main-loop | A rendering loop for diffable UIs | Grid library

 by   Raynos JavaScript Version: 3.1.0 License: MIT

kandi X-RAY | main-loop Summary

kandi X-RAY | main-loop Summary

main-loop is a JavaScript library typically used in User Interface, Grid applications. main-loop has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i main-loop' or download it from GitHub, npm.

A rendering loop for diffable UIs
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            kandi-support Support

              main-loop has a low active ecosystem.
              It has 175 star(s) with 18 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 7 open issues and 4 have been closed. On average issues are closed in 111 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of main-loop is 3.1.0

            kandi-Quality Quality

              main-loop has 0 bugs and 0 code smells.

            kandi-Security Security

              main-loop has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              main-loop code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              main-loop is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              main-loop releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of main-loop
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            main-loop Key Features

            No Key Features are available at this moment for main-loop.

            main-loop Examples and Code Snippets

            vtree example
            JavaScriptdot img1Lines of Code : 51dot img1no licencesLicense : No License
            copy iconCopy
            var sh = require('snabbdom/h')
            var outer = fs.readFileSync('public/outer.html', 'utf-8')
            
            var vtree = snabbdomTemplate(outer, sh('div.myclass', 'My content.'))
            
            
            
              
                snabbdom-template
                
              
              
              
              
                
                  My content.
                
                
                  
                
              
            Run the main loop .
            javadot img2Lines of Code : 41dot img2License : Permissive (MIT License)
            copy iconCopy
            public void mainLoop() {
            		for (Swarm swarm : swarms) {
            			for (Particle particle : swarm.getParticles()) {
            
            				long[] particleOldPosition = particle.getPosition().clone();
            
            				// Calculate the particle fitness.
            				particle.setFitness(fitnessFunct  
            Main loop function
            javascriptdot img3Lines of Code : 40dot img3no licencesLicense : No License
            copy iconCopy
            function dirCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {
            	for ( var i = 0, l = checkSet.length; i < l; i++ ) {
            		var elem = checkSet[i];
            
            		if ( elem ) {
            			var match = false;
            			
            			elem = elem[dir];
            
            			while ( elem ) {
            				if ( ele  
            The main loop .
            pythondot img4Lines of Code : 35dot img4License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _ui_loop(self):
                """Command-line UI loop.
            
                Returns:
                  An exit token of arbitrary type. The token can be None.
                """
            
                while True:
                  # Enter history command if pointer is in history (> 0):
                  if self._command_pointer >  
            Bro / Zeek debugging logs?
            JavaScriptdot img5Lines of Code : 48dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            $ zeek --help
            ...
            -B|--debug         | Enable debugging output for selected streams ('-B help' for help)
            
            $ zeek -B help
            
            Enable debug output into debug.log with -B .
             is a comma-separated list of streams to enable.
            
            Available streams:
              s

            Community Discussions

            QUESTION

            How to have unlimited FPS and still control the FPS of your program in Pygame?
            Asked 2021-Jun-14 at 21:42

            I did some research and found this: Setting a fixed FPS in Pygame, Python 3 and this: pygame clock.tick() vs framerate in game main loop. It is similar to what I am asking.

            So the clock.tick(FPS) caps the program to run at that FPS. The reason you do this is so you can control the FPS of the program and it makes it easier for time stuff like waits.

            But how can I unlimited FPS and still control my FPS for time stuff like waits? From my understanding, this is not possible, due to the fact that clock.tick(FPS) caps the FPS and while not adding it in means unlimited FPS but you not being able to control the FPS.

            So it seems to be a question of weather to cap you FPS for control or have your program run as fast as possible, but without control.

            In conclusion, what I am asking is four questions;

            1. Pros and cons of capping your FPS
            2. Pros and cons of not capping your FPS and going on with the natural FPS of your program
            3. Is it possible to have unlimited FPS and still control my FPS for time stuff like waits?
            4. If so, how?
            ...

            ANSWER

            Answered 2021-Jun-14 at 21:42

            You have to calculate the movement per frame depending on the frame rate.

            pygame.time.Clock.tick returns the number of milliseconds since the last call. When you call it in the application loop, this is the number of milliseconds that have passed since the last frame. When you call it without a parameter (framerate=0), the FPS are unlimited.

