shop | sample e-commerce Progressive Web App | State Container library
kandi X-RAY | shop Summary
kandi X-RAY | shop Summary
Shop is a sample e-commerce Progressive Web App.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of shop
shop Key Features
shop Examples and Code Snippets
def load_data(apps, schema_editor):
Shop = apps.get_model('shops', 'Shop')
jsonfile = Path(__file__).parents[2] / DATA_FILENAME
with open(str(jsonfile)) as datafile:
objects = json.load(datafile)
for obj in objects['eleme
Community Discussions
Trending Discussions on shop
QUESTION
Recently I've been coding a clicker game and now have run into a problem with the onclick
function. What I'm trying to do is on the first click, have it change into certain text, and on the second and third clicks change it to a different text. However, on the fourth click, I'd like it to disappear.
However, it disappears on the third click instead of the fourth click. The third click is supposed to show more text, and then call a function and vamoose. It just disappears. Here is my code:
...ANSWER
Answered 2021-Jun-15 at 20:57I'm going to rewrite your code because it seems to be missing something.
In this code, I'm using a single event handler. Then using a counter and switch statement to determine the current click count.
QUESTION
I am trying to create a shopping cart in JavaScript. When I click on the button, the price of item should increase according to the number of times I have clicked on the button. I've tried the below code but it's not working. The problem is that after clicking few times the multiplication goes like this:
suppose initial price =49
49 x 1
49 x 2
94 x 3
282 x 4 (it should be 49 x 4);
I have modified the code,it works fine in console.log()
but gives different result if I assign the variable newPrice to document.getElementById().innerHTML
ANSWER
Answered 2021-Jun-15 at 12:34I think this
const newprice = document.getElementById("discount").innerHTML *=counter;
should be
const newprice = document.getElementById("discount").innerHTML +=counter;
note the +
and not the *
before the =counter
. the plus is adding the star is multiplying.
QUESTION
I'm currently learning HTML, CSS, and JavaScipt. I'm trying to make a basic project, but I'm having problems with adding a new image on the new card. When I click on the 'add item' button, I create a new card with image. However, when I add another card for the second time, my image from the first card that I created will disappear. Can someone help me on how to fix this solution. Thank you.
...ANSWER
Answered 2021-Jun-15 at 19:05Rather than using two different function, one for adding card image and one for card content, try combining both of them.. here use the code for your reference.
QUESTION
Trying to use Impact font in my html email, which is working fine in Outlook 365 windows and web clients, as well as Gmail client in browser, but the iOS native Mail app, Gmail app and Outlook apps all default back to arial. What am I missing?
Here's the table in question. Class is leftover from a MS port, and I'm leaving it in in the hopes that it improves mso performance, but all it's really doing is setting default font-family, font-size and margin (0).
...ANSWER
Answered 2021-Jun-15 at 05:24Impact may not be 'websafe' then, as it appears to NOT be installed on Androids and iOS (mobile), otherwise it would work. Unless the class "MsoNormal" has a different font-family on it. (I would remove that, it's not necessary or related to performance.)
If that fails, you'll need you to use @font-face
to load it in from a public website. Keep in mind @font-face
is not supported on everything: https://www.caniemail.com/features/css-at-font-face/
As a fallback, you might like to use a similar font, via Google Fonts which is already setup for this: https://fonts.google.com/specimen/Anton
But to make it work on absolutely everything, you'll need to save it as an image, and load in as
QUESTION
The highest Y position that is shown in my camera is 5 and -5. For the X its 10. I'm making a tower defense game and I want the tower to follow my mouseposition after I buy it until I click on a place in the track to build/ place it. I got so confused because I couldn't see my tower at all but now I realized that my mouse coordinates are HUGE. It's up to the hundreds on each axis. My screen obviously can't fit that. I tried even dividing the mouseposition in a vector 2 by 45 and making an offset so it can fit well. Unfortunately I have to change the values depending on the screen size so that can't work. I don't know if it matters but here's my script? This script get's called after the tower gets instantiated from the store. The store button is in the canvas if that helps? Maybe the canvas is why everything is off? How do I fix it?
...ANSWER
Answered 2021-Jun-15 at 15:03In Unity, Input.MousePosition
is measured in terms of pixels on your screen. Let's say you have a 1080p monitor - 1920 x 1080 - which is pretty common these days, that means Input.MousePosition
will be in the following range when your game is fullscreen:
- x: 0 to 1919
- y: 0 to 1079
The actual world units - the units as seen in your scene - don't matter at all and can be basically anything.
Another thing of note is that your gameworld is 3D and the physical screen is 2D. Assuming your camera is looking into open space in your world, a single pixel on the screen is represented by an infinite line in the 3D world. This line is called a ray, and you can turn a 2D screen position into a ray via Camera.ScreenPointToRay, and then find what 3D objects that line intersects with via a Physics.Raycast.
QUESTION
Current situation : I have one GUI program(written by python) which using sqlite data stored on my computer.
Wishlist: I would like to have one server computer to locate sqlite data (DATA A1) (CRUD operation needed) and ten more client computer using GUI program(written by python) which connect with the sqlite data (DATA A1) on lan.
I have no idea how to set up this program and server and what I need to learn more.
Current example code for check product in shop:
...ANSWER
Answered 2021-Jun-15 at 04:15Don't do that. Sqlite
is a simple, in-memory, single-process database. If you need a database server, then use a database server. There are many choices.
QUESTION
I have a fairly simple shopping app (the Odin Project Shopping Cart project) using react-router-dom. I am keeping the contents of the shopping cart in App component state, but when a new route is rendered, the component state is lost. How do I get the state to persist across route changes?
My App.js looks like this:
...ANSWER
Answered 2021-Jun-13 at 16:18useContext
hook: React context
Redux
: Official Redux document
And btw, react-router supports passing states as props but I don't recommend it
QUESTION
I had a problem.
When i create map in MongoDB Example Shop
...ANSWER
Answered 2021-Jun-14 at 18:31The problem is MongoDB uses BSON format for storing documents. And it does not support Map objects now. There is an open issue to to add functionality close to what you're looking for. But as for now it's not implemented.
You may write your own deserializer to restore your Map object. After getting the document from the DB you'll have to transfrom certain properties into corresponding entities. Map in your case. Something like:
QUESTION
I need to count total price of all products, which are added to my shopping cart. Instead it displays total price of all products and the price of one product, which was added, one on another. I can't fix it. I'll add the piece of my code:
JS:
...ANSWER
Answered 2021-Jun-14 at 13:30Just replace 110 line:
totalPriceDom.insertAdjacentHTML("beforeend", `
Total price: ${total}$
`);
with:
totalPriceDom.innerHTML = `Total price: ${total}$
`;
If you don't want to use innerHTML, then use
QUESTION
I'm a beginner in android development. I've made a single screen app but the content of the app is cutting off in landscape mode. It's a really simple app which shows the details of a shop. The app runs perfectly fine in portrait mode but when I switch it to landscape mode, some of the textviews disappear. I can't figure out what's wrong. Here's the code:
...ANSWER
Answered 2021-Jun-14 at 03:04Have you tried wrapping your layout in a ScrollView? That might help. Are you using weights? Like
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