certain RegExp features (for example, the sticky flag or extended Unicode escaping sequences), as the corresponding source code will be generated anyway. Of course, you’ll get an error trying to get a RegExp object out of it.
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Top functions reviewed by kandi - BETA
- Gets properties from a source string
- Wrap a source code into a string representation of spacing around blocks
- Returns true if the block needs to be duplicated .
- Recursive build builder
- Intentionally invalidate a legal string .
- Parses an Array of blocks .
- Creates a map of constants .
- Gets setting settings .
- Create a builder
- Build a negator .
re-build Key Features
re-build Examples and Code Snippets
struct Grid: View {
@ObservedObject var viewModel: ViewModel
var columns: [GridItem] {
Array(repeating: .init(.flexible(), alignment: .topLeading), count: viewModel.data.count / viewModel.rows)
}
var
eventStoreConnection.SubscribeToAllFrom(lastCheckpoint, catchUpSubscriptionSettings,
eventAppeared(projection),
liveProcessingStarted(projection),subscriptionDropped(projection),userCredentials );
pri
import groovy.json.*
String[] myArray = [ "r", "d", "w" ]
def builder = new JsonBuilder()
def root = builder.event{
"Lynnwood" myArray
}
def json = new JsonSlurper().parseText('''{ "state" : "WA", "county" : { "king"
Community Discussions
Trending Discussions on re-build
QUESTION
Hello folks please help me to debug this dagger2 issue,I am very new to dagger2 and just started with a project.
...ANSWER
Answered 2022-Apr-09 at 15:50As suggested in this answer, just add your App class in the android manifest under the application tag.
QUESTION
I have a Flutter app that i'm running through CI using Codemagic to build out the app to iOS and Android. A big part of the CI is a semantic version control which takes my git commits and builds my version as a tag in gitlab. When these tags are created, this triggers the build CI which should take the tag and set the version on build.
For iOS this has not been a problem as in my pre-build script I can get the version and set it using the agvtools
...ANSWER
Answered 2022-Apr-04 at 14:18I'd recommend to use the same approach as iOS build. You just need to save
$NEW_VERSION_NAME
to special $CM_ENV
file at the end your script like
QUESTION
The cycle iterator in the standard library does not have insert or remove methods, so you can't modify the values once it is instantiated:
...ANSWER
Answered 2022-Feb-20 at 23:49You could use pop() to consume list items.
QUESTION
I have a C# project that has an install file once it's built (basically installing the file installs the application which is an exe and runs as a backround task on windows). I have installed python.net and I am trying to create a folder inside the application to which the python scripts will be saved and will be called from.
I am very new to C# and I want to know what's the best way to do this. Should I create a pre-build task to create a new directory or should I simply create a new folder inside the project?
Any kind of help will be appreciated as I am pretty lost.
...ANSWER
Answered 2022-Feb-18 at 11:00QUESTION
I had boost compiled & working on my Visual Studio 2022 project. After the PC was upgraded and the OS changed to Windows 11 I attempted to re-build boost and use it with the same project. Now I get linker errors, and it seems like I have tried every suggested fix posted online. Somehow it seems like the lib files are not being found, even though I have confirmed the include and lib directories are included properly, and have tried rebuilding boost with many different configurations.
The boost build produces libboost_*.lib files, for example
libboost_log_setup-vc143-mt-gd-x32-1_78.lib
libboost_log_setup-vc143-mt-x32-1_78.lib
libboost_log-vc143-mt-gd-x32-1_78.lib
libboost_log-vc143-mt-x32-1_78.lib
Here are my boost build options
x86
b2 -j 16 --stagedir=stage/Win32 threading=multi --toolset=msvc-14.3 link=static runtime-link=shared --build-type=complete architecture=x86 address-model=32
x64
b2 -j 16 --stagedir=stage/x64 threading=multi --toolset=msvc-14.3 link=static runtime-link=shared --build-type=complete architecture=x64 --address-model=64
And my Visual Studio properties
C/C++->General->Additional Include Directories
C:\Program Files\Code Libraries\boost\boost_1_78_0
Linker->General->Additional Library Directories
C:\Program Files\Code Libraries\boost\boost_1_78_0\stage$(Platform)\lib
And here's an example of the errors
...ANSWER
Answered 2022-Feb-15 at 19:24The problem is that Boost, and Boost.Log in particular, was built for a different Windows version. You need to either:
- Build Boost with
_WIN32_WINNT
defined to the same version as you define when you build your code. - Define
BOOST_USE_WINAPI_VERSION
when building your code to the Windows version Boost should target, which would be lower than your_WIN32_WINNT
. Also define_WIN32_WINNT
orBOOST_USE_WINAPI_VERSION
macro to that version when building Boost.