            Define the distance in pixels that the player should move per second (move_per_second). Then compute the distance per frame in the application loop:

            Source https://stackoverflow.com/questions/67977386

            QUESTION

            How to set framerate in Pygame?
            Asked 2021-Jun-14 at 04:31

            So in response to my question (How to continuously move an image smoothly in Pygame?) I was told to set my framerate in order to do my animation. But no matter where I place it, clock.tick(60) does nothing. I do clock = pygame.time.Clock() BTW. So how do I do this? I have researched and found this (pygame clock.tick() vs framerate in game main loop) but I don't really understand this.

            My main game function;

            ...

            ANSWER

            Answered 2021-Jun-14 at 04:28

            Use pygame.time.Clock to control the frames per second and thus the game speed.

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick():

            This method should be called once per frame.

            e.g.:

            Source https://stackoverflow.com/questions/67963353

            QUESTION

            Running every GStremer pipeline into a separate (GLib) thread
            Asked 2020-Oct-21 at 15:50

            All of the GStremer samples are initializing GLib main tread trough the some form of:

            ...

            ANSWER

            Answered 2020-Oct-21 at 15:50

            I'm posting here the answer of the same question in the GStreamer-devel forum: http://gstreamer-devel.966125.n4.nabble.com/Running-every-GStremer-pipeline-into-a-separate-GLib-thread-td4694469.html

            citate:

            GMainLoop is optional with GStreamer (convenient but optional). You can use the GstBus API directly. As for signals, these are synchronous, and not using a messageé.

            If you decide to use a GMainLoop, you will only need one to handle asynchronous messages, as all message gets serialized into the loop queue. Multiple pipeline is were that becomes convenient as you don't have to deal with multiple GstBus object.

            Streamer splits the streaming into seperate threads already. The mainloop thread is always free for other task (like UI task).

            :end of citate

            Source https://stackoverflow.com/questions/62396219

            QUESTION

            Protecting read/write access to/from a file from multiple threads
            Asked 2020-Jul-28 at 21:36

            This is a follow on from a previous question here - I received some wonderful advice that helped me move my code along. For the next piece of the puzzle, I figured it warranted a new post - I hope that's okay.

            I have some code that creates requests in a main loop, to read from or write to a file and executes each request in its own thread. With the help I got from the earlier post, I was able to extend my code to add a request queue with multiple entries and read/write functions that merely sleep for a short time to emulate file access.

            Now I want to actually learn how to read and write to/from the files when there can potentially one or more threads trying to read and/or write the same file at the same time.

            To make this easier to test, I limit the file to a single instance otherwise I need to consider the cases where the file doesn't exist etc. In the real application, there will be several hundred files in play but my limited understanding suggests that if I can make the locking mechanism work for a single file, it'll work when there are many.

            I am still trying improve my understanding of threading and first tried adding an std::mutex with a global lock variable in the read_file() & write_file() functions but I got into a terrible mess.

            Can someone please point me at the correct approach I should investigate to make this work in a robust fashion.

            ...

            ANSWER

            Answered 2020-Jul-28 at 21:36

            Here's the algorithm each thread should follow:

            1. Acquire the lock that protects the shared state of files.
            2. See if the file we are trying to access exists in the table.
            3. If it does not exist, create it.
            4. Check the entry for the file we are trying to access.
            5. If no other thread is accessing the file, jump to step 9.
            6. Release the lock that protects the shared state of files.
            7. Wait
            8. Go to step 1.
            9. Mark the file in use.
            10. Release the lock that protects the shared state of files.
            11. Read or write the file as appropriate.
            12. Acquire the lock that protects the shared state of files.
            13. Mark the file not in use.
            14. Release the lock that protects the shared state of files.

            Note that if you use a condition variable to make the wait more efficient, then steps 6, 7 and 8 turn into waiting on the condition variable and then jumping to step 2. Also, you would need to broadcast the condition variable (notify all) before or after step 14. (Preferably before.)

            Source https://stackoverflow.com/questions/63065039

            QUESTION

            Error running a Hello World app using spacemacs and clojure
            Asked 2020-Apr-13 at 16:04
            (ns myname.myapp
              (:gen-class))
            
            (defn -main
              "I don't do a whole lot ... yet."
              [& args]
               (println "Hello, World!"))
            
