main-loop | A rendering loop for diffable UIs | Grid library
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A rendering loop for diffable UIs
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main-loop Examples and Code Snippets
var sh = require('snabbdom/h')
var outer = fs.readFileSync('public/outer.html', 'utf-8')
var vtree = snabbdomTemplate(outer, sh('div.myclass', 'My content.'))
snabbdom-template
My content.
public void mainLoop() {
for (Swarm swarm : swarms) {
for (Particle particle : swarm.getParticles()) {
long[] particleOldPosition = particle.getPosition().clone();
// Calculate the particle fitness.
particle.setFitness(fitnessFunct
function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {
for ( var i = 0, l = checkSet.length; i < l; i++ ) {
var elem = checkSet[i];
if ( elem ) {
var match = false;
elem = elem[dir];
while ( elem ) {
if ( ele
def _ui_loop(self):
"""Command-line UI loop.
Returns:
An exit token of arbitrary type. The token can be None.
"""
while True:
# Enter history command if pointer is in history (> 0):
if self._command_pointer >
$ zeek --help
...
-B|--debug | Enable debugging output for selected streams ('-B help' for help)
$ zeek -B help
Enable debug output into debug.log with -B .
is a comma-separated list of streams to enable.
Available streams:
s
Community Discussions
Trending Discussions on main-loop
QUESTION
I did some research and found this: Setting a fixed FPS in Pygame, Python 3 and this: pygame clock.tick() vs framerate in game main loop. It is similar to what I am asking.
So the clock.tick(FPS)
caps the program to run at that FPS
. The reason you do this is so you can control the FPS
of the program and it makes it easier for time stuff like waits.
But how can I unlimited FPS
and still control my FPS
for time stuff like waits? From my understanding, this is not possible, due to the fact that clock.tick(FPS)
caps the FPS
and while not adding it in means unlimited FPS
but you not being able to control the FPS
.
So it seems to be a question of weather to cap you FPS
for control or have your program run as fast as possible, but without control.
In conclusion, what I am asking is four questions;
- Pros and cons of capping your
FPS
- Pros and cons of not capping your
FPS
and going on with the naturalFPS
of your program - Is it possible to have unlimited
FPS
and still control myFPS
for time stuff like waits? - If so, how?
ANSWER
Answered 2021-Jun-14 at 21:42You have to calculate the movement per frame depending on the frame rate.
pygame.time.Clock.tick
returns the number of milliseconds since the last call. When you call it in the application loop, this is the number of milliseconds that have passed since the last frame.
When you call it without a parameter (framerate=0
), the FPS are unlimited.
Define the distance in pixels that the player should move per second (move_per_second
). Then compute the distance per frame in the application loop:
QUESTION
So in response to my question (How to continuously move an image smoothly in Pygame?) I was told to set my framerate in order to do my animation. But no matter where I place it, clock.tick(60)
does nothing. I do clock = pygame.time.Clock()
BTW. So how do I do this? I have researched and found this (pygame clock.tick() vs framerate in game main loop) but I don't really understand this.
My main game function;
...ANSWER
Answered 2021-Jun-14 at 04:28Use pygame.time.Clock
to control the frames per second and thus the game speed.
The method tick()
of a pygame.time.Clock
object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick()
:
This method should be called once per frame.
e.g.:
QUESTION
All of the GStremer samples are initializing GLib main tread trough the some form of:
...ANSWER
Answered 2020-Oct-21 at 15:50I'm posting here the answer of the same question in the GStreamer-devel forum: http://gstreamer-devel.966125.n4.nabble.com/Running-every-GStremer-pipeline-into-a-separate-GLib-thread-td4694469.html
citate:
GMainLoop is optional with GStreamer (convenient but optional). You can use the GstBus API directly. As for signals, these are synchronous, and not using a messageé.
If you decide to use a GMainLoop, you will only need one to handle asynchronous messages, as all message gets serialized into the loop queue. Multiple pipeline is were that becomes convenient as you don't have to deal with multiple GstBus object.
Streamer splits the streaming into seperate threads already. The mainloop thread is always free for other task (like UI task).
:end of citate
QUESTION
This is a follow on from a previous question here - I received some wonderful advice that helped me move my code along. For the next piece of the puzzle, I figured it warranted a new post - I hope that's okay.
I have some code that creates requests in a main loop, to read from or write to a file and executes each request in its own thread. With the help I got from the earlier post, I was able to extend my code to add a request queue with multiple entries and read/write functions that merely sleep for a short time to emulate file access.
Now I want to actually learn how to read and write to/from the files when there can potentially one or more threads trying to read and/or write the same file at the same time.