To define the macro when building Boost add define=macro=value
to the b2
command line. For example, define=_WIN32_WINNT=0x0A00
.
QUESTION
I'm rewriting my webapplication from Python (Django) to Nim (Prologue). I want to keep using Django's database that it has provided me with thus far, but I'm struggling how to re-build the way Django encrypts the password. That is, according to Django's own documentation:
By default, Django uses the PBKDF2 algorithm with a SHA256 hash
I found the nimcrypto library as a starting point, but given my lack of cryptographic knowledge a lot of the terminology in there and how to use the given procs goes completely over my head. How can I rebuild the Django encryption using it?
...ANSWER
Answered 2022-Jan-14 at 22:57Warning: As has been pointed out to me, it might be a better idea to use a nim-wrapper of libsodium for this, as it is the more established library. How you would do that is beyond me though, as libsodium has no obvious "pbkdf2" functions.
After researching this topic for a fair bit and going over the code in the django repo and the nimcrypto lib, I was able to reproduce the hashes I have in my database. The key here is, that nimcrypto has a pbkdf2 proc in a module of the same name, that you need to pass an HMAC
type, which contains the sha256 algorithm as well as your server's secret key. You also need to be aware that the hashes stored in your database as strings will have the number of iterations and salt appended to them. They'll also be base64 encoded versions of the hash.
QUESTION
Presently, in working through the substrate tutorials, I've got to the "Build the runtime with your new pallet" section. With files updated and double checked as per the tutorial.
I'm getting the following error on pre-build check (the previous tutorials had built ok, Ubuntu 20.04.3):
...ANSWER
Answered 2021-Dec-02 at 22:11For now, all that is needed it to remove the #[pallet::generate_storage_info]
macro line.
Future users should not have this error. See https://github.com/substrate-developer-hub/substrate-docs/issues/627
QUESTION
I have a laravel application on my azure webapp (linux). I am trying to run some php commands after deploying.
I am using Local Git to deploy to my azure's webapp.
and as per this guide, i set the "POST_BUILD_SCRIPT_PATH" to run a script named "postbuild.sh"
(Note that i am using a .sh file since i am in a Linux based webapp. )
The problem is my postbuild.sh location is in "wwwroot" (where my laravel root application is). but i keep getting the
Could not open input file: artisan
message when i try to run any artisan command like
...ANSWER
Answered 2021-Nov-14 at 06:30You never actually switch to the BASEDIR
by doing e.g. cd $BASEDIR
so your working directory never actually changes so here's one way around this:
QUESTION
I am trying to install PyCall.jl but I get an error. I have installed (bulit) Python 3.10 in the FreeBSD 13. I also, have separately created a python 3.10 virtual environment on the OS from which, I intend to call python packages from. The error is as below.
...ANSWER
Answered 2021-Nov-15 at 00:16You have not mentioned setting the PYTHON
environment variable so this is the likely cause of problems:
QUESTION
I have been testing my iOS app on my physical iPhone XS for quite some time now and all of a sudden it threw an error when I tried to run it saying:
"APP NAME" is no longer available.
So I went to re-build via Xcode into my device again to reinstall it. But I was getting an error message saying "Untrusted Developer".
So I tried to go to the Settings > General > VPN and Device Management screen to see if I need to 'Trust' my own developer profile again. But it's not appearing on that screen or any other new developer profile for that matter.
Did a bit of research and tried to troubleshoot. One of the solutions I've found and worked was to actually create a new developer account and use that to build and install the app on my device. I does work but I don't want to use another developer account to to build this app as the bundle identifier that I wanted to use was already tied up to that old account. And I have a bunch of other apps tied up to that old account as well.
The other reason why the above solution also wouldn't be ideal as I already have months worth of data in my device that was saved in that app. If created a new build using a new account it wouldn't be able to access the data of the old app built using the other account.
Just to note, that old account was formerly a paid account but now it expired. But I didn't have that problem until recently. So I am guessing it has something to do with the recent iOS 15 beta builds.
I will be filing a bug report for this. But does anyone have any idea or workaround to get rid of this issue? Any information that could potentially point me towards the right direction would be appreciated. Thanks!
I've filed this as a bug on AppleFeedback Assitant. They've reached out to me to ask for logs and the certificate I used to re-build the project. I'm guessing this this a bug and they are trying to fix it.
...ANSWER
Answered 2021-Sep-23 at 00:49I managed to fix this issue.
Xcode -> Preferences -> Accounts -> Manage Certificates -> + -> Apple Development
and then make a new certificate
My situation might be different from yours but here were the symptoms I was seeing. I was able to sign random Github projects and run them on my phone. I also have a paid developer account. I never saw anything related to my app in the VPN & Device Management
settings on my iPhone and I still don't.
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