            ...

            ANSWER

            Answered 2020-Apr-12 at 17:27

            Something has gone wrong with your evaluation of the form. This error message:

            Source https://stackoverflow.com/questions/61175248

            QUESTION

            Java Spring-BOOT: main-loop beside HTTP-handler
            Asked 2020-Mar-03 at 21:20

            I am starting with Spring BOOT.

            ...

            ANSWER

            Answered 2020-Mar-03 at 21:16

            Dont do anything like that in your Application class.

            Just define a spring bean and annotate a function that contains whatever logic you want to have performed regularly and annotate is with an @Scheduled.

            Have a look at the following for more information: https://www.baeldung.com/spring-scheduled-tasks

            Source https://stackoverflow.com/questions/60515522

            QUESTION

            Xamarin main method or equivalent
            Asked 2020-Feb-07 at 11:28

            I'm new to Xamarin and I'm looking for an entry point like a main() method. Also, I have a data storage (i.e. model) class, which constantly receives data from a web socket and shall be accessible from throughout the application (i.e. from multiple ViewModels). Where can I put significant and central classes like these? Would you put these in a static class?

            Also: Is there something like a main-loop which is responsible for handling tasks and events?

            I'd be very grateful for a generic/primer overview of all the "entry points" within a Xamarin application.

            ...

            ANSWER

            Answered 2019-Jan-07 at 12:11

            If you for example create a Cross Platform Mobile App in Visual Studio 2017 you will already get a scaffold. The data layer is located in the 'Services' Folder.

            I would consider the "App.xaml" file as your entry point.

            Source https://stackoverflow.com/questions/54073911

            QUESTION

            How can I notify an async routine from a sync routine?
            Asked 2019-Nov-09 at 16:34

            I have an async websockets listener. That listener passes on messages from a sync main-loop. I would like to let the async websockets listener know that there's a new message to be send.

            Currently I implemented that using a polling-loop (bad). I tried using cond.notify_all() but that cannot be used outside async code?

            Code-fragment:

            ...

            ANSWER

            Answered 2019-Nov-08 at 08:17

            I can answer this only in the form of untested code fragments. I find the whole program too complex to modify and test it myself.

            There are two issues to solve.

            1. to pass data from one thread to asyncio couroutine in another thread

            There is only one option and that's call_soon_threadsafe().

            We need to store the loop reference:

            Source https://stackoverflow.com/questions/58642559

            QUESTION

            I can't understand the following clojure.spec error
            Asked 2019-Oct-31 at 04:49

            I can't understand why the following spec error occurred.

            Could anyone tell me why?

            ...

            ANSWER

            Answered 2019-Oct-31 at 04:49

            You should check the Problems part where it says val and failed: map?. The problem is that you're using regex operations like s/* which, when nested, sort of flattens the structure so it's expecting a map rather than a collection. You should just use coll-of here, imho. See https://clojure.org/guides/spec#_collections Also the :msds.fontspec/content spec should probably be updated to not use cat but just vector? or something like that.

            Source https://stackoverflow.com/questions/58636813

            QUESTION

            bash - "[: too many arguments" error in a while loop after an if
            Asked 2019-Aug-28 at 13:00

            First: I'm fairly new to bash batch-scripting but have experience in other script and programming languages

            Second: I already looked at Meaning of "[: too many arguments" error from if[] (square brackets) but this that was not the solution for my problem.

            I'm creating a command-line parser in a bash script. My first attempt actually already works but still has some if-statement code-duplication in the main-loop which I want to solve, so I moved it to the actual parsing-function and then I run into a "[: too many arguments" error which I cannot get solved (adding "" around variables did not work) in a piece of code which does work if I do not move the if.

            Note: in the actual code there is one more command-line option, I left that out for 2 reasons:

            1. shorter listing
            2. error is seen on all options

            The working code looks like this:

            ...

            ANSWER

            Answered 2019-Aug-28 at 13:00

            There are too many arguments because -n is unary operator, not a binary operator. Perhaps you mean -ne?

            Source https://stackoverflow.com/questions/57689562

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install main-loop

            You can install using 'npm i main-loop' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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