To make this easier to test, I limit the file to a single instance otherwise I need to consider the cases where the file doesn't exist etc. In the real application, there will be several hundred files in play but my limited understanding suggests that if I can make the locking mechanism work for a single file, it'll work when there are many.
I am still trying improve my understanding of threading and first tried adding an std::mutex
with a global lock variable in the read_file()
& write_file()
functions but I got into a terrible mess.
Can someone please point me at the correct approach I should investigate to make this work in a robust fashion.
...ANSWER
Answered 2020-Jul-28 at 21:36Here's the algorithm each thread should follow:
- Acquire the lock that protects the shared state of files.
- See if the file we are trying to access exists in the table.
- If it does not exist, create it.
- Check the entry for the file we are trying to access.
- If no other thread is accessing the file, jump to step 9.
- Release the lock that protects the shared state of files.
- Wait
- Go to step 1.
- Mark the file in use.
- Release the lock that protects the shared state of files.
- Read or write the file as appropriate.
- Acquire the lock that protects the shared state of files.
- Mark the file not in use.
- Release the lock that protects the shared state of files.
Note that if you use a condition variable to make the wait more efficient, then steps 6, 7 and 8 turn into waiting on the condition variable and then jumping to step 2. Also, you would need to broadcast the condition variable (notify all) before or after step 14. (Preferably before.)
QUESTION
(ns myname.myapp
(:gen-class))
(defn -main
"I don't do a whole lot ... yet."
[& args]
(println "Hello, World!"))
...ANSWER
Answered 2020-Apr-12 at 17:27Something has gone wrong with your evaluation of the form. This error message:
QUESTION
I am starting with Spring BOOT.
...ANSWER
Answered 2020-Mar-03 at 21:16Dont do anything like that in your Application class.
Just define a spring bean and annotate a function that contains whatever logic you want to have performed regularly and annotate is with an @Scheduled.
Have a look at the following for more information: https://www.baeldung.com/spring-scheduled-tasks
QUESTION
I'm new to Xamarin and I'm looking for an entry point like a main()
method. Also, I have a data storage (i.e. model) class, which constantly receives data from a web socket and shall be accessible from throughout the application (i.e. from multiple ViewModels). Where can I put significant and central classes like these? Would you put these in a static class?
Also: Is there something like a main-loop
which is responsible for handling tasks and events?
I'd be very grateful for a generic/primer overview of all the "entry points" within a Xamarin application.
...ANSWER
Answered 2019-Jan-07 at 12:11If you for example create a Cross Platform Mobile App in Visual Studio 2017 you will already get a scaffold. The data layer is located in the 'Services' Folder.
I would consider the "App.xaml" file as your entry point.
QUESTION
I have an async websockets listener. That listener passes on messages from a sync main-loop. I would like to let the async websockets listener know that there's a new message to be send.
Currently I implemented that using a polling-loop (bad). I tried using cond.notify_all() but that cannot be used outside async code?
Code-fragment:
...ANSWER
Answered 2019-Nov-08 at 08:17I can answer this only in the form of untested code fragments. I find the whole program too complex to modify and test it myself.
There are two issues to solve.
1. to pass data from one thread to asyncio couroutine in another threadThere is only one option and that's call_soon_threadsafe().
We need to store the loop reference:
QUESTION
I can't understand why the following spec error occurred.
Could anyone tell me why?
...ANSWER
Answered 2019-Oct-31 at 04:49You should check the Problems
part where it says val
and failed: map?
.
The problem is that you're using regex operations like s/*
which, when nested, sort of flattens the structure so it's expecting a map rather than a collection.
You should just use coll-of
here, imho.
See https://clojure.org/guides/spec#_collections
Also the :msds.fontspec/content
spec should probably be updated to not use cat
but just vector?
or something like that.
QUESTION
First: I'm fairly new to bash batch-scripting but have experience in other script and programming languages
Second: I already looked at Meaning of "[: too many arguments" error from if[] (square brackets) but this that was not the solution for my problem.
I'm creating a command-line parser in a bash script. My first attempt actually already works but still has some if-statement code-duplication in the main-loop which I want to solve, so I moved it to the actual parsing-function and then I run into a "[: too many arguments" error which I cannot get solved (adding "" around variables did not work) in a piece of code which does work if I do not move the if.
Note: in the actual code there is one more command-line option, I left that out for 2 reasons:
- shorter listing
- error is seen on all options
The working code looks like this:
...ANSWER
Answered 2019-Aug-28 at 13:00There are too many arguments because -n
is unary operator, not a binary operator. Perhaps you mean -ne
?
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